Update README.md to use markdown
This commit is contained in:
parent
b9950022da
commit
2ccaf82448
1 changed files with 19 additions and 19 deletions
38
README.md
38
README.md
|
@ -1,6 +1,6 @@
|
|||
#ELECTRIC
|
||||
#ELECTRIC#
|
||||
|
||||
##ABOUT Electric
|
||||
##ABOUT Electric##
|
||||
|
||||
Electric is a 2-D, top-down in-flight shooter.
|
||||
Fight enemy forces as four air forces converge and battle in an intense team deathmatch vs. smart AI planes.
|
||||
|
@ -10,12 +10,12 @@ Fight enemy forces as four air forces converge and battle in an intense team dea
|
|||
* Use your favorite controller, or play with the classic keyboard.
|
||||
* Customize your team with colors and liveries.
|
||||
|
||||
##ABOUT THIS PROJECT
|
||||
##ABOUT THIS PROJECT##
|
||||
|
||||
This repo is for the post-release maintenance of Electric.
|
||||
Any new patches for bugfixes, enhancements, or cleanup will come from here.
|
||||
|
||||
###What we will do:
|
||||
###What we will do:###
|
||||
|
||||
* Improve performance over Electric 1.0
|
||||
* Fix bugs present in Electric 1.0
|
||||
|
@ -24,66 +24,66 @@ Any new patches for bugfixes, enhancements, or cleanup will come from here.
|
|||
* Make code more efficient
|
||||
* Create original music
|
||||
|
||||
###What we will not do:
|
||||
###What we will not do:###
|
||||
|
||||
* Change fundamental game mechanics
|
||||
* Deviate from the original purpose of the game
|
||||
* Deviate from the original look and feel of the game
|
||||
* Be an "early access" style rolling game
|
||||
|
||||
##INSTALLING
|
||||
##INSTALLING##
|
||||
|
||||
###Installer code will not be available at this time for this project.
|
||||
###Installer code will not be available at this time for this project.###
|
||||
1. You will need to compile the source code (electric.bas) yourself while maintaining the original directory structure
|
||||
You'll need Windows and an IDE called QB64 to build this, as it is written in a dialect of QuickBASIC
|
||||
* Yes, it'll run on modern computers
|
||||
|
||||
2. You may either use the download button above to get a compressed version of this code, or you can use a Git client.
|
||||
To use the Git client to clone this repository, issure the following command:
|
||||
> git clone http://creamery.cheesewatergames.tk/rdmarsee/Electric.git
|
||||
2. You may either use the download button above to get a compressed version of this code, or you can use a Git client.
|
||||
To use the Git client to clone this repository, issure the following command:
|
||||
'git clone http://creamery.cheesewatergames.tk/rdmarsee/Electric.git'
|
||||
|
||||
3. Download and install QB64
|
||||
4. Open your QB64 IDE and navigate to the Electric folder
|
||||
5. Open "electric.bas"
|
||||
6. In the QB64 window, select Run->Save EXE in the source folder
|
||||
|
||||
###Optional:
|
||||
###Optional:###
|
||||
You may want to increase the size of the window in Options->Display and increasing Width and Height
|
||||
To build and run, select Run->Start -or- hit F5 on your keyboard.
|
||||
The Electric executible will now be in the Electric folder, ready to be run directly wihtout QB64.
|
||||
|
||||
##BRANCHES
|
||||
##BRANCHES##
|
||||
There are currently two branches you may clone.
|
||||
|
||||
###Master - This is the default, and preferred branch.
|
||||
###Master - This is the default, and preferred branch.###
|
||||
* Master will be kept clean and stable. If you follow proper procedure, it will always build on QB64 1.1
|
||||
* Master will also keep runtime errors to a minimum.
|
||||
* In fact, if you find a runtime error using Master, please log an issue to the issue tracker
|
||||
*You may also report any gameplay bugs or grievances for this branch
|
||||
*Do not report bugs or suggestions here that apply only to Electric 1_1. They'll be ignored.
|
||||
|
||||
###1_1 - This is where the rapid development takes place.
|
||||
###1_1 - This is where the rapid development takes place.###
|
||||
* Changes that may potentially break the game from time to time will be made here
|
||||
* Expect runtime errors and occasional build errors.
|
||||
* Again, any runtime or build errors you see, please log in the issues tracker under this branch
|
||||
*Do not log gameplay bugs or grievances in this branch - we're already working on them.
|
||||
|
||||
###In the future, there will be a 1_2 branch.
|
||||
###In the future, there will be a 1_2 branch.###
|
||||
At that time, 1.1 will become dormant and all new development will be focused towards 1.2
|
||||
* Exceptions for the 1_1 dormancy will be to fix critical bugs
|
||||
* There will be a final, binary release of 1_1 on the website.
|
||||
|
||||
###The game will be legacied after version 1_2
|
||||
###The game will be legacied after version 1_2###
|
||||
|
||||
##FORKING
|
||||
##FORKING##
|
||||
Feel free to fork this project for your own purposes. WITH SOME MINOR EXCEPTIONS
|
||||
No matter how much you modify it, PLEASE give Cheese-Water Games credit for providing the original code.
|
||||
Also, please don't simply re-release our code as-is under a different name. At least modify something.
|
||||
|
||||
##THANK YOU!!!
|
||||
##THANK YOU!!!##
|
||||
|
||||
|
||||
####ABOUT CHEESE-WATER GAMES
|
||||
####ABOUT CHEESE-WATER GAMES####
|
||||
|
||||
Cheese-Water Games is the website for games made by Cheese-Water.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue