Master - This is the default, and preferred branch.
Master will be kept clean and stable. If you follow proper procedure, it will always build on QB64 1.1
Master will also keep runtime errors to a minimum.
In fact, if you find a runtime error using Master, please log an issue to the issue tracker
You may also report any gameplay bugs or grievances for this branch
Do not report bugs or suggestions here that apply only to Electric 1_1. They'll be ignored.
1_1 - This is where the rapid development takes place.
Changes that may potentially break the game from time to time will be made here
Expect runtime errors and occasional build errors.
Again, any runtime or build errors you see, please log in the issues tracker under this branch
Do not log gameplay bugs or grievances in this branch - we're already working on them.
In the future, there will be a 1_2 branch.
At that time, 1_1 will become dormant and all new development will be focused towards 1_2
Exceptions for the 1_1 dormancy will be to fix critical bugs
There will be a final, binary release of 1_1 on the website.
The game will be legacied after version 1_2
FORKING
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Feel free to fork this project for your own purposes. WITH SOME MINOR EXCEPTIONS
No matter how much you modify it, PLEASE give Cheese-Water Games credit for providing the original code.
Also, please don't simply re-release our code as-is under a different name. At least modify something.
THANK YOU!!!
ABOUT CHEESE-WATER GAMES
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Cheese-Water Games is the website for games made by Cheese-Water.
Why Cheese-Water? It’s a long story, so I won’t bore you with it.
I am a learning indie programmer who is trying very hard to make a future for myself. I am learning as I go, and, through this site, I invite you along for the ride. Things won’t always be pretty, but hopefully, will always be better than before.
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Normally, a classic programmer would probably end this with “Hello, world,” but I think I prefer “Oi, Earth!”