This is a proof-of-concept Python game in which the two competing players cast spells at each other by actually spelling words correctly. This version is used to test game mechanics and balancing, as well as multi-player over LAN.
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2016-11-25 06:36:36 -10:00
__pycache__ Initial upload 2016-11-25 11:01:11 -05:00
packets.py Initial upload 2016-11-25 11:01:11 -05:00
packets.py~ Initial upload 2016-11-25 11:01:11 -05:00
README.md Add new file 2016-11-25 06:36:36 -10:00
spell.py Initial upload 2016-11-25 11:01:11 -05:00
spelling.py Initial upload 2016-11-25 11:01:11 -05:00
spelling_mp.py Initial upload 2016-11-25 11:01:11 -05:00
status.py Initial upload 2016-11-25 11:01:11 -05:00

About This Project

This is a proof-of-concept project. There are two main files - spelling.py, and spelling_mp.py. Spelling.py uses a single computer; spelling_mp.py uses two computers on a LAN and requires packets.py to run. To run, simply run either of the main files in a Python 3.4 or newer console: Python3 spelling_mp.py (NOTE: Python 3 MMUST be used!)

There are two goals of this project: 1) refine and balance the game mechanics in anticipation of a full game to use them, and 2) to develop packets.py with its QuickServer and QuickClient classes for turn-based LAN games.

Reporting Issues

This is mostly intended for just me, developing this. However, if anyone does decide to submit bug reports, that can be done in the Issues tab.