spelling-game-python/spelling_mp.py

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Python
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2016-11-25 11:01:11 -05:00
#! /usr/bin/python3
"""This is just a POC test of the spelling game.
Thus, the name is temporary.
v0.1:0085"""
import random
import socket
import packets
import spell
import status
class Player(spell.Spelling_Player):
"""A player."""
def cast_spell(self):
prompt = "Cast a spell! (up to " + str(self.max_letters) + " letters) "
casted_spell = str(input(prompt)).lower()
if(len(casted_spell) > self.max_letters):
casted_spell = casted_spell[:self.max_letters]
while(not self.is_valid(casted_spell)):
prompt = "Cast a different spell -\nYou can't cast that one more than " + str(max(16 / len(casted_spell), 1))
if(max(16 / len(casted_spell), 1) == 1): prompt += " time! "
else: prompt += " times! "
casted_spell = str(input(prompt)).lower()
if(len(casted_spell) > self.max_letters):
casted_spell = casted_spell[:self.max_letters]
return spell.Spell(casted_spell), casted_spell
def is_valid(self, spell):
if(spell in self.casted):
if(self.casted[spell] < max(16 / len(spell), 1)):
#always 16, not self.max_letters
self.record(spell)
return True
else:
return False
else:
is_vowel = False
for i in "aeiouy":
if(i in spell):
is_vowel = True
break
if(not is_vowel): return False
else:
self.record(spell)
return True
def record(self, spell):
if(spell in self.casted):
self.casted[spell] += 1
else:
self.casted[spell] = 1
def server():
player1 = Player()
player2 = Player()
print("Tell your friend to connect to " + socket.gethostbyname(socket.gethostname()))
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.bind((socket.gethostname(), 1028))
server_socket.listen(1)
(client_socket, address) = server_socket.accept()
server_socket.close()
player1.name = input("What's your name? ")
print("Waiting for the other player...")
player2.name = packets.get_str(client_socket)
packets.send_str(client_socket, player1.name)
while(min(player1.hp, player2.hp) > 0):
print(player1.name + ": " + str(player1.hp) + " hp", end = " ")
if(player1.status): print("status " + str(player1.status))
else: print()
spell1, word1 = player1.cast_spell()
print("Waiting for " + player2.name + "'s move...")
word2 = packets.get_str(client_socket)
spell2 = spell.Spell(word2)
spell.compare_spells(spell1, spell2)
spell1.affect(spell2, player1)
spell2.affect(spell1, player2)
status.apply(player1)
packets.send_int(client_socket, (spell2.total_damage, spell1.values["o"],
spell1.total_damage, spell2.values["o"],
player1.hp, player2.hp, player2.status))
packets.send_str(client_socket, word1)
print("\n" + player2.name + " casted \"" + word2 + "\"!\n")
print(player1.name + " took " + str(spell2.total_damage) + " damage, and healed " + str(spell1.values["o"]) + " hp!")
print(player1.name + " now has " + str(player1.hp) + " hp!\n")
print(player2.name + " took " + str(spell1.total_damage) + " damage, and healed " + str(spell2.values["o"]) + " hp!")
print(player2.name + " now has " + str(player2.hp) + " hp!\n")
if(player1.hp > 0): print(player1.name + " wins!")
elif(player2.hp > 0): print(player2.name + " wins!")
else: print("Draw!")
client_socket.close()
def client():
player1 = Player()
player2 = Player()
ip_addr = input("IP or hostname of your host: ")
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect((ip_addr, 1028))
player2.name = input("What's your name? ")
print("Waiting for the other player...")
packets.send_str(client_socket, player2.name)
player1.name = packets.get_str(client_socket)
while(min(player1.hp, player2.hp) > 0):
print(player2.name + ": " + str(player2.hp) + " hp", end = " ")
if(player2.status): print("status " + str(player2.status))
else: print()
spell2, word2 = player2.cast_spell() #spell 2 ends up getting thrown out
print("Waiting for " + player1.name + "'s move...")
packets.send_str(client_socket, word2)
packet = packets.get_int(client_socket)
player1.hp = packet[4]
player2.hp = packet[5]
player2.status = packet[6]
status.apply(player2)
word1 = packets.get_str(client_socket)
print("\n" + player1.name + " casted \"" + word1 + "\"!\n")
print(player1.name + " took " + str(packet[0]) + " damage, and healed " + str(packet[1]) + " hp!")
print(player1.name + " now has " + str(packet[4]) + " hp!\n")
print(player2.name + " took " + str(packet[2]) + " damage, and healed " + str(packet[3]) + " hp!")
print(player2.name + " now has " + str(packet[5]) + " hp!\n")
if(player1.hp > 0): print(player1.name + " wins!")
elif(player2.hp > 0): print(player2.name + " wins!")
else: print("Draw!")
client_socket.close()
def main():
while(True):
print("1. Host")
print("2. Join")
print("3. Exit")
choice = input("What'll it be? ")
if(choice == "1"): server()
elif(choice == "2"): client()
elif(choice == "3"): break
else: print("Input one of the numbers corresponding to the option.")
main()
input("Press any key to exit.")