Initial upload

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Patrick Marsee 2016-11-25 11:01:11 -05:00
commit c5b00e01df
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import socket
class PacketUtility:
"""The base class of QuickStreamServer and QuickStreamClient."""
@staticmethod
def getMyIP():
return socket.gethostbyname(socket.getfqdn())
@staticmethod
def getMyDomainName():
return socket.getfqdn()
@staticmethod
def get_int(socket, int_length = 2):
"""Get a tuple of ints from THE OTHER SIDE!"""
size = b""
message = b""
msg_len = int(0)
bytes_recd = int(0)
ret = []
while bytes_recd < int_length:
size += socket.recv(int_length - bytes_recd)
if size == b"":
raise RuntimeError("socket connection broken")
bytes_recd = len(size)
msg_len = int.from_bytes(size, byteorder = "big")
bytes_recd = int(0)
while bytes_recd < msg_len:
message += socket.recv(min(msg_len - bytes_recd, 1024))
if bytes_recd == len(message): # if the message wasn't added to
raise RuntimeError("socket connection broken")
bytes_recd = len(message)
socket.send(bytes_recd.to_bytes(int_length, byteorder = "big"))
for i in range(0, int(msg_len), int_length):
ret.append(int.from_bytes(message[i:i+int_length], byteorder = "big"))
return tuple(ret)
@staticmethod
def get_str(socket):
"""get a string from THE OTHER SIDE!"""
size = b""
message = b""
msg_len = int(0)
bytes_recd = int(0)
#ret = []
while bytes_recd < 2:
size += socket.recv(2 - bytes_recd)
if size == b"":
raise RuntimeError("socket connection broken")
bytes_recd = len(size)
msg_len = int.from_bytes(size, byteorder = "big")
bytes_recd = int(0)
while bytes_recd < msg_len:
message += socket.recv(min(msg_len - bytes_recd, 1024))
if bytes_recd == len(message):
raise RuntimeError("socket connection broken")
bytes_recd = len(message)
socket.send(bytes_recd.to_bytes(2, byteorder = "big"))
ret = str(message, "utf-8")
return ret
@staticmethod
def send_int(socket, stuff, int_length = 2): #tuple stuff
"""Send a tuple of ints to THE OTHER SIDE!"""
message = b""
for thing in stuff:
message += int(thing).to_bytes(int_length, byteorder = "big")
msg_len = len(message)
message = msg_len.to_bytes(int_length, byteorder = "big") + message
total_sent = 0
while total_sent < msg_len + int_length:
total_sent += socket.send(message[total_sent:])
confirm = socket.recv(int_length)
if int.from_bytes(confirm, byteorder = "big") == msg_len:
return
else:
raise RuntimeError("incomplete packet sent")
@staticmethod
def send_str(socket, stuff):
"""Send a string to THE OTHER SIDE!"""
msg_len = len(stuff)
message = msg_len.to_bytes(2, byteorder = "big") + bytes(stuff, "utf-8")
total_sent = 0
while total_sent < msg_len + 2:
total_sent += socket.send(message[total_sent:])
confirm = socket.recv(2)
if int.from_bytes(confirm, byteorder = "big") == msg_len:
return
else:
raise RuntimeError("incomplete packet sent")
class QuickStreamServer(PacketUtility):
"""Get a server set up easily! Note: This kind of server is NOT always ideal."""
def __init__(self, port, expectedClients = 1, ipAddress = ''):
"""Creates a quick server using the specified port and number of expected clients."""
self.clients = [] # Start with an empty list of clients
serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if len(ipAddress) >= 7:
address = (ipAddress, port)
else
address = (socket.gethostname(), port)
serverSocket.bind(address)
serverSocket.listen(expectedClients)
for i in range(expectedClients):
self.clients.append(serverSocket.accept())
serverSocket.close()
def __del__(self):
for i in range(len(self.clients)):
self.clients[i][0].close()
def getByte(self):
"""Get a tuple of byte-size ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 1)
return tuple(ret)
def getShort(self):
"""Get a tuple of short ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 2)
return tuple(ret)
def getInt(self):
"""Get a tuple of ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 4)
return tuple(ret)
def getLong(self):
"""Get a tuple of long ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 8)
return tuple(ret)
def getString(self):
"""Get a string from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_str(self.clients[i][0]))
return tuple(ret)
def sendByte(self, message):
"""Send a tuple of byte-size ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 1)
def sendShort(self, message):
"""Send a tuple of short ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 2)
def sendByte(self, message):
"""Send a tuple of ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 4)
def sendShort(self, message):
"""Send a tuple of long ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 8)
def sendString(self, message):
"""Send a string to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_str(self.clients[i][0], message)
class QuickStreamClient(PacketUtility):
"""Get a client set up easily! Note: This kind of client is NOT always ideal."""
def __init__(self, ipAddress, port):
"""Creates a quick client using the specified IP address and port."""
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.connect((ipAddress, port))
def __del__(self):
server.close()
def getByte(self):
"""Get a tuple of byte-size ints from the server."""
return QuickStreamClient.get_int(self.server, 1)
def getShort(self):
"""Get a tuple of short ints from the server."""
return QuickStreamClient.get_int(self.server, 2)
def getInt(self):
"""Get a tuple of ints from the server."""
return QuickStreamClient.get_int(self.server, 4)
def getLong(self):
"""Get a tuple of long ints from the server."""
return QuickStreamClient.get_int(self.server, 8)
def getString(self):
"""Get a string from the server."""
return QuickStreamClient.get_str(self.server)
def sendByte(self, message):
"""Send a tuple of byte-size ints to the server."""
QuickStreamClient.send_int(self.server, message, 1)
def sendShort(self, message):
"""Send a tuple of short ints to the server."""
QuickStreamClient.send_int(self.server, message, 2)
def sendInt(self, message):
"""Send a tuple of ints to the server."""
QuickStreamClient.send_int(self.server, message, 4)
def sendLong(self, message):
"""Send a tuple of long ints to the server."""
QuickStreamClient.send_int(self.server, message, 8)
def sendString(self, message):
"""Send a string to the server."""
QuickStreamClient.sent_str(self.server, message)
# Legacy support:
get_int = PacketUtility.get_int
get_str = PacketUtility.get_str
send_int = PacketUtility.send_int
send_str = PacketUtility.send_str
if __name__ == "__main__":
print("""packets.py
Contents:
Class PacketUtility: The base class of QuickStreamServer and QuickStreamClient.
Methods:
getMyIP()
get_int(socket, int_length = 2)
get_str(socket)
send_int(socket, stuff, int_length = 2)
send_str(socket, stuff)
Class QuickStreamServer: Get a server set up easily! Note: This kind of server is NOT always ideal.
Methods:
QuickStreamServer(port, expectedClients = 1, ipAddress = '')
getByte()
getShort()
getInt()
getLong()
getString()
sendByte(message)
sendShort(message)
sendInt(message)
sendLong(message)
sendString(message)
Fields:
clients
Class QuickStreamClient: Get a client set up easily! Note: This kind of client is NOT always ideal.
Methods:
QuickStreamClient(ipAddress, port)
getByte()
getShort()
getInt()
getLong()
getString()
sendByte(message)
sendShort(message)
sendInt(message)
sendLong(message)
sendString(message)
Fields:
server
Legacy:
get_int(socket, int_length = 2)
get_str(socket)
send_int(socket, stuff, int_length = 2)
send_str(socket, stuff)
This module is meant to be imported along with 'socket'.""")

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import socket
class PacketUtility:
"""The base class of QuickStreamServer and QuickStreamClient."""
@staticmethod
def getMyIP():
return socket.gethostbyname(socket.getfqdn())
@staticmethod
def get_int(socket, int_length = 2):
"""Get a tuple of ints from THE OTHER SIDE!"""
size = b""
message = b""
msg_len = int(0)
bytes_recd = int(0)
ret = []
while bytes_recd < int_length:
size += socket.recv(int_length - bytes_recd)
if size == b"":
raise RuntimeError("socket connection broken")
bytes_recd = len(size)
msg_len = int.from_bytes(size, byteorder = "big")
bytes_recd = int(0)
while bytes_recd < msg_len:
message += socket.recv(min(msg_len - bytes_recd, 1024))
if bytes_recd == len(message): # if the message wasn't added to
raise RuntimeError("socket connection broken")
bytes_recd = len(message)
socket.send(bytes_recd.to_bytes(int_length, byteorder = "big"))
for i in range(0, int(msg_len), int_length):
ret.append(int.from_bytes(message[i:i+int_length], byteorder = "big"))
return tuple(ret)
@staticmethod
def get_str(socket):
"""get a string from THE OTHER SIDE!"""
size = b""
message = b""
msg_len = int(0)
bytes_recd = int(0)
#ret = []
while bytes_recd < 2:
size += socket.recv(2 - bytes_recd)
if size == b"":
raise RuntimeError("socket connection broken")
bytes_recd = len(size)
msg_len = int.from_bytes(size, byteorder = "big")
bytes_recd = int(0)
while bytes_recd < msg_len:
message += socket.recv(min(msg_len - bytes_recd, 1024))
if bytes_recd == len(message):
raise RuntimeError("socket connection broken")
bytes_recd = len(message)
socket.send(bytes_recd.to_bytes(2, byteorder = "big"))
ret = str(message, "utf-8")
return ret
@staticmethod
def send_int(socket, stuff, int_length = 2): #tuple stuff
"""Send a tuple of ints to THE OTHER SIDE!"""
message = b""
for thing in stuff:
message += int(thing).to_bytes(int_length, byteorder = "big")
msg_len = len(message)
message = msg_len.to_bytes(int_length, byteorder = "big") + message
total_sent = 0
while total_sent < msg_len + int_length:
total_sent += socket.send(message[total_sent:])
confirm = socket.recv(int_length)
if int.from_bytes(confirm, byteorder = "big") == msg_len:
return
else:
raise RuntimeError("incomplete packet sent")
@staticmethod
def send_str(socket, stuff):
"""Send a string to THE OTHER SIDE!"""
msg_len = len(stuff)
message = msg_len.to_bytes(2, byteorder = "big") + bytes(stuff, "utf-8")
total_sent = 0
while total_sent < msg_len + 2:
total_sent += socket.send(message[total_sent:])
confirm = socket.recv(2)
if int.from_bytes(confirm, byteorder = "big") == msg_len:
return
else:
raise RuntimeError("incomplete packet sent")
class QuickStreamServer(PacketUtility):
"""Get a server set up easily! Note: This kind of server is NOT always ideal."""
def __init__(self, port, expectedClients = 1, ipAddress = ''):
"""Creates a quick server using the specified port and number of expected clients."""
self.clients = [] # Start with an empty list of clients
serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if len(ipAddress) >= 7:
address = (ipAddress, port)
else
address = (socket.gethostname(), port)
serverSocket.bind(address)
serverSocket.listen(expectedClients)
for i in range(expectedClients):
self.clients.append(serverSocket.accept())
serverSocket.close()
def __del__(self):
for i in range(len(self.clients)):
self.clients[i][0].close()
def getByte(self):
"""Get a tuple of byte-size ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 1)
return tuple(ret)
def getShort(self):
"""Get a tuple of short ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 2)
return tuple(ret)
def getInt(self):
"""Get a tuple of ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 4)
return tuple(ret)
def getLong(self):
"""Get a tuple of long ints from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_int(self.clients[i][0], 8)
return tuple(ret)
def getString(self):
"""Get a string from each client."""
ret = []
for i in range(len(self.clients)):
ret.append(QuickStreamServer.get_str(self.clients[i][0]))
return tuple(ret)
def sendByte(self, message):
"""Send a tuple of byte-size ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 1)
def sendShort(self, message):
"""Send a tuple of short ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 2)
def sendByte(self, message):
"""Send a tuple of ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 4)
def sendShort(self, message):
"""Send a tuple of long ints to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_int(self.clients[i][0], message, 8)
def sendString(self, message):
"""Send a string to each client."""
for i in range(len(self.clients)):
QuickStreamServer.send_str(self.clients[i][0], message)
class QuickStreamClient(PacketUtility):
"""Get a client set up easily! Note: This kind of client is NOT always ideal."""
def __init__(self, ipAddress, port):
"""Creates a quick client using the specified IP address and port."""
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.connect((ipAddress, port))
def __del__(self):
server.close()
def getByte(self):
"""Get a tuple of byte-size ints from the server."""
return QuickStreamClient.get_int(self.server, 1)
def getShort(self):
"""Get a tuple of short ints from the server."""
return QuickStreamClient.get_int(self.server, 2)
def getInt(self):
"""Get a tuple of ints from the server."""
return QuickStreamClient.get_int(self.server, 4)
def getLong(self):
"""Get a tuple of long ints from the server."""
return QuickStreamClient.get_int(self.server, 8)
def getString(self):
"""Get a string from the server."""
return QuickStreamClient.get_str(self.server)
def sendByte(self, message):
"""Send a tuple of byte-size ints to the server."""
QuickStreamClient.send_int(self.server, message, 1)
def sendShort(self, message):
"""Send a tuple of short ints to the server."""
QuickStreamClient.send_int(self.server, message, 2)
def sendInt(self, message):
"""Send a tuple of ints to the server."""
QuickStreamClient.send_int(self.server, message, 4)
def sendLong(self, message):
"""Send a tuple of long ints to the server."""
QuickStreamClient.send_int(self.server, message, 8)
def sendString(self, message):
"""Send a string to the server."""
QuickStreamClient.sent_str(self.server, message)
# Legacy support:
get_int = PacketUtility.get_int
get_str = PacketUtility.get_str
send_int = PacketUtility.send_int
send_str = PacketUtility.send_str
if __name__ == "__main__":
print("""packets.py
Contents:
Class PacketUtility: The base class of QuickStreamServer and QuickStreamClient.
Methods:
getMyIP()
get_int(socket, int_length = 2)
get_str(socket)
send_int(socket, stuff, int_length = 2)
send_str(socket, stuff)
Class QuickStreamServer: Get a server set up easily! Note: This kind of server is NOT always ideal.
Methods:
QuickStreamServer(port, expectedClients = 1, ipAddress = '')
getByte()
getShort()
getInt()
getLong()
getString()
sendByte(message)
sendShort(message)
sendInt(message)
sendLong(message)
sendString(message)
Fields:
clients
Class QuickStreamClient: Get a client set up easily! Note: This kind of client is NOT always ideal.
Methods:
QuickStreamClient(ipAddress, port)
getByte()
getShort()
getInt()
getLong()
getString()
sendByte(message)
sendShort(message)
sendInt(message)
sendLong(message)
sendString(message)
Fields:
server
Legacy:
get_int(socket, int_length = 2)
get_str(socket)
send_int(socket, stuff, int_length = 2)
send_str(socket, stuff)
This module is meant to be imported along with 'socket'.""")

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#! /usr/bun/python3
"""spell.py"""
import random
def random_chance(chance):
maximum = 1 / chance
draw = random.randint(1, maximum)
return (draw == 1)
class Spelling_Player:
"""A base player that can be used as an abstract class for other players."""
LEVEL = 16
def __init__(self):
self.hp = 100
self.status = 0
self.name = ""
self.max_letters = Spelling_Player.LEVEL
self.casted = {}
class Letter:
"""A single letter of a spell."""
VALUES = {"a" : 16, "e" : 8, "i" : 12, "o" : 6, "u" : 4}
STATUSES = {"h" : 1, "j" : 2, "l" : 4, "m" : 8, "n" : 16, "q" : 32, "r" : 64, "w" : 128}
def __init__(self, character = ""):
self.character = character
if(self.character in Letter.VALUES.keys()):
self.value = Letter.VALUES[self.character]
else:
self.value = 0
if(self.character in Letter.STATUSES.keys()):
self.status = Letter.STATUSES[self.character]
else:
self.status = 0
def __str__(self):
return str(self.character)
class Spell:
"""A spell."""
#constants:
VOWELS = "aeiouy"
UNPAIREDS = "hjlmnqrw"
XBUFFS = "bd"
IBUFFS = "gvz"
XNERFS = "fks"
INERFS = "pt"
SPECIALS = "cx"
def __init__(self, word = ""):
valid = False
for i in Spell.VOWELS:
if(i in word):
valid = True
break
if(not valid): raise ValueError("No vowels are present.")
self.word = []
for i in word:
if(i == "y"):
i = random.choice("aeiou") #if the next letter is "y", change it to any other vowel
elif(self.is_special(i)):
i = random.choice(Spell.UNPAIREDS + Spell.XBUFFS + Spell.IBUFFS + Spell.XNERFS + Spell.INERFS) #unpaireds, buffs, & nerfs
else: pass
self.word.append(Letter(i))
if(len(self.word) >= 16): break
self.values = {"a" : 0, "e" : 0, "i" : 0, "o" : 0, "u" : 0}
self.xnerfs = {"a" : 1, "e" : 1, "i" : 1, "o" : 1, "u" : 1}
self.inerfs = {"a" : 0, "e" : 0, "i" : 0, "o" : 0, "u" : 0}
self.stats = 0
self.last_vowel = None
self.vowel_coef = 1
self.total_damage = 0
self.absorb = 0
def is_vowel(self, char):
return (char in Spell.VOWELS)
def is_unpaired(self, char):
return (char in Spell.UNPAIREDS)
def is_xbuff(self, char):
return (char in Spell.XBUFFS)
def is_ibuff(self, char):
return (char in Spell.IBUFFS)
def is_xnerf(self, char):
return (char in Spell.XNERFS)
def is_inerf(self, char):
return (char in Spell.INERFS)
def is_special(self, char):
return (char in Spell.SPECIALS)
def parse(self):
"""Initial parser"""
next_syl = []
for next_letter in self.word:
if(self.is_vowel(next_letter.character)):
if(self.last_vowel):
self.syl(next_syl)
next_syl = []
self.last_vowel = next_letter.character
next_syl.append(next_letter)
self.syl(next_syl) #remember not to let the last syllable drop off the Earth!
def syl(self, syllable):
"""Process a single syllable.
In this game, a syllable contains exactly one vowel,
all consonants adjacent to && after it (until the next vowel),
and, if it's the first one, all consonants in front as well."""
vowel = None
xvalue = 1
ivalue = 0
xnerf = 1
inerf = 0
status = 0
for next_letter in syllable:
if(self.is_vowel(next_letter.character)): #vowels
vowel = next_letter.character
xvalue *= max(int((next_letter.value / self.vowel_coef) + 0.5), 1)
ivalue *= next_letter.value
inerf *= int(next_letter.value / 2)
self.vowel_coef *= 2
elif(self.is_unpaired(next_letter.character)): #unpairedes
if(random_chance(1 / 8)):
status = status | next_letter.status
elif(self.is_xbuff(next_letter.character)): #xbuffs
xvalue *= 2
elif(self.is_ibuff(next_letter.character)): #ibuffs
if(vowel): ivalue += Letter.VALUES[vowel]
else: ivalue += 1
elif(self.is_xnerf(next_letter.character)): #xnerfs
xnerf *= 2
elif(self.is_inerf(next_letter.character)): #inerfs
if(vowel): inerf += int(Letter.VALUES[vowel] / 2)
else: inerf += 1
else: continue
self.values[vowel] += (xvalue + ivalue)
self.xnerfs[vowel] *= xnerf
self.inerfs[vowel] += inerf
self.stats = self.stats | status
def parse_nerfs(self, opponent): #opponent is the other guy's spell
for k in opponent.xnerfs.keys():
if(self.values[k] > 0):
self.values[k] = int(max((self.values[k] - opponent.inerfs[k]), 1)) #incremental nerfs are applied
self.values[k] = int(max((self.values[k] / opponent.xnerfs[k]) + 0.5, 1)) #multiplicative nerfs are applied (is "multiplicative" a word?)
def parse_atk(self):
self.total_damage = self.values["a"]
def parse_ret_def(self, opponent):
opponent.absorb = min(self.total_damage, opponent.values["u"])
self.total_damage = max(self.total_damage - opponent.values["u"], 0)
def parse_def(self, opponent):
#print(self.total_damage)
total = min(self.total_damage, opponent.values["i"])
self.total_damage -= total #total damage is decremented by the opponent's defense
opponent.values["i"] -= total
#print(self.total_damage)
def parse_defatk_def(self, opponent):
defense = min(opponent.values["e"], self.total_damage) #do defatk defense first
opponent.values["e"] -= defense
self.total_damage -= defense
def parse_defatk_atk(self, opponent):
self.total_damage += self.values["e"]
total = min(self.total_damage, opponent.values["i"])
self.total_damage -= total
opponent.values["i"] -= total
def parse_ret_atk(self, opponent):
self.total_damage += self.absorb
self.total_damage -= opponent.values["i"]
if(self.total_damage < 0): self.total_damage = 0
def affect(self, opponent, caster): #opponent is the other guy's spell, caster is the player who cast the spell
caster.hp -= opponent.total_damage
if(caster.hp <= 0):
caster.hp = 0
return
caster.hp += self.values["o"]
if(caster.hp > 100): caster.hp = 100
caster.status = opponent.stats
def compare_spells(spell1, spell2):
spell1.parse()
spell2.parse()
spell1.parse_nerfs(spell2)
spell2.parse_nerfs(spell1)
spell1.parse_atk()
spell2.parse_atk()
spell1.parse_ret_def(spell2)
spell2.parse_ret_def(spell1)
spell1.parse_def(spell2)
spell2.parse_def(spell1)
spell1.parse_defatk_def(spell2)
spell2.parse_defatk_def(spell1)
spell1.parse_defatk_atk(spell2)
spell2.parse_defatk_atk(spell1)
spell1.parse_ret_atk(spell2)
spell2.parse_ret_atk(spell1)
return spell1, spell2
if(__name__ == "__main__"):
print("""spell.py
Contents:
random_chance(chance)
class Spelling_Player
class Letter
class Spell
compare_spells(spell1, spell2)""")

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#! /usr/bin/python3
"""This is just a POC test of the spelling game.
Thus, the name is temporary.
v0.1:0067"""
import random
import spell
import status
class Player(spell.Spelling_Player):
"""A player."""
def cast_spell(self):
prompt = "Cast a spell! (up to " + str(self.max_letters) + " letters) "
casted_spell = str(input(prompt)).lower()
if(len(casted_spell) > self.max_letters):
casted_spell = casted_spell[:self.max_letters]
while(not self.is_valid(casted_spell)):
prompt = "Cast a different spell -\nYou can't cast that one more than " + str(max(16 / len(casted_spell), 1))
if(max(16 / len(casted_spell), 1) == 1): prompt += " time! "
else: prompt += " times! "
casted_spell = str(input(prompt)).lower()
if(len(casted_spell) > self.max_letters):
casted_spell = casted_spell[:self.max_letters]
return spell.Spell(casted_spell), casted_spell
def is_valid(self, spell):
if(spell in self.casted):
if(self.casted[spell] < max(16 / len(spell), 1)):
self.record(spell)
return True
else:
return False
else:
is_vowel = False
for i in "aeiouy":
if(i in spell):
is_vowel = True
break
if(not is_vowel): return False
else:
self.record(spell)
return True
def record(self, spell):
if(spell in self.casted):
self.casted[spell] += 1
else:
self.casted[spell] = 1
def main():
player1 = Player()
player2 = Player()
while(min(player1.hp, player2.hp) > 0):
print("Player 1: " + str(player1.hp) + " hp", end = " ")
if(player1.status): print("status " + str(player1.status))
else: print()
spell1, word1 = player1.cast_spell()
print("Player 2: " + str(player2.hp) + " hp", end = " ")
if(player2.status): print("status " + str(player2.status))
else: print()
spell2, word2 = player2.cast_spell()
spell.compare_spells(spell1, spell2)
spell1.affect(spell2, player1)
spell2.affect(spell1, player2)
status.apply(player1)
status.apply(player2)
print("\nPlayer 1 took " + str(spell2.total_damage) + " damage, and healed " + str(spell1.values["o"]) + " hp!")
print("Player 1 now has " + str(player1.hp) + " hp!\n")
print("Player 2 took " + str(spell1.total_damage) + " damage, and healed " + str(spell2.values["o"]) + " hp!")
print("Player 2 now has " + str(player2.hp) + " hp!\n")
if(player1.hp > 0): print("Player 1 wins!")
elif(player2.hp > 0): print("Player 2 wins!")
else: print("Draw!")
main()
input("Press any key to exit.")

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#! /usr/bin/python3
"""This is just a POC test of the spelling game.
Thus, the name is temporary.
v0.1:0085"""
import random
import socket
import packets
import spell
import status
class Player(spell.Spelling_Player):
"""A player."""
def cast_spell(self):
prompt = "Cast a spell! (up to " + str(self.max_letters) + " letters) "
casted_spell = str(input(prompt)).lower()
if(len(casted_spell) > self.max_letters):
casted_spell = casted_spell[:self.max_letters]
while(not self.is_valid(casted_spell)):
prompt = "Cast a different spell -\nYou can't cast that one more than " + str(max(16 / len(casted_spell), 1))
if(max(16 / len(casted_spell), 1) == 1): prompt += " time! "
else: prompt += " times! "
casted_spell = str(input(prompt)).lower()
if(len(casted_spell) > self.max_letters):
casted_spell = casted_spell[:self.max_letters]
return spell.Spell(casted_spell), casted_spell
def is_valid(self, spell):
if(spell in self.casted):
if(self.casted[spell] < max(16 / len(spell), 1)):
#always 16, not self.max_letters
self.record(spell)
return True
else:
return False
else:
is_vowel = False
for i in "aeiouy":
if(i in spell):
is_vowel = True
break
if(not is_vowel): return False
else:
self.record(spell)
return True
def record(self, spell):
if(spell in self.casted):
self.casted[spell] += 1
else:
self.casted[spell] = 1
def server():
player1 = Player()
player2 = Player()
print("Tell your friend to connect to " + socket.gethostbyname(socket.gethostname()))
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.bind((socket.gethostname(), 1028))
server_socket.listen(1)
(client_socket, address) = server_socket.accept()
server_socket.close()
player1.name = input("What's your name? ")
print("Waiting for the other player...")
player2.name = packets.get_str(client_socket)
packets.send_str(client_socket, player1.name)
while(min(player1.hp, player2.hp) > 0):
print(player1.name + ": " + str(player1.hp) + " hp", end = " ")
if(player1.status): print("status " + str(player1.status))
else: print()
spell1, word1 = player1.cast_spell()
print("Waiting for " + player2.name + "'s move...")
word2 = packets.get_str(client_socket)
spell2 = spell.Spell(word2)
spell.compare_spells(spell1, spell2)
spell1.affect(spell2, player1)
spell2.affect(spell1, player2)
status.apply(player1)
packets.send_int(client_socket, (spell2.total_damage, spell1.values["o"],
spell1.total_damage, spell2.values["o"],
player1.hp, player2.hp, player2.status))
packets.send_str(client_socket, word1)
print("\n" + player2.name + " casted \"" + word2 + "\"!\n")
print(player1.name + " took " + str(spell2.total_damage) + " damage, and healed " + str(spell1.values["o"]) + " hp!")
print(player1.name + " now has " + str(player1.hp) + " hp!\n")
print(player2.name + " took " + str(spell1.total_damage) + " damage, and healed " + str(spell2.values["o"]) + " hp!")
print(player2.name + " now has " + str(player2.hp) + " hp!\n")
if(player1.hp > 0): print(player1.name + " wins!")
elif(player2.hp > 0): print(player2.name + " wins!")
else: print("Draw!")
client_socket.close()
def client():
player1 = Player()
player2 = Player()
ip_addr = input("IP or hostname of your host: ")
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect((ip_addr, 1028))
player2.name = input("What's your name? ")
print("Waiting for the other player...")
packets.send_str(client_socket, player2.name)
player1.name = packets.get_str(client_socket)
while(min(player1.hp, player2.hp) > 0):
print(player2.name + ": " + str(player2.hp) + " hp", end = " ")
if(player2.status): print("status " + str(player2.status))
else: print()
spell2, word2 = player2.cast_spell() #spell 2 ends up getting thrown out
print("Waiting for " + player1.name + "'s move...")
packets.send_str(client_socket, word2)
packet = packets.get_int(client_socket)
player1.hp = packet[4]
player2.hp = packet[5]
player2.status = packet[6]
status.apply(player2)
word1 = packets.get_str(client_socket)
print("\n" + player1.name + " casted \"" + word1 + "\"!\n")
print(player1.name + " took " + str(packet[0]) + " damage, and healed " + str(packet[1]) + " hp!")
print(player1.name + " now has " + str(packet[4]) + " hp!\n")
print(player2.name + " took " + str(packet[2]) + " damage, and healed " + str(packet[3]) + " hp!")
print(player2.name + " now has " + str(packet[5]) + " hp!\n")
if(player1.hp > 0): print(player1.name + " wins!")
elif(player2.hp > 0): print(player2.name + " wins!")
else: print("Draw!")
client_socket.close()
def main():
while(True):
print("1. Host")
print("2. Join")
print("3. Exit")
choice = input("What'll it be? ")
if(choice == "1"): server()
elif(choice == "2"): client()
elif(choice == "3"): break
else: print("Input one of the numbers corresponding to the option.")
main()
input("Press any key to exit.")

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#! usr/bin/python3
"status.py"
import spell
def apply(player = spell.Spelling_Player()):
if(player.max_letters != spell.Spelling_Player.LEVEL):
player.max_letters = spell.Spelling_Player.LEVEL
if(player.status & spell.Letter.STATUSES["q"]):
player.max_letters //= 2