gameshell/testing/test1.yml

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%YAML 1.2
---
openingText: Floor 1 map loaded successfully. Normally, this would describe the environment.
playerStart: [5, 26]
2019-05-30 15:44:29 -04:00
enterScript: printf "This script ran when you entered the level."
layout: |
w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w0
w w0
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w w w w0
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w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w0
loadAlways:
- !MapExit
id: 1
location: [5, 10]
destination: testing/test2.yml
name: upstairs
- !MapExit
id: 2
location: [21, 23]
destination: testing/test4.yml
name: downstairs
- !NPC
name: guy
description: a guy
location: [4, 20]
behaviors:
none: none # might this work to prevent this character from doing anything?
customValues:
dialogs: testing/testDialog.yml
- !Singleton
name: follower
location: [6, 26]