Fixed various bugs in packets.py, and rejiggered spelling_mp.py to use QuickStreamClient and QuickStreamServer.

This commit is contained in:
Patrick Marsee 2016-12-27 14:07:13 -05:00
parent 56f53dccfe
commit d5f984e687
3 changed files with 68 additions and 35 deletions

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@ -104,47 +104,51 @@ class PacketUtility:
class QuickStreamServer(PacketUtility): class QuickStreamServer(PacketUtility):
"""Get a server set up easily! Note: This kind of server is NOT always ideal.""" """Get a server set up easily! Note: This kind of server is NOT always ideal."""
def __init__(self, port, expectedClients = 1, ipAddress = ''): def __init__(self, port = 1028, expectedClients = 1, ipAddress = ''):
"""Creates a quick server using the specified port and number of expected clients.""" """Creates a quick server using the specified port and number of expected clients."""
self.clients = [] # Start with an empty list of clients self.clients = [] # Start with an empty list of clients
serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if len(ipAddress) >= 7: if len(ipAddress) >= 6:
address = (ipAddress, port) address = (ipAddress, port)
else: else:
address = (socket.gethostname(), port) address = (socket.gethostname(), port)
serverSocket.bind(address) serverSocket.bind(address)
serverSocket.listen(expectedClients) serverSocket.listen(1)
for i in range(expectedClients): for i in range(expectedClients):
self.clients.append(serverSocket.accept()) self.clients.append(serverSocket.accept())
serverSocket.close() serverSocket.close()
def __del__(self): def __del__(self):
for i in range(len(self.clients)): self.close()
self.clients[i][0].close()
def close(self):
if self.clients:
for i in range(len(self.clients)):
self.clients[i][0].close()
def getByte(self): def getByte(self):
"""Get a tuple of byte-size ints from each client.""" """Get a list of byte-size ints from each client."""
ret = [] ret = []
for i in range(len(self.clients)): for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 1)) ret.append(QuickStreamServer.get_int(self.clients[i][0], 1))
return ret return ret
def getShort(self): def getShort(self):
"""Get a tuple of short ints from each client.""" """Get a list of short ints from each client."""
ret = [] ret = []
for i in range(len(self.clients)): for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 2)) ret.append(QuickStreamServer.get_int(self.clients[i][0], 2))
return ret return ret
def getInt(self): def getInt(self):
"""Get a tuple of ints from each client.""" """Get a list of ints from each client."""
ret = [] ret = []
for i in range(len(self.clients)): for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 4)) ret.append(QuickStreamServer.get_int(self.clients[i][0], 4))
return ret return ret
def getLong(self): def getLong(self):
"""Get a tuple of long ints from each client.""" """Get a list of long ints from each client."""
ret = [] ret = []
for i in range(len(self.clients)): for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 8)) ret.append(QuickStreamServer.get_int(self.clients[i][0], 8))
@ -159,21 +163,25 @@ class QuickStreamServer(PacketUtility):
def sendByte(self, message): def sendByte(self, message):
"""Send a tuple of byte-size ints to each client.""" """Send a tuple of byte-size ints to each client."""
if not isinstance(message, tuple): message = tuple(message)
for i in range(len(self.clients)): for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 1) QuickStreamServer.send_int(self.clients[i][0], message, 1)
def sendShort(self, message): def sendShort(self, message):
"""Send a tuple of short ints to each client.""" """Send a tuple of short ints to each client."""
if not isinstance(message, tuple): message = tuple(message)
for i in range(len(self.clients)): for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 2) QuickStreamServer.send_int(self.clients[i][0], message, 2)
def sendByte(self, message): def sendByte(self, message):
"""Send a tuple of ints to each client.""" """Send a tuple of ints to each client."""
if not isinstance(message, tuple): message = tuple(message)
for i in range(len(self.clients)): for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 4) QuickStreamServer.send_int(self.clients[i][0], message, 4)
def sendShort(self, message): def sendLong(self, message):
"""Send a tuple of long ints to each client.""" """Send a tuple of long ints to each client."""
if not isinstance(message, tuple): message = tuple(message)
for i in range(len(self.clients)): for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 8) QuickStreamServer.send_int(self.clients[i][0], message, 8)
@ -185,13 +193,18 @@ class QuickStreamServer(PacketUtility):
class QuickStreamClient(PacketUtility): class QuickStreamClient(PacketUtility):
"""Get a client set up easily! Note: This kind of client is NOT always ideal.""" """Get a client set up easily! Note: This kind of client is NOT always ideal."""
def __init__(self, ipAddress, port): def __init__(self, ipAddress, port = 1028):
"""Creates a quick client using the specified IP address and port.""" """Creates a quick client using the specified IP address and port."""
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.connect((ipAddress, port)) self.server.connect((ipAddress, port))
def __del__(self): def __del__(self):
server.close() if self.server:
self.server.close()
def close(self):
if self.server:
self.server.close()
def getByte(self): def getByte(self):
"""Get a tuple of byte-size ints from the server.""" """Get a tuple of byte-size ints from the server."""
@ -215,23 +228,27 @@ class QuickStreamClient(PacketUtility):
def sendByte(self, message): def sendByte(self, message):
"""Send a tuple of byte-size ints to the server.""" """Send a tuple of byte-size ints to the server."""
if not isinstance(message, tuple): message = tuple(message)
QuickStreamClient.send_int(self.server, message, 1) QuickStreamClient.send_int(self.server, message, 1)
def sendShort(self, message): def sendShort(self, message):
"""Send a tuple of short ints to the server.""" """Send a tuple of short ints to the server."""
if not isinstance(message, tuple): message = tuple(message)
QuickStreamClient.send_int(self.server, message, 2) QuickStreamClient.send_int(self.server, message, 2)
def sendInt(self, message): def sendInt(self, message):
"""Send a tuple of ints to the server.""" """Send a tuple of ints to the server."""
if not isinstance(message, tuple): message = tuple(message)
QuickStreamClient.send_int(self.server, message, 4) QuickStreamClient.send_int(self.server, message, 4)
def sendLong(self, message): def sendLong(self, message):
"""Send a tuple of long ints to the server.""" """Send a tuple of long ints to the server."""
if not isinstance(message, tuple): message = tuple(message)
QuickStreamClient.send_int(self.server, message, 8) QuickStreamClient.send_int(self.server, message, 8)
def sendString(self, message): def sendString(self, message):
"""Send a string to the server.""" """Send a string to the server."""
QuickStreamClient.sent_str(self.server, message) QuickStreamClient.send_str(self.server, message)
# Legacy support: # Legacy support:
get_int = PacketUtility.get_int get_int = PacketUtility.get_int

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@ -57,21 +57,25 @@ def server():
player2 = Player() player2 = Player()
#print("Tell your friend to connect to " + socket.gethostbyname(socket.gethostname())) #print("Tell your friend to connect to " + socket.gethostbyname(socket.gethostname()))
#Linus only, duct tape quick fix: #Linus only, duck tape quick fix:
ip = input("Your ip addr: ") ip = input("Your ip addr: ")
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) #server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#server_socket.bind((socket.gethostname(), 1028)) #server_socket.bind((socket.gethostname(), 1028))
server_socket.bind((ip, 1028)) #server_socket.bind((ip, 1028))
server_socket.listen(1) #server_socket.listen(1)
(client_socket, address) = server_socket.accept() #(client_socket, address) = server_socket.accept()
server_socket.close() #server_socket.close()
client_socket = packets.QuickStreamServer(ipAddress = ip)
player1.name = input("What's your name? ") player1.name = input("What's your name? ")
print("Waiting for the other player...") print("Waiting for the other player...")
player2.name = packets.get_str(client_socket) #player2.name = packets.get_str(client_socket)
packets.send_str(client_socket, player1.name) player2.name = client_socket.getString()[0]
#packets.send_str(client_socket, player1.name)
client_socket.sendString(player1.name)
while(min(player1.hp, player2.hp) > 0): while(min(player1.hp, player2.hp) > 0):
print(player1.name + ": " + str(player1.hp) + " hp", end = " ") print(player1.name + ": " + str(player1.hp) + " hp", end = " ")
@ -79,16 +83,21 @@ def server():
else: print() else: print()
spell1, word1 = player1.cast_spell() spell1, word1 = player1.cast_spell()
print("Waiting for " + player2.name + "'s move...") print("Waiting for " + player2.name + "'s move...")
word2 = packets.get_str(client_socket) #word2 = packets.get_str(client_socket)
word2 = client_socket.getString()[0]
spell2 = spell.Spell(word2) spell2 = spell.Spell(word2)
spell.compare_spells(spell1, spell2) spell.compare_spells(spell1, spell2)
spell1.affect(spell2, player1) spell1.affect(spell2, player1)
spell2.affect(spell1, player2) spell2.affect(spell1, player2)
status.apply(player1) status.apply(player1)
packets.send_int(client_socket, (spell2.total_damage, spell1.values["o"], #packets.send_int(client_socket, (spell2.total_damage, spell1.values["o"],
spell1.total_damage, spell2.values["o"], # spell1.total_damage, spell2.values["o"],
player1.hp, player2.hp, player2.status)) # player1.hp, player2.hp, player2.status))
packets.send_str(client_socket, word1) client_socket.sendShort((spell2.total_damage, spell1.values["o"],
spell1.total_damage, spell2.values["o"],
player1.hp, player2.hp, player2.status))
#packets.send_str(client_socket, word1)
client_socket.sendString(word1)
print("\n" + player2.name + " casted \"" + word2 + "\"!\n") print("\n" + player2.name + " casted \"" + word2 + "\"!\n")
print(player1.name + " took " + str(spell2.total_damage) + " damage, and healed " + str(spell1.values["o"]) + " hp!") print(player1.name + " took " + str(spell2.total_damage) + " damage, and healed " + str(spell1.values["o"]) + " hp!")
print(player1.name + " now has " + str(player1.hp) + " hp!\n") print(player1.name + " now has " + str(player1.hp) + " hp!\n")
@ -105,14 +114,18 @@ def client():
player2 = Player() player2 = Player()
ip_addr = input("IP or hostname of your host: ") ip_addr = input("IP or hostname of your host: ")
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) #client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect((ip_addr, 1028)) #client_socket.connect((ip_addr, 1028))
client_socket = packets.QuickStreamClient(ip_addr)
player2.name = input("What's your name? ") player2.name = input("What's your name? ")
print("Waiting for the other player...") print("Waiting for the other player...")
packets.send_str(client_socket, player2.name) #packets.send_str(client_socket, player2.name)
player1.name = packets.get_str(client_socket) client_socket.sendString(player2.name)
#player1.name = packets.get_str(client_socket)
player1.name = client_socket.getString()
while(min(player1.hp, player2.hp) > 0): while(min(player1.hp, player2.hp) > 0):
print(player2.name + ": " + str(player2.hp) + " hp", end = " ") print(player2.name + ": " + str(player2.hp) + " hp", end = " ")
@ -120,13 +133,16 @@ def client():
else: print() else: print()
spell2, word2 = player2.cast_spell() #spell 2 ends up getting thrown out spell2, word2 = player2.cast_spell() #spell 2 ends up getting thrown out
print("Waiting for " + player1.name + "'s move...") print("Waiting for " + player1.name + "'s move...")
packets.send_str(client_socket, word2) #packets.send_str(client_socket, word2)
packet = packets.get_int(client_socket) client_socket.sendString(word2)
#packet = packets.get_int(client_socket)
packet = client_socket.getShort()
player1.hp = packet[4] player1.hp = packet[4]
player2.hp = packet[5] player2.hp = packet[5]
player2.status = packet[6] player2.status = packet[6]
status.apply(player2) status.apply(player2)
word1 = packets.get_str(client_socket) #word1 = packets.get_str(client_socket)
word1 = client_socket.getString()
print("\n" + player1.name + " casted \"" + word1 + "\"!\n") print("\n" + player1.name + " casted \"" + word1 + "\"!\n")
print(player1.name + " took " + str(packet[0]) + " damage, and healed " + str(packet[1]) + " hp!") print(player1.name + " took " + str(packet[0]) + " damage, and healed " + str(packet[1]) + " hp!")
print(player1.name + " now has " + str(packet[4]) + " hp!\n") print(player1.name + " now has " + str(packet[4]) + " hp!\n")