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#ELECTRIC
##ABOUT Electric
Electric is a 2-D, top-down in-flight shooter.
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Fight enemy forces as four air forces converge and battle in an intense team deathmatch vs. smart AI planes.
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* Fly with a team, or take on enemies solo.
* Upgrade your plane to stay at the top of the battlefield.
* Use your favorite controller, or play with the classic keyboard.
* Customize your team with colors and liveries.
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##ABOUT THIS PROJECT
This repo is for the post-release maintenance of Electric.
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Any new patches for bugfixes, enhancements, or cleanup will come from here.
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###What we will do:
* Improve performance over Electric 1.0
* Fix bugs present in Electric 1.0
* Add features missing from Electric 1.0 that still fit with the spirit of the original
* Add Mac/Linux support
* Make code more efficient
* Create original music
###What we will not do:
* Change fundamental game mechanics
* Deviate from the original purpose of the game
* Deviate from the original look and feel of the game
* Be an "early access" style rolling game
##INSTALLING
###Installer code will not be available at this time for this project.
1. You will need to compile the source code (electric.bas) yourself while maintaining the original directory structure
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You'll need Windows and an IDE called QB64 to build this, as it is written in a dialect of QuickBASIC
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* Yes, it'll run on modern computers
2. You may either use the download button above to get a compressed version of this code, or you can use a Git client.
To use the Git client to clone this repository, issure the following command:
> git clone http://creamery.cheesewatergames.tk/rdmarsee/Electric.git
3. Download and install QB64
4. Open your QB64 IDE and navigate to the Electric folder
5. Open "electric.bas"
6. In the QB64 window, select Run->Save EXE in the source folder
###Optional:
You may want to increase the size of the window in Options->Display and increasing Width and Height
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To build and run, select Run->Start -or- hit F5 on your keyboard.
The Electric executible will now be in the Electric folder, ready to be run directly wihtout QB64.
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##BRANCHES
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There are currently two branches you may clone.
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###Master - This is the default, and preferred branch.
* Master will be kept clean and stable. If you follow proper procedure, it will always build on QB64 1.1
* Master will also keep runtime errors to a minimum.
* In fact, if you find a runtime error using Master, please log an issue to the issue tracker
*You may also report any gameplay bugs or grievances for this branch
*Do not report bugs or suggestions here that apply only to Electric 1_1. They'll be ignored.
###1_1 - This is where the rapid development takes place.
* Changes that may potentially break the game from time to time will be made here
* Expect runtime errors and occasional build errors.
* Again, any runtime or build errors you see, please log in the issues tracker under this branch
*Do not log gameplay bugs or grievances in this branch - we're already working on them.
###In the future, there will be a 1_2 branch.
At that time, 1.1 will become dormant and all new development will be focused towards 1.2
* Exceptions for the 1_1 dormancy will be to fix critical bugs
* There will be a final, binary release of 1_1 on the website.
###The game will be legacied after version 1_2
##FORKING
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Feel free to fork this project for your own purposes. WITH SOME MINOR EXCEPTIONS
No matter how much you modify it, PLEASE give Cheese-Water Games credit for providing the original code.
Also, please don't simply re-release our code as-is under a different name. At least modify something.
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##THANK YOU!!!
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####ABOUT CHEESE-WATER GAMES
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Cheese-Water Games is the website for games made by Cheese-Water.
Why Cheese-Water? It’ s a long story, so I won’ t bore you with it.
I am a learning indie programmer who is trying very hard to make a future for myself. I am learning as I go, and, through this site, I invite you along for the ride. Things won’ t always be pretty, but hopefully, will always be better than before.
…
Normally, a classic programmer would probably end this with “Hello, world,” but I think I prefer “Oi, Earth!”