Fixed various bugs in packets.py, and rejiggered spelling_mp.py to use QuickStreamClient and QuickStreamServer.
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3 changed files with 68 additions and 35 deletions
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47
packets.py
47
packets.py
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@ -104,47 +104,51 @@ class PacketUtility:
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class QuickStreamServer(PacketUtility):
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"""Get a server set up easily! Note: This kind of server is NOT always ideal."""
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def __init__(self, port, expectedClients = 1, ipAddress = ''):
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def __init__(self, port = 1028, expectedClients = 1, ipAddress = ''):
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"""Creates a quick server using the specified port and number of expected clients."""
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self.clients = [] # Start with an empty list of clients
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serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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if len(ipAddress) >= 7:
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if len(ipAddress) >= 6:
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address = (ipAddress, port)
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else:
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address = (socket.gethostname(), port)
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serverSocket.bind(address)
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serverSocket.listen(expectedClients)
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serverSocket.listen(1)
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for i in range(expectedClients):
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self.clients.append(serverSocket.accept())
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serverSocket.close()
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def __del__(self):
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for i in range(len(self.clients)):
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self.clients[i][0].close()
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self.close()
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def close(self):
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if self.clients:
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for i in range(len(self.clients)):
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self.clients[i][0].close()
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def getByte(self):
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"""Get a tuple of byte-size ints from each client."""
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"""Get a list of byte-size ints from each client."""
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ret = []
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for i in range(len(self.clients)):
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ret.append(QuickStreamServer.get_int(self.clients[i][0], 1))
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return ret
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def getShort(self):
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"""Get a tuple of short ints from each client."""
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"""Get a list of short ints from each client."""
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ret = []
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for i in range(len(self.clients)):
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ret.append(QuickStreamServer.get_int(self.clients[i][0], 2))
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return ret
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def getInt(self):
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"""Get a tuple of ints from each client."""
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"""Get a list of ints from each client."""
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ret = []
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for i in range(len(self.clients)):
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ret.append(QuickStreamServer.get_int(self.clients[i][0], 4))
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return ret
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def getLong(self):
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"""Get a tuple of long ints from each client."""
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"""Get a list of long ints from each client."""
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ret = []
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for i in range(len(self.clients)):
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ret.append(QuickStreamServer.get_int(self.clients[i][0], 8))
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@ -159,21 +163,25 @@ class QuickStreamServer(PacketUtility):
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def sendByte(self, message):
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"""Send a tuple of byte-size ints to each client."""
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if not isinstance(message, tuple): message = tuple(message)
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for i in range(len(self.clients)):
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QuickStreamServer.send_int(self.clients[i][0], message, 1)
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def sendShort(self, message):
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"""Send a tuple of short ints to each client."""
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if not isinstance(message, tuple): message = tuple(message)
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for i in range(len(self.clients)):
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QuickStreamServer.send_int(self.clients[i][0], message, 2)
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def sendByte(self, message):
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"""Send a tuple of ints to each client."""
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if not isinstance(message, tuple): message = tuple(message)
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for i in range(len(self.clients)):
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QuickStreamServer.send_int(self.clients[i][0], message, 4)
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def sendShort(self, message):
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def sendLong(self, message):
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"""Send a tuple of long ints to each client."""
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if not isinstance(message, tuple): message = tuple(message)
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for i in range(len(self.clients)):
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QuickStreamServer.send_int(self.clients[i][0], message, 8)
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@ -185,13 +193,18 @@ class QuickStreamServer(PacketUtility):
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class QuickStreamClient(PacketUtility):
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"""Get a client set up easily! Note: This kind of client is NOT always ideal."""
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def __init__(self, ipAddress, port):
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def __init__(self, ipAddress, port = 1028):
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"""Creates a quick client using the specified IP address and port."""
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server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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server.connect((ipAddress, port))
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self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.server.connect((ipAddress, port))
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def __del__(self):
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server.close()
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if self.server:
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self.server.close()
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def close(self):
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if self.server:
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self.server.close()
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def getByte(self):
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"""Get a tuple of byte-size ints from the server."""
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@ -215,23 +228,27 @@ class QuickStreamClient(PacketUtility):
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def sendByte(self, message):
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"""Send a tuple of byte-size ints to the server."""
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if not isinstance(message, tuple): message = tuple(message)
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QuickStreamClient.send_int(self.server, message, 1)
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def sendShort(self, message):
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"""Send a tuple of short ints to the server."""
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if not isinstance(message, tuple): message = tuple(message)
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QuickStreamClient.send_int(self.server, message, 2)
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def sendInt(self, message):
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"""Send a tuple of ints to the server."""
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if not isinstance(message, tuple): message = tuple(message)
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QuickStreamClient.send_int(self.server, message, 4)
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def sendLong(self, message):
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"""Send a tuple of long ints to the server."""
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if not isinstance(message, tuple): message = tuple(message)
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QuickStreamClient.send_int(self.server, message, 8)
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def sendString(self, message):
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"""Send a string to the server."""
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QuickStreamClient.sent_str(self.server, message)
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QuickStreamClient.send_str(self.server, message)
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# Legacy support:
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get_int = PacketUtility.get_int
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@ -57,21 +57,25 @@ def server():
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player2 = Player()
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#print("Tell your friend to connect to " + socket.gethostbyname(socket.gethostname()))
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#Linus only, duct tape quick fix:
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#Linus only, duck tape quick fix:
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ip = input("Your ip addr: ")
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server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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#server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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#server_socket.bind((socket.gethostname(), 1028))
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server_socket.bind((ip, 1028))
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server_socket.listen(1)
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(client_socket, address) = server_socket.accept()
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server_socket.close()
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#server_socket.bind((ip, 1028))
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#server_socket.listen(1)
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#(client_socket, address) = server_socket.accept()
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#server_socket.close()
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client_socket = packets.QuickStreamServer(ipAddress = ip)
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player1.name = input("What's your name? ")
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print("Waiting for the other player...")
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player2.name = packets.get_str(client_socket)
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packets.send_str(client_socket, player1.name)
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#player2.name = packets.get_str(client_socket)
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player2.name = client_socket.getString()[0]
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#packets.send_str(client_socket, player1.name)
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client_socket.sendString(player1.name)
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while(min(player1.hp, player2.hp) > 0):
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print(player1.name + ": " + str(player1.hp) + " hp", end = " ")
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@ -79,16 +83,21 @@ def server():
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else: print()
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spell1, word1 = player1.cast_spell()
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print("Waiting for " + player2.name + "'s move...")
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word2 = packets.get_str(client_socket)
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#word2 = packets.get_str(client_socket)
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word2 = client_socket.getString()[0]
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spell2 = spell.Spell(word2)
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spell.compare_spells(spell1, spell2)
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spell1.affect(spell2, player1)
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spell2.affect(spell1, player2)
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status.apply(player1)
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packets.send_int(client_socket, (spell2.total_damage, spell1.values["o"],
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spell1.total_damage, spell2.values["o"],
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player1.hp, player2.hp, player2.status))
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packets.send_str(client_socket, word1)
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#packets.send_int(client_socket, (spell2.total_damage, spell1.values["o"],
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# spell1.total_damage, spell2.values["o"],
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# player1.hp, player2.hp, player2.status))
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client_socket.sendShort((spell2.total_damage, spell1.values["o"],
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spell1.total_damage, spell2.values["o"],
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player1.hp, player2.hp, player2.status))
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#packets.send_str(client_socket, word1)
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client_socket.sendString(word1)
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print("\n" + player2.name + " casted \"" + word2 + "\"!\n")
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print(player1.name + " took " + str(spell2.total_damage) + " damage, and healed " + str(spell1.values["o"]) + " hp!")
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print(player1.name + " now has " + str(player1.hp) + " hp!\n")
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@ -105,14 +114,18 @@ def client():
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player2 = Player()
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ip_addr = input("IP or hostname of your host: ")
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client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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client_socket.connect((ip_addr, 1028))
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#client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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#client_socket.connect((ip_addr, 1028))
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client_socket = packets.QuickStreamClient(ip_addr)
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player2.name = input("What's your name? ")
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print("Waiting for the other player...")
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packets.send_str(client_socket, player2.name)
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player1.name = packets.get_str(client_socket)
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#packets.send_str(client_socket, player2.name)
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client_socket.sendString(player2.name)
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#player1.name = packets.get_str(client_socket)
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player1.name = client_socket.getString()
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while(min(player1.hp, player2.hp) > 0):
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print(player2.name + ": " + str(player2.hp) + " hp", end = " ")
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@ -120,13 +133,16 @@ def client():
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else: print()
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spell2, word2 = player2.cast_spell() #spell 2 ends up getting thrown out
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print("Waiting for " + player1.name + "'s move...")
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packets.send_str(client_socket, word2)
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packet = packets.get_int(client_socket)
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#packets.send_str(client_socket, word2)
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client_socket.sendString(word2)
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#packet = packets.get_int(client_socket)
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packet = client_socket.getShort()
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player1.hp = packet[4]
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player2.hp = packet[5]
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player2.status = packet[6]
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status.apply(player2)
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word1 = packets.get_str(client_socket)
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#word1 = packets.get_str(client_socket)
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word1 = client_socket.getString()
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print("\n" + player1.name + " casted \"" + word1 + "\"!\n")
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print(player1.name + " took " + str(packet[0]) + " damage, and healed " + str(packet[1]) + " hp!")
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print(player1.name + " now has " + str(packet[4]) + " hp!\n")
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