The player can now have simple conversations with NPCs.

This commit is contained in:
Patrick Marsee 2019-05-20 21:13:56 -04:00
parent e0b88e7a45
commit e81345e793
4 changed files with 115 additions and 10 deletions

View file

@ -7,6 +7,10 @@ import gameevents as _ge
import random as _ra
import sys as _sys
import pickle as _pi
import ruamel.yaml as _yaml
class GameError(RuntimeError):
pass
class GameBase(object):
@ -18,6 +22,7 @@ class GameBase(object):
def __init__(self):
self.outstream = _sys.stdout
self.__useFuncs = {}
self.__behaviors = {}
self.__gameEvents = {}
self.__IOCalls = {} # {str : function}
self.customVals = {} # for setting flags and such
@ -49,9 +54,11 @@ class GameBase(object):
self.registerEvent('useon', self.handleUseOn)
self.registerEvent('take', self.handleTake)
self.registerEvent('drop', self.handleDrop)
self.registerEvent('behave', self.handleBehave)
self.registerUseFunc('examine', self.examine)
self.registerUseFunc('key', self.key)
self.registerUseFunc('container', self.container)
self.registerBehavior('wander', self.wander)
# Helper functions
@ -178,7 +185,7 @@ Destination can be a coordinate pair or object name. For instance, if one
wanted to go to D6, one could say "go to D6", "go to d 6", or "go to 3 6".
The letter is not case-sensitive."""
if self.level == None:
raise RuntimeError("Cannot move: No level has been loaded.")
raise GameError("Cannot move: No level has been loaded.")
speed = 0.6666667
if args[0] == '-r' or args[0] == 'r' or args[0] == 'run':
speed = 0.3333333
@ -236,13 +243,46 @@ Object can be the name of the object, or its coordinates."""
args.pop(0)
thing, x, y = self.parseCoords(args, usePlayerCoords = False)
if not self.level.lineOfSight(self.playerx, self.playery, x, y):
print("{} cannot see that.".format(self.playerName))
print("{} cannot see that.".format(self.playerName), file = self.outstream)
elif thing == None:
print("There is nothing to see here.\n", file = self.outstream)
else:
print(self.justifyText(str(thing)), file = self.outstream)
#_hq.heappush(self.eventQueue, (self.gameTime, _ge.NoOpEvent()))
def talk(self, args):
"""talk [to [the]] character
Talk to a character.
"to" and "the" do nothing, and are intended only to make certain commands
make more sense from a linguistic perspective (for instance, one could
say "talk to the guard" rather than just "talk guard").
Character can be the name of the character, or their coordinates."""
if len(args) == 0:
print(self.justifyText(self.level.description), file = self.outstream)
else:
if args[0] == 'to':
args.pop(0)
if args[0] == 'the':
args.pop(0)
thing, x, y = self.parseCoords(args, usePlayerCoords = False)
if not self.level.lineOfSight(self.playerx, self.playery, x, y):
print("{} cannot talk to {}.".format(self.playerName, thing.name), file = self.outstream)
elif thing == None:
print("There is nobody here.\n", file = self.outstream)
else:
if 'dialogs' in thing.customValues:
if isinstance(thing.customValues['dialogs'], list):
if 'dialogPtr' in thing.customValues and isinstance(thiong.customValues['dialogPtr'], int):
self.dialog(thing.customValues['dialogs'][thing.customValues['dialogPtr']], thing)
else:
self.dialog(thing.customValues['dialogs'][0], thing)
elif isinstance(thing.customValues['dialogs'], str):
self.dialog(thing.customValues['dialogs'], thing)
else:
raise GameError("Character '{}' has dialog of an unexpected type.".format(thing.name))
else:
print("{} has nothing to say to you.".format(thing.name), file = self.outstream)
def use(self, args):
"""use [-r] [the] object [on [the] object2]
Use an object. If the player is not already close to it, they will go to it.
@ -491,6 +531,13 @@ Object can be the name of the object, or its coordinates."""
#_hq.heappush(self.eventQueue, (self.gameTime, _ge.NoOpEvent()))
return
def dialog(self, dialogName, conversant):
yaml = _yaml.YAML()
dialog = None
with open(dialogName, 'r') as f:
dialog = yaml.load(f)
self.getIO('dialog')(dialog)
def gameEventLoop(self):
#print(self.skipLoop)
if self.skipLoop:
@ -576,6 +623,9 @@ Object can be the name of the object, or its coordinates."""
self.level.addThing(e.item, True)
del self.playerInv[e.item.name]
return True
def handleBehave(self, e):
self.__behaviors[e.actor.behavior](e.actor)
# default useFuncs: take a list of arguments, return the time the use took
@ -629,12 +679,21 @@ Object can be the name of the object, or its coordinates."""
else:
print("The key doesn't fit that lock.", file = self.outstream)
return 0.125
# behaviors
def wander(self, actor):
pass
# stuff for extended classes to use
def registerUseFunc(self, name, func):
"""Registers a function for use by things in the map, but not directly
callable by the player."""
self.__useFuncs[name] = func
def registerBehavior(self, name, func):
"""Registers a function for use as an NPC's behavior."""
self.__behaviors[name] = func
def registerEvent(self, name, func):
"""Registers a function to handle an event in the event loop.
@ -648,4 +707,6 @@ always give the player a turn, False otherwise."""
def getIO(self, name):
"""This is so derived classes can access their IOCalls."""
if name not in self.__IOCalls:
raise GameError("No IO call for {}.".format(name))
return self.__IOCalls[name]

View file

@ -190,6 +190,7 @@ class NPC(Thing):
self.inventory = inventory
self.customValues = customValues
self.graphic = graphic
self.behaveEvent = None
def give(self, item):
self.inventory.append(item)
@ -545,6 +546,7 @@ Entering a map through stdin will be obsolete once testing is over."""
yaml = ruamel.yaml.YAML()
yaml.register_class(Item)
yaml.register_class(Useable)
yaml.register_class(NPC)
yaml.register_class(Door)
yaml.register_class(MapExit)
if infile != None:
@ -553,14 +555,9 @@ Entering a map through stdin will be obsolete once testing is over."""
info = yaml.load(f)
except OSError as e:
print("The file could not be read.")
return None
return None, nextThing
else:
while tryToRead:
try:
data += input()
except EOFError as e:
tryToRead = False
raise RuntimeError("No file was specified for loading.")
# Now what we do with the data
mat = None

View file

@ -7,9 +7,12 @@ import sys as _sys
import heapq
#import gamemap
import gameevents
#from os import get_terminal_size
import textwrap as _tw
from shutil import get_terminal_size as _gts
#import random
TERM_SIZE = _gts()[0]
class GameShell(Shell):
UP = 1
@ -24,6 +27,7 @@ class GameShell(Shell):
self.outstream = _sys.stdout
self.gameBase = gameBase
self.colorMode = 0
self.ps2 = '?> '
# register functions
@ -33,6 +37,7 @@ class GameShell(Shell):
self.registerCommand('move', self.gameBase.go)
self.registerCommand('walk', self.gameBase.go)
self.registerCommand('look', self.gameBase.look)
self.registerCommand('talk', self.gameBase.talk)
self.registerCommand('use', self.gameBase.use)
self.registerCommand('loadMap', self.gameBase.loadMap)
self.registerCommand('man', self.man)
@ -50,6 +55,7 @@ class GameShell(Shell):
self.registerCommand('colorTest', self.colorTest)
self.registerAlias('run', ['go', '-r'])
self.gameBase.registerIO('container', self.container)
self.gameBase.registerIO('dialog', self.dialog)
# Helper functions
@ -111,6 +117,7 @@ If -l is given, a map legend will be printed under the map."""
rows = []
index = 0
exits = {}
characters = {}
doors = {}
useables = {}
items = {}
@ -135,6 +142,9 @@ If -l is given, a map legend will be printed under the map."""
if thing.thingType == 'x': # exit
rows[-1].append('X{0}'.format(thing.exitid))
exits[thing.exitid] = (thing.name, thing.graphic[1])
elif thing.thingType == 'c': # useable
characters[len(characters)+1] = (thing.name, thing.graphic[1])
rows[-1].append('C{0}'.format(len(characters)))
elif thing.thingType == 'd': # door
doors[len(doors)+1] = (thing.name, thing.graphic[1])
rows[-1].append('D{0}'.format(len(doors)))
@ -173,6 +183,9 @@ If -l is given, a map legend will be printed under the map."""
"Xn - Exit to another area"]
for i in exits:
legend.append(' {0}X{1}{2} - {3}'.format(self.color(exits[i][1][1:]), i, self.clearColor(), exits[i][0]))
legend.append("Cn - Character")
for i in characters:
legend.append(' {0}U{1}{2} - {3}'.format(self.color(characters[i][1][1:]), i, self.clearColor(), characters[i][0]))
legend.append("Un - Useable object")
for i in useables:
legend.append(' {0}U{1}{2} - {3}'.format(self.color(useables[i][1][1:]), i, self.clearColor(), useables[i][0]))
@ -262,6 +275,33 @@ If -l is given, a map legend will be printed under the map."""
instr = input("Take, store, or exit: ")
return inv, cont, timeSpent
def dialog(self, dialogObj):
if 'opener' in dialogObj:
print(_tw.fill(dialogObj['opener'], width = TERM_SIZE))
while isinstance(dialogObj, dict):
if 'action' in dialogObj:
action = dialogObj['action']
if action == 'answer':
answer = 0
if 'answers' in dialogObj and isinstance(dialogObj['answers'], list):
for i in range(len(dialogObj['answers'])):
print(_tw.fill('{}: {}'.format(i+1, dialogObj['answers'][i]), width = TERM_SIZE))
answer = int(input(self.ps2)) - 1
if 'replies' in dialogObj and isinstance(dialogObj['replies'], list):
ret = self.dialog(dialogObj['replies'][answer])
if ret > 1:
return ret - 1
elif ret == 0:
return 0
# if ret == 1, then do this dialog again
elif len(action) >= 4 and action[:4] == 'back':
if len(action) == 4:
return 1
return int(action[4:])
elif action == 'exit':
return 0
def update(self):
self.gameBase.gameEventLoop()

View file

@ -42,4 +42,11 @@ loadAlways:
location: [21, 23]
destination: testing/test4.yml
name: downstairs
- !NPC
name: guy
description: a guy
location: [4, 20]
behavior: wander
customValues:
dialogs: testing/testDialog.yml