This Godot extension adds an extended version of MeshInstance3D which takes a mesh, duplicates and modifies it to follow a Path3D, and saves it as a new mesh resulting in a fairly detailed yet reasonably performant mesh.
src | ||
.gitignore | ||
Cargo.toml | ||
LICENSE | ||
README.md |
path_mesh
This Godot extension adds an extended version of MeshInstance3D which takes a mesh, duplicates and modifies it to follow a Path3D, and saves it as a new mesh resulting in a fairly detailed yet reasonably performant mesh.