Compare commits
6 commits
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d30eff45a3 | ||
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63a2f9ffed | ||
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cc72afa949 | ||
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180600f3a0 | ||
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ea45197461 | ||
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3bc3d252a7 |
5
.gitignore
vendored
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@ -21,11 +21,6 @@
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*.tar
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*.zip
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# Configurations #
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##################
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# ignore the autogenerated electric config files
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*.cfg
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# Logs and databases #
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######################
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*.log
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35
CHANGELOG
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@ -1,35 +0,0 @@
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v1.1:0001
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---------
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Initial upload
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First build using QB64 1.1 toolchain
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V1.1:0002
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---------
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Changed how versioning works within the code itself
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Removed some non-free components
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added a .gitignore with .exe and .cfg
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v1.1:0003
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---------
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Created a cfg folder and a fonts folder
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reconfigured the code to take advantage of those new folders
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v1.1:0004
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---------
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Killed the cfg folder. It didn't make sense to have a folder for just one file
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Added bg folder
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Added sfx folder
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Added ui folder
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Added tooltips subfolder
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Removed some unused asset files
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Fixed the license
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Added changelog!
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v1.1:0006
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---------
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Changed resolution detection method to work cross-platform
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v1.1:0007
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---------
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Fixed case-sensitivity issue for font loading in Linux
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324
COPYING.LESSER.rtf
Normal file
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@ -0,0 +1,324 @@
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|||
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31506\stshfloch31506\stshfhich31506\stshfbi31507\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}
|
||||
{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fprq2{\*\panose 05000000000000000000}Wingdings;}{\f10\fbidi \fnil\fcharset2\fprq2{\*\panose 05000000000000000000}Wingdings;}
|
||||
{\f37\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}{\flomajor\f31500\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fdbmajor\f31501\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhimajor\f31502\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0302020204030204}Calibri Light;}
|
||||
{\fbimajor\f31503\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\flominor\f31504\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fdbminor\f31505\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhiminor\f31506\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}
|
||||
{\fbiminor\f31507\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f39\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\f40\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
|
||||
{\f42\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\f43\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\f44\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f45\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
||||
{\f46\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\f47\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\f59\fbidi \fmodern\fcharset238\fprq1 Courier New CE;}{\f60\fbidi \fmodern\fcharset204\fprq1 Courier New Cyr;}
|
||||
{\f62\fbidi \fmodern\fcharset161\fprq1 Courier New Greek;}{\f63\fbidi \fmodern\fcharset162\fprq1 Courier New Tur;}{\f64\fbidi \fmodern\fcharset177\fprq1 Courier New (Hebrew);}{\f65\fbidi \fmodern\fcharset178\fprq1 Courier New (Arabic);}
|
||||
{\f66\fbidi \fmodern\fcharset186\fprq1 Courier New Baltic;}{\f67\fbidi \fmodern\fcharset163\fprq1 Courier New (Vietnamese);}{\f409\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}{\f410\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}
|
||||
{\f412\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\f413\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}{\f416\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}{\f417\fbidi \fswiss\fcharset163\fprq2 Calibri (Vietnamese);}
|
||||
{\flomajor\f31508\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flomajor\f31509\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\flomajor\f31511\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
|
||||
{\flomajor\f31512\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\flomajor\f31513\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\flomajor\f31514\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
||||
{\flomajor\f31515\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\flomajor\f31516\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fdbmajor\f31518\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\fdbmajor\f31519\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fdbmajor\f31521\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fdbmajor\f31522\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
|
||||
{\fdbmajor\f31523\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbmajor\f31524\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fdbmajor\f31525\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
|
||||
{\fdbmajor\f31526\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhimajor\f31528\fbidi \fswiss\fcharset238\fprq2 Calibri Light CE;}{\fhimajor\f31529\fbidi \fswiss\fcharset204\fprq2 Calibri Light Cyr;}
|
||||
{\fhimajor\f31531\fbidi \fswiss\fcharset161\fprq2 Calibri Light Greek;}{\fhimajor\f31532\fbidi \fswiss\fcharset162\fprq2 Calibri Light Tur;}{\fhimajor\f31535\fbidi \fswiss\fcharset186\fprq2 Calibri Light Baltic;}
|
||||
{\fhimajor\f31536\fbidi \fswiss\fcharset163\fprq2 Calibri Light (Vietnamese);}{\fbimajor\f31538\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fbimajor\f31539\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
|
||||
{\fbimajor\f31541\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbimajor\f31542\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fbimajor\f31543\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\fbimajor\f31544\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbimajor\f31545\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fbimajor\f31546\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
|
||||
{\flominor\f31548\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flominor\f31549\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\flominor\f31551\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
|
||||
{\flominor\f31552\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\flominor\f31553\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\flominor\f31554\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
||||
{\flominor\f31555\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\flominor\f31556\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fdbminor\f31558\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\fdbminor\f31559\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fdbminor\f31561\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fdbminor\f31562\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
|
||||
{\fdbminor\f31563\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbminor\f31564\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fdbminor\f31565\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
|
||||
{\fdbminor\f31566\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhiminor\f31568\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}{\fhiminor\f31569\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}
|
||||
{\fhiminor\f31571\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\fhiminor\f31572\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}{\fhiminor\f31575\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}
|
||||
{\fhiminor\f31576\fbidi \fswiss\fcharset163\fprq2 Calibri (Vietnamese);}{\fbiminor\f31578\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fbiminor\f31579\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
|
||||
{\fbiminor\f31581\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbiminor\f31582\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fbiminor\f31583\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\fbiminor\f31584\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbiminor\f31585\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fbiminor\f31586\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}}
|
||||
{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;
|
||||
\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\*\defchp \f31506\fs22 }{\*\defpap \ql \li0\ri0\sa160\sl259\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 }\noqfpromote {\stylesheet{\ql \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025
|
||||
\ltrch\fcs0 \f31506\fs22\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 \sqformat \spriority0 Normal;}{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
|
||||
\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tblind0\tblindtype3\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\sa160\sl259\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \f31506\fs22\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext11 \ssemihidden \sunhideused Normal Table;}}{\*\listtable
|
||||
{\list\listtemplateid2051727030{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fs20\fbias0 \fi-360\li720\jclisttab\tx720\lin720 }{\listlevel\levelnfc23
|
||||
\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01o;}{\levelnumbers;}\f2\fs20\fbias0 \fi-360\li1440\jclisttab\tx1440\lin1440 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0
|
||||
\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2160\jclisttab\tx2160\lin2160 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative
|
||||
\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2880\jclisttab\tx2880\lin2880 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext
|
||||
\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li3600\jclisttab\tx3600\lin3600 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}
|
||||
\f10\fs20\fbias0 \fi-360\li4320\jclisttab\tx4320\lin4320 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li5040
|
||||
\jclisttab\tx5040\lin5040 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li5760\jclisttab\tx5760\lin5760 }
|
||||
{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li6480\jclisttab\tx6480\lin6480 }{\listname ;}\listid304550363}
|
||||
{\list\listtemplateid1996383688{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fs20\fbias0 \fi-360\li720\jclisttab\tx720\lin720 }{\listlevel\levelnfc23
|
||||
\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01o;}{\levelnumbers;}\f2\fs20\fbias0 \fi-360\li1440\jclisttab\tx1440\lin1440 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0
|
||||
\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2160\jclisttab\tx2160\lin2160 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative
|
||||
\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2880\jclisttab\tx2880\lin2880 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext
|
||||
\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li3600\jclisttab\tx3600\lin3600 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}
|
||||
\f10\fs20\fbias0 \fi-360\li4320\jclisttab\tx4320\lin4320 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li5040
|
||||
\jclisttab\tx5040\lin5040 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li5760\jclisttab\tx5760\lin5760 }
|
||||
{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li6480\jclisttab\tx6480\lin6480 }{\listname ;}\listid771361042}
|
||||
{\list\listtemplateid1381769148{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fs20\fbias0 \fi-360\li720\jclisttab\tx720\lin720 }{\listlevel\levelnfc23
|
||||
\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01o;}{\levelnumbers;}\f2\fs20\fbias0 \fi-360\li1440\jclisttab\tx1440\lin1440 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1
|
||||
\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2160\jclisttab\tx2160\lin2160 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0
|
||||
\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2880\jclisttab\tx2880\lin2880 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext
|
||||
\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li3600\jclisttab\tx3600\lin3600 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}
|
||||
\f10\fs20\fbias0 \fi-360\li4320\jclisttab\tx4320\lin4320 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li5040
|
||||
\jclisttab\tx5040\lin5040 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li5760\jclisttab\tx5760\lin5760 }
|
||||
{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li6480\jclisttab\tx6480\lin6480 }{\listname ;}\listid1364861597}
|
||||
{\list\listtemplateid-556999362{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fs20\fbias0 \fi-360\li720\jclisttab\tx720\lin720 }{\listlevel\levelnfc23
|
||||
\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01o;}{\levelnumbers;}\f2\fs20\fbias0 \fi-360\li1440\jclisttab\tx1440\lin1440 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0
|
||||
\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2160\jclisttab\tx2160\lin2160 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative
|
||||
\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li2880\jclisttab\tx2880\lin2880 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext
|
||||
\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li3600\jclisttab\tx3600\lin3600 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}
|
||||
\f10\fs20\fbias0 \fi-360\li4320\jclisttab\tx4320\lin4320 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\'01\u-3929 ?;}{\levelnumbers;}\f10\fs20\fbias0 \fi-360\li5040
|
||||
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\par }\pard \ltrpar\qc \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841 Version 3, 29 June 2007
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2007 Free Software Foundation, Inc. <}{\field\fldedit{\*\fldinst {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841 HYPERLINK "http://fsf.org/" }}{\fldrslt {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0
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\par Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
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\par This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below.
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\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel3\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \ab\af0\afs24 \ltrch\fcs0 \b\f0\fs24\insrsid6822841\charrsid6822841
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\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841 As used herein, \'93this License
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||||
\'94 refers to version 3 of the GNU Lesser General Public License, and the \'93GNU GPL\'94 refers to version 3 of the GNU General Public License.
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||||
\par \'93The Library\'94 refers to a covered work governed by this License, other than an Application or a Combined Work as defined below.
|
||||
\par An \'93Application\'94 is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
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\par A \'93Combined Work\'94 is a work produced by combining or linking an Application with the Library. The particular version of the Library with which the Combined Work was made is also called the \'93Linked Version\'94.
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||||
\par The \'93Minimal Corresponding Source\'94
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for a Combined Work means the Corresponding Source for the Combined Work, excluding any source code for portions of the Combined Work that, considered in isolation, are based on the Application, and not on the Linked Version.
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\par The \'93Corresponding Application Code\'94
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for a Combined Work means the object code and/or source code for the Application, including any data and utility programs needed for reproducing the Combined Work from the Application, but excluding the System Libraries of the Combined Work.
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{\*\bkmkstart section1}{\*\bkmkend section1}1. Exception to Section 3 of the GNU GPL.
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||||
You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL.
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\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel3\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \ab\af0\afs24 \ltrch\fcs0 \b\f0\fs24\insrsid6822841\charrsid6822841
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\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
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||||
If you modify a copy of the Library, a
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||||
nd, in your modifications, a facility refers to a function or data to be supplied by an Application that uses the facility (other than as an argument passed when the facility is invoked), then you may convey a copy of the modified version:
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||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sb100\sa100\sbauto1\saauto1\widctlpar
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||||
cense, provided that you make a good faith effort to ensure that, in the event an Application does not supply the function or data, the facility still operates, and performs whatever part of its purpose remains meaningful, or
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\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}b) under the GNU GPL, with none of the additional permissions of this License applicable to that copy.
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||||
\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel3\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \ab\af0\afs24 \ltrch\fcs0 \b\f0\fs24\insrsid6822841\charrsid6822841
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||||
{\*\bkmkstart section3}{\*\bkmkend section3}3. Object Code Incorporating Material from Library Header Files.
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\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
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||||
The object code form of an Application may incorporate material from a header file that is part of the Library. You ma
|
||||
y convey such object code under terms of your choice, provided that, if the incorporated material is not limited to numerical parameters, data structure layouts and accessors, or small macros, inline functions and templates (ten or fewer lines in length),
|
||||
you do both of the following:
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sb100\sa100\sbauto1\saauto1\widctlpar
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\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls2\adjustright\rin0\lin720\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
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||||
a) Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License.
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||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}b) Accompany the object code with a copy of the GNU GPL and this license document.
|
||||
\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel3\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \ab\af0\afs24 \ltrch\fcs0 \b\f0\fs24\insrsid6822841\charrsid6822841
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{\*\bkmkstart section4}{\*\bkmkend section4}4. Combined Works.
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\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
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||||
You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such mo
|
||||
difications, if you also do each of the following:
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sb100\sa100\sbauto1\saauto1\widctlpar
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\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls3\adjustright\rin0\lin720\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
|
||||
a) Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covered by this License.
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}b) Accompany the Combined Work with a copy of the GNU GPL and this license document.
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}
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||||
c) For a Combined Work that displays copyright notices during execution, include the copyright notice for the Library among these notices, as well as a reference directing the user to the copies of the GNU GPL and this license document.
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||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}d) Do one of the following:
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\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f2\fs20\insrsid6822841\charrsid6822841 \hich\af2\dbch\af0\loch\f2 o\tab}}\pard \ltrpar\ql \fi-360\li1440\ri0\sb100\sa100\sbauto1\saauto1\widctlpar
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||||
\jclisttab\tx1440\wrapdefault\aspalpha\aspnum\faauto\ls3\ilvl1\adjustright\rin0\lin1440\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
|
||||
0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Applicat
|
||||
ion with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f2\fs20\insrsid6822841\charrsid6822841 \hich\af2\dbch\af0\loch\f2 o\tab}1) Use a suitable shared library mechanism for linking with the Library. A suitab
|
||||
le mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version.
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sb100\sa100\sbauto1\saauto1\widctlpar
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\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls3\adjustright\rin0\lin720\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841 e) Provide Install
|
||||
ation Information, but only if you would otherwise be required to provide such information under section 6 of the GNU GPL, and only to the extent that such information is necessary to install and execute a modified version of the Combined Work produced by
|
||||
|
||||
recombining or relinking the Application with a modified version of the Linked Version. (If you use option 4d0, the Installation Information must accompany the Minimal Corresponding Source and Corresponding Application Code. If you use option 4d1, you mus
|
||||
t provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.)
|
||||
\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel3\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \ab\af0\afs24 \ltrch\fcs0 \b\f0\fs24\insrsid6822841\charrsid6822841
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||||
{\*\bkmkstart section5}{\*\bkmkend section5}5. Combined Libraries.
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||||
\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following:
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sb100\sa100\sbauto1\saauto1\widctlpar
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\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls4\adjustright\rin0\lin720\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841 a) Accompany the
|
||||
combined library with a copy of the same work based on the Library, uncombined with any other library facilities, conveyed under the terms of this License.
|
||||
\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af0 \ltrch\fcs0 \f3\fs20\insrsid6822841\charrsid6822841 \loch\af3\dbch\af0\hich\f3 \'b7\tab}b) Give prominent notice with the combined library that part of it is a work based on the Library, a
|
||||
nd explaining where to find the accompanying uncombined form of the same work.
|
||||
\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel3\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \ab\af0\afs24 \ltrch\fcs0 \b\f0\fs24\insrsid6822841\charrsid6822841
|
||||
{\*\bkmkstart section6}{\*\bkmkend section6}6. Revised Versions of the GNU Lesser General Public License.
|
||||
\par }\pard \ltrpar\ql \li0\ri0\sb100\sa100\sbauto1\saauto1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6822841 {\rtlch\fcs1 \af0\afs24 \ltrch\fcs0 \f0\fs24\insrsid6822841\charrsid6822841
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU Lesser General Public License from
|
||||
time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
\par Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License \'93or any later version\'94
|
||||
applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation.
|
||||
If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation.
|
||||
\par If the Library as you received
|
||||
it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library.
|
||||
|
||||
\par }\pard \ltrpar\ql \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15480
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|
||||
\lsdpriority62 \lsdlocked0 Light Grid Accent 1;\lsdpriority63 \lsdlocked0 Medium Shading 1 Accent 1;\lsdpriority64 \lsdlocked0 Medium Shading 2 Accent 1;\lsdpriority65 \lsdlocked0 Medium List 1 Accent 1;\lsdsemihidden1 \lsdlocked0 Revision;
|
||||
\lsdqformat1 \lsdpriority34 \lsdlocked0 List Paragraph;\lsdqformat1 \lsdpriority29 \lsdlocked0 Quote;\lsdqformat1 \lsdpriority30 \lsdlocked0 Intense Quote;\lsdpriority66 \lsdlocked0 Medium List 2 Accent 1;\lsdpriority67 \lsdlocked0 Medium Grid 1 Accent 1;
|
||||
\lsdpriority68 \lsdlocked0 Medium Grid 2 Accent 1;\lsdpriority69 \lsdlocked0 Medium Grid 3 Accent 1;\lsdpriority70 \lsdlocked0 Dark List Accent 1;\lsdpriority71 \lsdlocked0 Colorful Shading Accent 1;\lsdpriority72 \lsdlocked0 Colorful List Accent 1;
|
||||
\lsdpriority73 \lsdlocked0 Colorful Grid Accent 1;\lsdpriority60 \lsdlocked0 Light Shading Accent 2;\lsdpriority61 \lsdlocked0 Light List Accent 2;\lsdpriority62 \lsdlocked0 Light Grid Accent 2;\lsdpriority63 \lsdlocked0 Medium Shading 1 Accent 2;
|
||||
\lsdpriority64 \lsdlocked0 Medium Shading 2 Accent 2;\lsdpriority65 \lsdlocked0 Medium List 1 Accent 2;\lsdpriority66 \lsdlocked0 Medium List 2 Accent 2;\lsdpriority67 \lsdlocked0 Medium Grid 1 Accent 2;\lsdpriority68 \lsdlocked0 Medium Grid 2 Accent 2;
|
||||
\lsdpriority69 \lsdlocked0 Medium Grid 3 Accent 2;\lsdpriority70 \lsdlocked0 Dark List Accent 2;\lsdpriority71 \lsdlocked0 Colorful Shading Accent 2;\lsdpriority72 \lsdlocked0 Colorful List Accent 2;\lsdpriority73 \lsdlocked0 Colorful Grid Accent 2;
|
||||
\lsdpriority60 \lsdlocked0 Light Shading Accent 3;\lsdpriority61 \lsdlocked0 Light List Accent 3;\lsdpriority62 \lsdlocked0 Light Grid Accent 3;\lsdpriority63 \lsdlocked0 Medium Shading 1 Accent 3;\lsdpriority64 \lsdlocked0 Medium Shading 2 Accent 3;
|
||||
\lsdpriority65 \lsdlocked0 Medium List 1 Accent 3;\lsdpriority66 \lsdlocked0 Medium List 2 Accent 3;\lsdpriority67 \lsdlocked0 Medium Grid 1 Accent 3;\lsdpriority68 \lsdlocked0 Medium Grid 2 Accent 3;\lsdpriority69 \lsdlocked0 Medium Grid 3 Accent 3;
|
||||
\lsdpriority70 \lsdlocked0 Dark List Accent 3;\lsdpriority71 \lsdlocked0 Colorful Shading Accent 3;\lsdpriority72 \lsdlocked0 Colorful List Accent 3;\lsdpriority73 \lsdlocked0 Colorful Grid Accent 3;\lsdpriority60 \lsdlocked0 Light Shading Accent 4;
|
||||
\lsdpriority61 \lsdlocked0 Light List Accent 4;\lsdpriority62 \lsdlocked0 Light Grid Accent 4;\lsdpriority63 \lsdlocked0 Medium Shading 1 Accent 4;\lsdpriority64 \lsdlocked0 Medium Shading 2 Accent 4;\lsdpriority65 \lsdlocked0 Medium List 1 Accent 4;
|
||||
\lsdpriority66 \lsdlocked0 Medium List 2 Accent 4;\lsdpriority67 \lsdlocked0 Medium Grid 1 Accent 4;\lsdpriority68 \lsdlocked0 Medium Grid 2 Accent 4;\lsdpriority69 \lsdlocked0 Medium Grid 3 Accent 4;\lsdpriority70 \lsdlocked0 Dark List Accent 4;
|
||||
\lsdpriority71 \lsdlocked0 Colorful Shading Accent 4;\lsdpriority72 \lsdlocked0 Colorful List Accent 4;\lsdpriority73 \lsdlocked0 Colorful Grid Accent 4;\lsdpriority60 \lsdlocked0 Light Shading Accent 5;\lsdpriority61 \lsdlocked0 Light List Accent 5;
|
||||
\lsdpriority62 \lsdlocked0 Light Grid Accent 5;\lsdpriority63 \lsdlocked0 Medium Shading 1 Accent 5;\lsdpriority64 \lsdlocked0 Medium Shading 2 Accent 5;\lsdpriority65 \lsdlocked0 Medium List 1 Accent 5;\lsdpriority66 \lsdlocked0 Medium List 2 Accent 5;
|
||||
\lsdpriority67 \lsdlocked0 Medium Grid 1 Accent 5;\lsdpriority68 \lsdlocked0 Medium Grid 2 Accent 5;\lsdpriority69 \lsdlocked0 Medium Grid 3 Accent 5;\lsdpriority70 \lsdlocked0 Dark List Accent 5;\lsdpriority71 \lsdlocked0 Colorful Shading Accent 5;
|
||||
\lsdpriority72 \lsdlocked0 Colorful List Accent 5;\lsdpriority73 \lsdlocked0 Colorful Grid Accent 5;\lsdpriority60 \lsdlocked0 Light Shading Accent 6;\lsdpriority61 \lsdlocked0 Light List Accent 6;\lsdpriority62 \lsdlocked0 Light Grid Accent 6;
|
||||
\lsdpriority63 \lsdlocked0 Medium Shading 1 Accent 6;\lsdpriority64 \lsdlocked0 Medium Shading 2 Accent 6;\lsdpriority65 \lsdlocked0 Medium List 1 Accent 6;\lsdpriority66 \lsdlocked0 Medium List 2 Accent 6;
|
||||
\lsdpriority67 \lsdlocked0 Medium Grid 1 Accent 6;\lsdpriority68 \lsdlocked0 Medium Grid 2 Accent 6;\lsdpriority69 \lsdlocked0 Medium Grid 3 Accent 6;\lsdpriority70 \lsdlocked0 Dark List Accent 6;\lsdpriority71 \lsdlocked0 Colorful Shading Accent 6;
|
||||
\lsdpriority72 \lsdlocked0 Colorful List Accent 6;\lsdpriority73 \lsdlocked0 Colorful Grid Accent 6;\lsdqformat1 \lsdpriority19 \lsdlocked0 Subtle Emphasis;\lsdqformat1 \lsdpriority21 \lsdlocked0 Intense Emphasis;
|
||||
\lsdqformat1 \lsdpriority31 \lsdlocked0 Subtle Reference;\lsdqformat1 \lsdpriority32 \lsdlocked0 Intense Reference;\lsdqformat1 \lsdpriority33 \lsdlocked0 Book Title;\lsdsemihidden1 \lsdunhideused1 \lsdpriority37 \lsdlocked0 Bibliography;
|
||||
\lsdsemihidden1 \lsdunhideused1 \lsdqformat1 \lsdpriority39 \lsdlocked0 TOC Heading;\lsdpriority41 \lsdlocked0 Plain Table 1;\lsdpriority42 \lsdlocked0 Plain Table 2;\lsdpriority43 \lsdlocked0 Plain Table 3;\lsdpriority44 \lsdlocked0 Plain Table 4;
|
||||
\lsdpriority45 \lsdlocked0 Plain Table 5;\lsdpriority40 \lsdlocked0 Grid Table Light;\lsdpriority46 \lsdlocked0 Grid Table 1 Light;\lsdpriority47 \lsdlocked0 Grid Table 2;\lsdpriority48 \lsdlocked0 Grid Table 3;\lsdpriority49 \lsdlocked0 Grid Table 4;
|
||||
\lsdpriority50 \lsdlocked0 Grid Table 5 Dark;\lsdpriority51 \lsdlocked0 Grid Table 6 Colorful;\lsdpriority52 \lsdlocked0 Grid Table 7 Colorful;\lsdpriority46 \lsdlocked0 Grid Table 1 Light Accent 1;\lsdpriority47 \lsdlocked0 Grid Table 2 Accent 1;
|
||||
\lsdpriority48 \lsdlocked0 Grid Table 3 Accent 1;\lsdpriority49 \lsdlocked0 Grid Table 4 Accent 1;\lsdpriority50 \lsdlocked0 Grid Table 5 Dark Accent 1;\lsdpriority51 \lsdlocked0 Grid Table 6 Colorful Accent 1;
|
||||
\lsdpriority52 \lsdlocked0 Grid Table 7 Colorful Accent 1;\lsdpriority46 \lsdlocked0 Grid Table 1 Light Accent 2;\lsdpriority47 \lsdlocked0 Grid Table 2 Accent 2;\lsdpriority48 \lsdlocked0 Grid Table 3 Accent 2;
|
||||
\lsdpriority49 \lsdlocked0 Grid Table 4 Accent 2;\lsdpriority50 \lsdlocked0 Grid Table 5 Dark Accent 2;\lsdpriority51 \lsdlocked0 Grid Table 6 Colorful Accent 2;\lsdpriority52 \lsdlocked0 Grid Table 7 Colorful Accent 2;
|
||||
\lsdpriority46 \lsdlocked0 Grid Table 1 Light Accent 3;\lsdpriority47 \lsdlocked0 Grid Table 2 Accent 3;\lsdpriority48 \lsdlocked0 Grid Table 3 Accent 3;\lsdpriority49 \lsdlocked0 Grid Table 4 Accent 3;
|
||||
\lsdpriority50 \lsdlocked0 Grid Table 5 Dark Accent 3;\lsdpriority51 \lsdlocked0 Grid Table 6 Colorful Accent 3;\lsdpriority52 \lsdlocked0 Grid Table 7 Colorful Accent 3;\lsdpriority46 \lsdlocked0 Grid Table 1 Light Accent 4;
|
||||
\lsdpriority47 \lsdlocked0 Grid Table 2 Accent 4;\lsdpriority48 \lsdlocked0 Grid Table 3 Accent 4;\lsdpriority49 \lsdlocked0 Grid Table 4 Accent 4;\lsdpriority50 \lsdlocked0 Grid Table 5 Dark Accent 4;
|
||||
\lsdpriority51 \lsdlocked0 Grid Table 6 Colorful Accent 4;\lsdpriority52 \lsdlocked0 Grid Table 7 Colorful Accent 4;\lsdpriority46 \lsdlocked0 Grid Table 1 Light Accent 5;\lsdpriority47 \lsdlocked0 Grid Table 2 Accent 5;
|
||||
\lsdpriority48 \lsdlocked0 Grid Table 3 Accent 5;\lsdpriority49 \lsdlocked0 Grid Table 4 Accent 5;\lsdpriority50 \lsdlocked0 Grid Table 5 Dark Accent 5;\lsdpriority51 \lsdlocked0 Grid Table 6 Colorful Accent 5;
|
||||
\lsdpriority52 \lsdlocked0 Grid Table 7 Colorful Accent 5;\lsdpriority46 \lsdlocked0 Grid Table 1 Light Accent 6;\lsdpriority47 \lsdlocked0 Grid Table 2 Accent 6;\lsdpriority48 \lsdlocked0 Grid Table 3 Accent 6;
|
||||
\lsdpriority49 \lsdlocked0 Grid Table 4 Accent 6;\lsdpriority50 \lsdlocked0 Grid Table 5 Dark Accent 6;\lsdpriority51 \lsdlocked0 Grid Table 6 Colorful Accent 6;\lsdpriority52 \lsdlocked0 Grid Table 7 Colorful Accent 6;
|
||||
\lsdpriority46 \lsdlocked0 List Table 1 Light;\lsdpriority47 \lsdlocked0 List Table 2;\lsdpriority48 \lsdlocked0 List Table 3;\lsdpriority49 \lsdlocked0 List Table 4;\lsdpriority50 \lsdlocked0 List Table 5 Dark;
|
||||
\lsdpriority51 \lsdlocked0 List Table 6 Colorful;\lsdpriority52 \lsdlocked0 List Table 7 Colorful;\lsdpriority46 \lsdlocked0 List Table 1 Light Accent 1;\lsdpriority47 \lsdlocked0 List Table 2 Accent 1;\lsdpriority48 \lsdlocked0 List Table 3 Accent 1;
|
||||
\lsdpriority49 \lsdlocked0 List Table 4 Accent 1;\lsdpriority50 \lsdlocked0 List Table 5 Dark Accent 1;\lsdpriority51 \lsdlocked0 List Table 6 Colorful Accent 1;\lsdpriority52 \lsdlocked0 List Table 7 Colorful Accent 1;
|
||||
\lsdpriority46 \lsdlocked0 List Table 1 Light Accent 2;\lsdpriority47 \lsdlocked0 List Table 2 Accent 2;\lsdpriority48 \lsdlocked0 List Table 3 Accent 2;\lsdpriority49 \lsdlocked0 List Table 4 Accent 2;
|
||||
\lsdpriority50 \lsdlocked0 List Table 5 Dark Accent 2;\lsdpriority51 \lsdlocked0 List Table 6 Colorful Accent 2;\lsdpriority52 \lsdlocked0 List Table 7 Colorful Accent 2;\lsdpriority46 \lsdlocked0 List Table 1 Light Accent 3;
|
||||
\lsdpriority47 \lsdlocked0 List Table 2 Accent 3;\lsdpriority48 \lsdlocked0 List Table 3 Accent 3;\lsdpriority49 \lsdlocked0 List Table 4 Accent 3;\lsdpriority50 \lsdlocked0 List Table 5 Dark Accent 3;
|
||||
\lsdpriority51 \lsdlocked0 List Table 6 Colorful Accent 3;\lsdpriority52 \lsdlocked0 List Table 7 Colorful Accent 3;\lsdpriority46 \lsdlocked0 List Table 1 Light Accent 4;\lsdpriority47 \lsdlocked0 List Table 2 Accent 4;
|
||||
\lsdpriority48 \lsdlocked0 List Table 3 Accent 4;\lsdpriority49 \lsdlocked0 List Table 4 Accent 4;\lsdpriority50 \lsdlocked0 List Table 5 Dark Accent 4;\lsdpriority51 \lsdlocked0 List Table 6 Colorful Accent 4;
|
||||
\lsdpriority52 \lsdlocked0 List Table 7 Colorful Accent 4;\lsdpriority46 \lsdlocked0 List Table 1 Light Accent 5;\lsdpriority47 \lsdlocked0 List Table 2 Accent 5;\lsdpriority48 \lsdlocked0 List Table 3 Accent 5;
|
||||
\lsdpriority49 \lsdlocked0 List Table 4 Accent 5;\lsdpriority50 \lsdlocked0 List Table 5 Dark Accent 5;\lsdpriority51 \lsdlocked0 List Table 6 Colorful Accent 5;\lsdpriority52 \lsdlocked0 List Table 7 Colorful Accent 5;
|
||||
\lsdpriority46 \lsdlocked0 List Table 1 Light Accent 6;\lsdpriority47 \lsdlocked0 List Table 2 Accent 6;\lsdpriority48 \lsdlocked0 List Table 3 Accent 6;\lsdpriority49 \lsdlocked0 List Table 4 Accent 6;
|
||||
\lsdpriority50 \lsdlocked0 List Table 5 Dark Accent 6;\lsdpriority51 \lsdlocked0 List Table 6 Colorful Accent 6;\lsdpriority52 \lsdlocked0 List Table 7 Colorful Accent 6;}}{\*\datastore 010500000200000018000000
|
||||
4d73786d6c322e534158584d4c5265616465722e362e3000000000000000000000060000
|
||||
d0cf11e0a1b11ae1000000000000000000000000000000003e000300feff090006000000000000000000000001000000010000000000000000100000feffffff00000000feffffff0000000000000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
fffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffff0c6ad98892f1d411a65f0040963251e5000000000000000000000000408c
|
||||
08f4e4bccf01feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000
|
||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000105000000000000}}
|
185
HANDBOOK.txt
|
@ -1,185 +0,0 @@
|
|||
Electric v1.1:0004
|
||||
|
||||
For less information, see the "About" page for Electric on cheesewatergames.tk.
|
||||
|
||||
Rules 'n' stuff
|
||||
|
||||
As far as an objective, there isn't really an end goal, just get as many points as possible, and try not to die.
|
||||
|
||||
How to main menu
|
||||
|
||||
ELECTRIC
|
||||
title of the game
|
||||
Play
|
||||
I don't think I need to explain
|
||||
Options
|
||||
Go to the Options menu, which actually has options in it this time
|
||||
Credits
|
||||
View the credits
|
||||
Exit
|
||||
Exit the game
|
||||
|
||||
How to options menu
|
||||
|
||||
OPTIONS
|
||||
Letting you know that this is the Options menu
|
||||
Set Screen Resolution (* x *)
|
||||
Change resolution -- You probably won't need this, since it autodetects
|
||||
Toggle Fullscreen (*)
|
||||
Turn fullscreen on or off -- default is on
|
||||
Fancyness (*)
|
||||
If you're running it on a netbook or similar device, some of the graphical fancies can give it a hard time -- default is low
|
||||
Plane Color (*, *, *) -- *
|
||||
Change the color of your plane. Use RGB. -- default is (0, 0, 255) -- Electric Blue
|
||||
Enemy AI (*)
|
||||
Change how good the enemy AI is. "Good" always aims directly at the target, while "Really Good" leads. In "Really Good," the AI can also use the markets, though their selection is limited. -- default is good.
|
||||
Input Device: *
|
||||
Change input between mouse and keybord or selected controller. -- default is mouse & keybord (0).
|
||||
Controls (If you're using a controller)
|
||||
Change default controls (some input devices have unique buttons and axis). Standard set by Logitech Attack 3.
|
||||
Planes per team: (*)
|
||||
Number of planes per color -- default is 1
|
||||
Music volume (*)
|
||||
Changes music volume in menu and game. Change takes effect when you leave the options menu. -- Default is 100%.
|
||||
Restore Defaults
|
||||
You might want to select this after an update.
|
||||
Back
|
||||
Go back to the main menu.
|
||||
|
||||
How to play
|
||||
|
||||
How to control
|
||||
|
||||
Keyboard:
|
||||
"w"
|
||||
increasae throttle,an increment of 10%
|
||||
"s"
|
||||
decrease throttle, a decrement of 10%
|
||||
"a"
|
||||
turn counter-clockwise
|
||||
"d"
|
||||
turn clockwise
|
||||
"<spacebar>"
|
||||
fire primary weapons
|
||||
"f"
|
||||
fire missiles
|
||||
"1"-"3"
|
||||
toggle primary weapons -- more than one can be on at a time
|
||||
"4"-"5"
|
||||
toggle missiles -- more than one can be on at a time
|
||||
"6"-"9"
|
||||
toggle mods -- more than one can be on at a time
|
||||
Controller:
|
||||
(All controls not listed still require the keyboard. Example used is Logitch Attack 3.)
|
||||
"Axis 3"
|
||||
throttle (0 - 100 = -1 - 1. Increase or decrease throttle control.)
|
||||
"Axis 1"
|
||||
steering (positive = clockwise, negative = counter- clockwise. Tilt joystick left and right.)
|
||||
"Button 1"
|
||||
fire primary weapons (trigger)
|
||||
"Button 2"
|
||||
fire missiles (button labelled "2")
|
||||
"Button 3"
|
||||
toggle selected weapon/mod
|
||||
"Button 4"
|
||||
select previous mod/weapon
|
||||
"Button 5"
|
||||
select next mod/weapon
|
||||
|
||||
How to HUD
|
||||
|
||||
PWR
|
||||
"power" -- throttle (higher throttle takes more energy)
|
||||
GEN
|
||||
"generator" -- rate that power recharges, relative to full throttle. When PWR < GEN, the battery charges. When PWR > GEN, the battery drains.
|
||||
BAT
|
||||
"battery" -- amount of juice in the battery. When it runs out, the throttle cannot exceed 50%, and you cannot fire weapons.
|
||||
SPD
|
||||
"speed" – speed measured in miles per hour.
|
||||
ARM
|
||||
"armor" -- health. If it reaches 0, you blow up and respawn.
|
||||
AMO
|
||||
"ammo" -- machine gun bullets, out of 10000
|
||||
PTS
|
||||
"points" -- one is gained every time you fire a killshot.
|
||||
CR.
|
||||
"credits" -- credits that you buy stuff at the market with.
|
||||
_
|
||||
_,-|_|-,_
|
||||
|_|-|_|-|_|
|
||||
-'-'-'-'-
|
||||
|_|_|_|_|
|
||||
Weapon hud
|
||||
The five red squares hold primary weapons. The three blue squares hold missiles. The four green squares hold mods.
|
||||
If a square is "on," a grey square appears inside of it. Weapons and missiles start "on," and mods start "off."
|
||||
__________
|
||||
|> v|
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
|^ <|
|
||||
----------
|
||||
Tacmap
|
||||
The four colored triangles show the location and orientation of their respective planes in the battlefeild.
|
||||
|
||||
How to market
|
||||
|
||||
fly into the western wall (assuming it's "Open!)
|
||||
Along the top, there are three tabs, labled "Weapons," "mods," and "stats."
|
||||
Clicking on these tabs takes the player to different parts of the market. The default is "weapons."
|
||||
You will observe a list of available products, how many credits you have, and how much time you have left to stay in the market. (BTW, you get a credit for every point earned.)
|
||||
In "weapons"
|
||||
Laser
|
||||
Cr. 3, 300 RPM, 960 pixels/sec, 5 damage/shot, .25 energy/shot, no special atributes
|
||||
Vulcan
|
||||
Cr. 3, 3600 RPM, 1200 pixels/sec, .5 damage/shot, 1 bullet/shot, 4 degrees spread angle
|
||||
Spread
|
||||
Cr. 3, 450 RPM, 960 pixels/sec, 2.5 damage/shot, .3 energy/shot, 3 shots fired at once, one forward, and 30 degrees on either side.
|
||||
Plasma
|
||||
Cr. 3, 600 RPM, 1080 pixels/sec, 10 damage/shot, .5 energy/shot, no special atributes
|
||||
Gauss
|
||||
Cr. 3, 450 RPM, 1200 pixels/sec, .5 damage/shot, 8 bullets/shot, fires like a shotgun
|
||||
Avenger
|
||||
Cr. 5, 3600 RPM, 1200 pixels/sec, 1 damage/shot, 1 bullet/shot, reqoil slows down plane
|
||||
Homing Plasma
|
||||
Cr. 5, Charged, 720 pixels/sec, homes
|
||||
Pulse
|
||||
Cr. 5, Charged, 960 pixels/sec, continues after hitting something, doubling power each time
|
||||
10 Heat-Seeker Missiles
|
||||
Cr. 4, 60 RPM, 960 pixels/sec, 50 damage/shot, 1 missile/shot, homes, range 2880 pixels (flies for 3 seconds)
|
||||
10 Radar-Guided Missiles
|
||||
Cr. 5, 60 RPM, 960 pixels/sec, 50 damage/shot, 1 missile/shot, homes and leads, range 5760 pixels (flies for 6 seconds)
|
||||
4 Cruise Missiles
|
||||
Cr. 6, 60 RPM, 960 pixels/sec, 300 damage/shot, 300 pixel radius, 1 missile/shot, homes poorly, range 8640 pixels (flies for 9 seconds)
|
||||
|
||||
Click on a product to purchase, and it will go to the storage grid.
|
||||
Click on a product in the storage grid to pick it up.
|
||||
Click on one of the red spaces on the weapon hud to put primary weapons there. It must be symmetrical, so you need two of the same kind of product in storage to place it in any of the wing slots(2, 3). Otherwise, it must go in the nose(1).
|
||||
Click on one of the blue spaces on the weapon hud to put missiles there. Note that missiles in slot 5 fire at 120 RPM.
|
||||
In "mods"
|
||||
Aimer
|
||||
Cr. 3, Displays where enemies will be when your shots arrive, draws a line in the direction the player is aiming, and missile targeting boundaries.
|
||||
Energy ==> Armor
|
||||
Cr. 3, Regenerates armor, but sucks down as much electricity.
|
||||
Solid Rocket Booster
|
||||
Cr. 3, Gives a speed boost when you are in an emergency. Lasts 3 seconds. One use only. Stackable.
|
||||
Flare Pack
|
||||
Cr. 3, releases 4 flares that confuse missiles. Works 4 out of 5 times. Stackable.
|
||||
|
||||
Click on a product to purchase, and it will go to the storage grid.
|
||||
Click on a product in the storage grid to pick it up.
|
||||
Click on one of the green spaces on the mod hud to put it there.
|
||||
In "stats"
|
||||
Generator
|
||||
Cr. 5, Makes the generator more powerful
|
||||
Battery Life
|
||||
Cr. 5, Makes the battery last longer, but also recharge slower (it's still worth it)
|
||||
Armor
|
||||
Cr. 5, Makes the plane take less damage from shots
|
||||
1000 Bullets
|
||||
Cr. 1, 1000 machine gun bullets that the Vulcan uses.
|
||||
|
||||
Click on a product to apply it.
|
||||
When hovering over an item with the mouse, a short summary of the item will appear below STORAGE.
|
||||
Click "Exit" in the lower righthand corner to go back out.
|
||||
Once out, the market cannot be entered until enough time has passed ("enough" = time spent in the market * 2)
|
247
README.md
|
@ -1,96 +1,187 @@
|
|||
# ELECTRIC
|
||||
Electric v1.0:0015
|
||||
|
||||
## ABOUT Electric
|
||||
DO NOT INSTALL OVER BETA II (v0.8)! It will break things.
|
||||
|
||||
Electric is a 2-D, top-down in-flight shooter.
|
||||
Fight enemy forces as four air forces converge and battle in an intense team deathmatch vs. smart AI planes.
|
||||
For less information, see the "About" page for Electric on cheesewatergames.tk.
|
||||
|
||||
* Fly with a team, or take on enemies solo.
|
||||
* Upgrade your plane to stay at the top of the battlefield.
|
||||
* Use your favorite controller, or play with the classic keyboard.
|
||||
* Customize your team with colors and liveries.
|
||||
Rules 'n' stuff
|
||||
|
||||
## ABOUT THIS PROJECT
|
||||
As far as an objective, there isn't really an end goal, just get as many points as possible, and try not to die.
|
||||
|
||||
This repo is for the post-release maintenance of Electric.
|
||||
Any new patches for bugfixes, enhancements, or cleanup will come from here.
|
||||
How to main menu
|
||||
|
||||
### What we will do:
|
||||
ELECTRIC
|
||||
title of the game
|
||||
Play
|
||||
I don't think I need to explain
|
||||
Options
|
||||
Go to the Options menu, which actually has options in it this time
|
||||
Credits
|
||||
View the credits
|
||||
Exit
|
||||
Exit the game
|
||||
|
||||
* Improve performance over Electric 1.0
|
||||
* Fix bugs present in Electric 1.0
|
||||
* Add features missing from Electric 1.0 that still fit with the spirit of the original
|
||||
* Add Mac/Linux support
|
||||
* Make code more efficient
|
||||
* Create original music
|
||||
How to options menu
|
||||
|
||||
### What we will not do:
|
||||
OPTIONS
|
||||
Letting you know that this is the Options menu
|
||||
Set Screen Resolution (* x *)
|
||||
Change resolution -- You probably won't need this, since it autodetects
|
||||
Toggle Fullscreen (*)
|
||||
Turn fullscreen on or off -- default is on
|
||||
Fancyness (*)
|
||||
If you're running it on a netbook or similar device, some of the graphical fancies can give it a hard time -- default is low
|
||||
Plane Color (*, *, *) -- *
|
||||
Change the color of your plane. Use RGB. -- default is (0, 0, 255) -- Electric Blue
|
||||
Enemy AI (*)
|
||||
Change how good the enemy AI is. "Good" always aims directly at the target, while "Really Good" leads. In "Really Good," the AI can also use the markets, though their selection is limited. -- default is good.
|
||||
Input Device: *
|
||||
Change input between mouse and keybord or selected controller. -- default is mouse & keybord (0).
|
||||
Controls (If you're using a controller)
|
||||
Change default controls (some input devices have unique buttons and axis). Standard set by Logitech Attack 3.
|
||||
Planes per team: (*)
|
||||
Number of planes per color -- default is 1
|
||||
Music volume (*)
|
||||
Changes music volume in menu and game. Change takes effect when you leave the options menu. -- Default is 100%.
|
||||
Restore Defaults
|
||||
You might want to select this after an update.
|
||||
Back
|
||||
Go back to the main menu.
|
||||
|
||||
* Change fundamental game mechanics
|
||||
* Deviate from the original purpose of the game
|
||||
* Deviate from the original look and feel of the game
|
||||
* Be an "early access" style rolling game
|
||||
How to play
|
||||
|
||||
## INSTALLING
|
||||
How to control
|
||||
|
||||
### Installer code will not be available at this time for this project.
|
||||
1. You will need to compile the source code (electric.bas) yourself while maintaining the original directory structure
|
||||
You'll need Windows and an IDE called QB64 to build this, as it is written in a dialect of QuickBASIC
|
||||
* Yes, it'll run on modern computers
|
||||
Keyboard:
|
||||
"w"
|
||||
increasae throttle,an increment of 10%
|
||||
"s"
|
||||
decrease throttle, a decrement of 10%
|
||||
"a"
|
||||
turn counter-clockwise
|
||||
"d"
|
||||
turn clockwise
|
||||
"<spacebar>"
|
||||
fire primary weapons
|
||||
"f"
|
||||
fire missiles
|
||||
"1"-"3"
|
||||
toggle primary weapons -- more than one can be on at a time
|
||||
"4"-"5"
|
||||
toggle missiles -- more than one can be on at a time
|
||||
"6"-"9"
|
||||
toggle mods -- more than one can be on at a time
|
||||
Controller:
|
||||
(All controls not listed still require the keyboard. Example used is Logitch Attack 3.)
|
||||
"Axis 3"
|
||||
throttle (0 - 100 = -1 - 1. Increase or decrease throttle control.)
|
||||
"Axis 1"
|
||||
steering (positive = clockwise, negative = counter- clockwise. Tilt joystick left and right.)
|
||||
"Button 1"
|
||||
fire primary weapons (trigger)
|
||||
"Button 2"
|
||||
fire missiles (button labelled "2")
|
||||
"Button 3"
|
||||
toggle selected weapon/mod
|
||||
"Button 4"
|
||||
select previous mod/weapon
|
||||
"Button 5"
|
||||
select next mod/weapon
|
||||
|
||||
2. You may either use the download button above to get a compressed version of this code, or you can use a Git client.
|
||||
To use the Git client to clone this repository, issure the following command:
|
||||
`git clone http://creamery.cheesewatergames.tk/rdmarsee/Electric.git`
|
||||
How to HUD
|
||||
|
||||
3. Download and install QB64
|
||||
4. Open your QB64 IDE and navigate to the Electric folder
|
||||
5. Open "electric.bas"
|
||||
6. In the QB64 window, select Run->Save EXE in the source folder
|
||||
PWR
|
||||
"power" -- throttle (higher throttle takes more energy)
|
||||
GEN
|
||||
"generator" -- rate that power recharges, relative to full throttle. When PWR < GEN, the battery charges. When PWR > GEN, the battery drains.
|
||||
BAT
|
||||
"battery" -- amount of juice in the battery. When it runs out, the throttle cannot exceed 50%, and you cannot fire weapons.
|
||||
SPD
|
||||
"speed" – speed measured in miles per hour.
|
||||
ARM
|
||||
"armor" -- health. If it reaches 0, you blow up and respawn.
|
||||
AMO
|
||||
"ammo" -- machine gun bullets, out of 10000
|
||||
PTS
|
||||
"points" -- one is gained every time you fire a killshot.
|
||||
CR.
|
||||
"credits" -- credits that you buy stuff at the market with.
|
||||
_
|
||||
_,-|_|-,_
|
||||
|_|-|_|-|_|
|
||||
-'-'-'-'-
|
||||
|_|_|_|_|
|
||||
Weapon hud
|
||||
The five red squares hold primary weapons. The three blue squares hold missiles. The four green squares hold mods.
|
||||
If a square is "on," a grey square appears inside of it. Weapons and missiles start "on," and mods start "off."
|
||||
__________
|
||||
|> v|
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
|^ <|
|
||||
----------
|
||||
Tacmap
|
||||
The four colored triangles show the location and orientation of their respective planes in the battlefeild.
|
||||
|
||||
### Optional:
|
||||
You may want to increase the size of the window in Options->Display and increasing Width and Height
|
||||
To build and run, select Run->Start -or- hit F5 on your keyboard.
|
||||
The Electric executible will now be in the Electric folder, ready to be run directly wihtout QB64.
|
||||
How to market
|
||||
|
||||
## BRANCHES
|
||||
There are currently two branches you may clone.
|
||||
fly into the western wall (assuming it's "Open!)
|
||||
Along the top, there are three tabs, labled "Weapons," "mods," and "stats."
|
||||
Clicking on these tabs takes the player to different parts of the market. The default is "weapons."
|
||||
You will observe a list of available products, how many credits you have, and how much time you have left to stay in the market. (BTW, you get a credit for every point earned.)
|
||||
In "weapons"
|
||||
Laser
|
||||
Cr. 3, 300 RPM, 960 pixels/sec, 5 damage/shot, .25 energy/shot, no special atributes
|
||||
Vulcan
|
||||
Cr. 3, 3600 RPM, 1200 pixels/sec, .5 damage/shot, 1 bullet/shot, 4 degrees spread angle
|
||||
Spread
|
||||
Cr. 3, 450 RPM, 960 pixels/sec, 2.5 damage/shot, .3 energy/shot, 3 shots fired at once, one forward, and 30 degrees on either side.
|
||||
Plasma
|
||||
Cr. 3, 600 RPM, 1080 pixels/sec, 10 damage/shot, .5 energy/shot, no special atributes
|
||||
Gauss
|
||||
Cr. 3, 450 RPM, 1200 pixels/sec, .5 damage/shot, 8 bullets/shot, fires like a shotgun
|
||||
Avenger
|
||||
Cr. 5, 3600 RPM, 1200 pixels/sec, 1 damage/shot, 1 bullet/shot, reqoil slows down plane
|
||||
Homing Plasma
|
||||
Cr. 5, Charged, 720 pixels/sec, homes
|
||||
Pulse
|
||||
Cr. 5, Charged, 960 pixels/sec, continues after hitting something, doubling power each time
|
||||
10 Heat-Seeker Missiles
|
||||
Cr. 4, 60 RPM, 960 pixels/sec, 50 damage/shot, 1 missile/shot, homes, range 2880 pixels (flies for 3 seconds)
|
||||
10 Radar-Guided Missiles
|
||||
Cr. 5, 60 RPM, 960 pixels/sec, 50 damage/shot, 1 missile/shot, homes and leads, range 5760 pixels (flies for 6 seconds)
|
||||
4 Cruise Missiles
|
||||
Cr. 6, 60 RPM, 960 pixels/sec, 300 damage/shot, 300 pixel radius, 1 missile/shot, homes poorly, range 8640 pixels (flies for 9 seconds)
|
||||
|
||||
### Master - This is the default, and preferred branch.
|
||||
* Master will be kept clean and stable. If you follow proper procedure, it will always build on QB64 1.1
|
||||
* Master will also keep runtime errors to a minimum.
|
||||
* In fact, if you find a runtime error using Master, please log an issue to the issue tracker
|
||||
* You may also report any gameplay bugs or grievances for this branch
|
||||
* Do not report bugs or suggestions here that apply only to Electric 1_1. They'll be ignored.
|
||||
Click on a product to purchase, and it will go to the storage grid.
|
||||
Click on a product in the storage grid to pick it up.
|
||||
Click on one of the red spaces on the weapon hud to put primary weapons there. It must be symmetrical, so you need two of the same kind of product in storage to place it in any of the wing slots(2, 3). Otherwise, it must go in the nose(1).
|
||||
Click on one of the blue spaces on the weapon hud to put missiles there. Note that missiles in slot 5 fire at 120 RPM.
|
||||
In "mods"
|
||||
Aimer
|
||||
Cr. 3, Displays where enemies will be when your shots arrive, draws a line in the direction the player is aiming, and missile targeting boundaries.
|
||||
Energy ==> Armor
|
||||
Cr. 3, Regenerates armor, but sucks down as much electricity.
|
||||
Solid Rocket Booster
|
||||
Cr. 3, Gives a speed boost when you are in an emergency. Lasts 3 seconds. One use only. Stackable.
|
||||
Flare Pack
|
||||
Cr. 3, releases 4 flares that confuse missiles. Works 4 out of 5 times. Stackable.
|
||||
|
||||
### 1_1 - This is where the rapid development takes place.
|
||||
* Changes that may potentially break the game from time to time will be made here
|
||||
* Expect runtime errors and occasional build errors.
|
||||
* Again, any runtime or build errors you see, please log in the issues tracker under this branch
|
||||
* Do not log gameplay bugs or grievances in this branch - we're already working on them.
|
||||
Click on a product to purchase, and it will go to the storage grid.
|
||||
Click on a product in the storage grid to pick it up.
|
||||
Click on one of the green spaces on the mod hud to put it there.
|
||||
In "stats"
|
||||
Generator
|
||||
Cr. 5, Makes the generator more powerful
|
||||
Battery Life
|
||||
Cr. 5, Makes the battery last longer, but also recharge slower (it's still worth it)
|
||||
Armor
|
||||
Cr. 5, Makes the plane take less damage from shots
|
||||
1000 Bullets
|
||||
Cr. 1, 1000 machine gun bullets that the Vulcan uses.
|
||||
|
||||
### In the future, there will be a 1_2 branch.
|
||||
At that time, 1.1 will become dormant and all new development will be focused towards 1.2
|
||||
* Exceptions for the 1_1 dormancy will be to fix critical bugs
|
||||
* There will be a final, binary release of 1_1 on the website.
|
||||
|
||||
### The game will be legacied after version 1_2
|
||||
|
||||
## FORKING
|
||||
Feel free to fork this project for your own purposes. WITH SOME MINOR EXCEPTIONS
|
||||
No matter how much you modify it, PLEASE give Cheese-Water Games credit for providing the original code.
|
||||
Also, please don't simply re-release our code as-is under a different name. At least modify something.
|
||||
|
||||
## THANK YOU!!!
|
||||
|
||||
|
||||
#### ABOUT CHEESE-WATER GAMES
|
||||
|
||||
Cheese-Water Games is the website for games made by Cheese-Water.
|
||||
|
||||
Why Cheese-Water? It’s a long story, so I won’t bore you with it.
|
||||
|
||||
I am a learning indie programmer who is trying very hard to make a future for myself. I am learning as I go, and, through this site, I invite you along for the ride. Things won’t always be pretty, but hopefully, will always be better than before.
|
||||
|
||||
…
|
||||
|
||||
Normally, a classic programmer would probably end this with “Hello, world,” but I think I prefer “Oi, Earth!”
|
||||
Click on a product to apply it.
|
||||
When hovering over an item with the mouse, a short summary of the item will appear below STORAGE.
|
||||
Click "Exit" in the lower righthand corner to go back out.
|
||||
Once out, the market cannot be entered until enough time has passed ("enough" = time spent in the market * 2)
|
||||
|
|
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