Preliminary multiplayer capability (origin stuff disabled for now)

This commit is contained in:
Patrick Marsee 2025-09-24 18:08:12 -04:00
parent 73baafbd6c
commit f0c4263675
18 changed files with 704 additions and 99 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
/android/ /android/
build/

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@ -0,0 +1,106 @@
[gd_scene load_steps=14 format=3 uid="uid://dcnk85lpgfq3t"]
[ext_resource type="Script" uid="uid://bddnsq0h2tpf" path="res://scripts/aircraft/nodes/fixed_wing_aircraft.gd" id="1_grgqm"]
[ext_resource type="Resource" uid="uid://dpk3bgq54ajul" path="res://demo/airfoils/symmetric.tres" id="2_og0eu"]
[ext_resource type="Resource" uid="uid://p2i7a806s6gs" path="res://demo/propulsion/electric_motor.tres" id="3_v3vjn"]
[ext_resource type="Script" uid="uid://qjdma7j2qrns" path="res://scripts/aircraft/resources/fixed_wing_aircraft_performance.gd" id="4_8tl6d"]
[ext_resource type="Script" uid="uid://pc3j1c6e1ra7" path="res://scripts/aircraft/nodes/flight_sim_controller.gd" id="5_g0q8o"]
[ext_resource type="Script" uid="uid://ddh4omp23xc58" path="res://scripts/origin/region_transform.gd" id="6_f0486"]
[sub_resource type="Curve" id="Curve_s1s6j"]
_limits = [0.0, 0.5, 0.0, 20.0]
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(20, 0), -0.082397, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_onvmd"]
_limits = [0.0, 2.0, 0.0, 30.0]
_data = [Vector2(0, 2), 0.0, 0.0, 0, 0, Vector2(30, 0), -0.199316, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_oeqrt"]
_limits = [0.0, 0.202247, 0.0, 10.0]
_data = [Vector2(0, 0.202247), 0.0, 0.0, 0, 0, Vector2(10, 0), -0.0393259, 0.0, 0, 0]
point_count = 2
[sub_resource type="Resource" id="Resource_onu7k"]
script = ExtResource("4_8tl6d")
horizontal_surface = ExtResource("2_og0eu")
horizontal_area = 21.8
horizontal_aspect_ratio = 5.83
vertical_surface = ExtResource("2_og0eu")
vertical_area = 5.0
vertical_aspect_ratio = 5.0
propultion = ExtResource("3_v3vjn")
base_thrust = 100000.0
empty_mass = 3463.0
roll_axis = Vector3(0, 0.1, -1)
pitch_power = SubResource("Curve_s1s6j")
yaw_power = SubResource("Curve_oeqrt")
roll_power = SubResource("Curve_onvmd")
metadata/_custom_type_script = "uid://qjdma7j2qrns"
[sub_resource type="SphereShape3D" id="SphereShape3D_u10mr"]
radius = 8.0
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_2wqbq"]
properties/0/path = NodePath("FlightSimController:pitch")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath("FlightSimController:yaw")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath("FlightSimController:roll")
properties/2/spawn = true
properties/2/replication_mode = 2
properties/3/path = NodePath("FlightSimController:throttle")
properties/3/spawn = true
properties/3/replication_mode = 2
properties/4/path = NodePath("FlightSimController:brake")
properties/4/spawn = true
properties/4/replication_mode = 2
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_grgqm"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath(".:initial_speed")
properties/2/spawn = true
properties/2/replication_mode = 0
properties/3/path = NodePath(".:multiplayer_authority")
properties/3/spawn = true
properties/3/replication_mode = 2
properties/4/path = NodePath(".:velocity")
properties/4/spawn = true
properties/4/replication_mode = 1
[node name="FixedWingAircraft" type="CharacterBody3D" node_paths=PackedStringArray("controller")]
script = ExtResource("1_grgqm")
performance = SubResource("Resource_onu7k")
controller = NodePath("FlightSimController")
initial_speed = 100.0
metadata/_custom_type_script = "uid://bddnsq0h2tpf"
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_u10mr")
[node name="FlightSimController" type="Node" parent="."]
script = ExtResource("5_g0q8o")
pitch_speed = 4.0
yaw_speed = 4.0
roll_speed = 3.0
throttle = 0.5
metadata/_custom_type_script = "uid://pc3j1c6e1ra7"
[node name="RegionTransform" type="Node" parent="." node_paths=PackedStringArray("target")]
script = ExtResource("6_f0486")
target = NodePath("..")
metadata/_custom_type_script = "uid://ddh4omp23xc58"
[node name="InputSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_2wqbq")
[node name="ServerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_grgqm")

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@ -1,4 +1,73 @@
extends Node3D extends Node3D
# Script stolen/modified from https://godotengine.org/article/multiplayer-in-godot-4-0-scene-replication
func _ready() -> void: func _ready() -> void:
RegionOrigin.anchor = $FixedWingAircraft/RegionTransform # We only need to spawn players on the server.
if not multiplayer.is_server():
return
multiplayer.peer_connected.connect(add_player)
multiplayer.peer_disconnected.connect(del_player)
# Spawn already connected players.
for id in multiplayer.get_peers():
add_player(id)
#set_up_remote_character(node: Node)
# Spawn the local player unless this is a dedicated server export.
if not OS.has_feature("dedicated_server"):
add_player(1)
#set_up_local_character(1)
func _exit_tree() -> void:
if not multiplayer.is_server():
return
multiplayer.peer_connected.disconnect(add_player)
multiplayer.peer_disconnected.disconnect(del_player)
func add_player(id: int) -> void:
var character := preload("res://demo/aircraft/fixed_wing_aircraft.tscn").instantiate() as FixedWingAircraft
# Set player id.
character.multiplayer_authority = id
#character.set_multiplayer_authority(id)
# Randomize character position.
#var pos := Vector2.from_angle(randf() * 2 * PI)
character.position = Vector3(randf() * 10.0 - 5.0, 100.0, randf() * 10.0 - 5.0)
character.name = str(id)
$Players.add_child(character, true)
if id == multiplayer.get_unique_id():
set_up_local_character(id)
else:
set_up_remote_character(character)
func del_player(id: int) -> void:
if not $Players.has_node(str(id)):
return
$Players.get_node(str(id)).queue_free()
func set_up_local_character(id: int) -> void:
if not $Players.has_node(str(id)):
return
var local_player := $Players.get_node(str(id)) as FixedWingAircraft
# Tie the camera to it
var remote := RemoteTransform3D.new()
local_player.add_child(remote)
remote.remote_path = remote.get_path_to($Camera3D)
# Set up the HUD
($CanvasLayer/HUD as HUD).source = local_player
func set_up_remote_character(node: Node3D) -> void:
# Add the roc model
var roc := preload("res://demo/models/roc.dae").instantiate() as Node3D
roc.rotate(Vector3.UP, PI)
node.add_child(roc)
func _on_multiplayer_spawner_spawned(node: Node) -> void:
if node.name == str(multiplayer.get_unique_id()):
set_up_local_character(multiplayer.get_unique_id())
elif node is FixedWingAircraft:
set_up_remote_character(node as Node3D)

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@ -1,14 +1,8 @@
[gd_scene load_steps=20 format=3 uid="uid://d20jwlre5rc5m"] [gd_scene load_steps=9 format=3 uid="uid://d20jwlre5rc5m"]
[ext_resource type="Script" uid="uid://cdk7y1rat3juk" path="res://demo/demo.gd" id="1_oeqrt"] [ext_resource type="Script" uid="uid://cdk7y1rat3juk" path="res://demo/demo.gd" id="1_oeqrt"]
[ext_resource type="Texture2D" uid="uid://bruwqvb6qrsfn" path="res://demo/textures/untexture.png" id="1_ytiva"] [ext_resource type="Texture2D" uid="uid://bruwqvb6qrsfn" path="res://demo/textures/untexture.png" id="1_ytiva"]
[ext_resource type="Script" uid="uid://bddnsq0h2tpf" path="res://scripts/aircraft/nodes/fixed_wing_aircraft.gd" id="2_dar0o"]
[ext_resource type="Resource" uid="uid://dpk3bgq54ajul" path="res://demo/airfoils/symmetric.tres" id="3_u10mr"]
[ext_resource type="Script" uid="uid://qjdma7j2qrns" path="res://scripts/aircraft/resources/fixed_wing_aircraft_performance.gd" id="4_onu7k"]
[ext_resource type="Resource" uid="uid://p2i7a806s6gs" path="res://demo/propulsion/electric_motor.tres" id="4_s1s6j"]
[ext_resource type="Script" uid="uid://pc3j1c6e1ra7" path="res://scripts/aircraft/nodes/flight_sim_controller.gd" id="5_s1s6j"]
[ext_resource type="Script" uid="uid://tgj0rvn5wj8t" path="res://demo/hud.gd" id="6_onu7k"] [ext_resource type="Script" uid="uid://tgj0rvn5wj8t" path="res://demo/hud.gd" id="6_onu7k"]
[ext_resource type="Script" uid="uid://ddh4omp23xc58" path="res://scripts/origin/region_transform.gd" id="7_onvmd"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j5lb4"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j5lb4"]
albedo_texture = ExtResource("1_ytiva") albedo_texture = ExtResource("1_ytiva")
@ -16,52 +10,7 @@ uv1_scale = Vector3(100, 100, 100)
[sub_resource type="PlaneMesh" id="PlaneMesh_5hjng"] [sub_resource type="PlaneMesh" id="PlaneMesh_5hjng"]
material = SubResource("StandardMaterial3D_j5lb4") material = SubResource("StandardMaterial3D_j5lb4")
size = Vector2(1000, 1000) size = Vector2(2000, 2000)
center_offset = Vector3(500, 0, 500)
[sub_resource type="Curve" id="Curve_s1s6j"]
_limits = [0.0, 0.5, 0.0, 20.0]
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(20, 0), -0.082397, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_onvmd"]
_limits = [0.0, 2.0, 0.0, 30.0]
_data = [Vector2(0, 2), 0.0, 0.0, 0, 0, Vector2(30, 0), -0.199316, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_oeqrt"]
_limits = [0.0, 0.202247, 0.0, 10.0]
_data = [Vector2(0, 0.202247), 0.0, 0.0, 0, 0, Vector2(10, 0), -0.0393259, 0.0, 0, 0]
point_count = 2
[sub_resource type="Resource" id="Resource_onu7k"]
script = ExtResource("4_onu7k")
horizontal_surface = ExtResource("3_u10mr")
horizontal_area = 21.8
horizontal_aspect_ratio = 5.83
horizontal_sweep = 0.0
vertical_surface = ExtResource("3_u10mr")
vertical_area = 5.0
vertical_aspect_ratio = 5.0
vertical_sweep = 0.0
propultion = ExtResource("4_s1s6j")
base_thrust = 100000.0
base_drag = 0.0
empty_mass = 3463.0
yaw_axis = Vector3(0, -1, 0)
roll_axis = Vector3(0, 0.1, -1)
pitch_stability = 0.0
yaw_stability = 0.0
roll_stability = 0.0
reference_ias_mps = 100.0
braking_power = 0.0
pitch_power = SubResource("Curve_s1s6j")
yaw_power = SubResource("Curve_oeqrt")
roll_power = SubResource("Curve_onvmd")
metadata/_custom_type_script = "uid://qjdma7j2qrns"
[sub_resource type="SphereShape3D" id="SphereShape3D_u10mr"]
radius = 8.0
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_onu7k"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_onu7k"]
@ -80,34 +29,9 @@ script = ExtResource("1_oeqrt")
[node name="Ground" type="MeshInstance3D" parent="."] [node name="Ground" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_5hjng") mesh = SubResource("PlaneMesh_5hjng")
[node name="FixedWingAircraft" type="CharacterBody3D" parent="." node_paths=PackedStringArray("controller")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
script = ExtResource("2_dar0o")
performance = SubResource("Resource_onu7k")
controller = NodePath("FlightSimController")
initial_speed = 100.0
metadata/_custom_type_script = "uid://bddnsq0h2tpf"
[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedWingAircraft"]
shape = SubResource("SphereShape3D_u10mr")
[node name="FlightSimController" type="Node" parent="FixedWingAircraft"]
script = ExtResource("5_s1s6j")
pitch_speed = 4.0
yaw_speed = 4.0
roll_speed = 3.0
metadata/_custom_type_script = "uid://pc3j1c6e1ra7"
[node name="Camera3D" type="Camera3D" parent="FixedWingAircraft"]
[node name="RegionTransform" type="Node" parent="FixedWingAircraft" node_paths=PackedStringArray("target")]
script = ExtResource("7_onvmd")
target = NodePath("..")
metadata/_custom_type_script = "uid://ddh4omp23xc58"
[node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="HUD" type="Control" parent="CanvasLayer" node_paths=PackedStringArray("source")] [node name="HUD" type="Control" parent="CanvasLayer"]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -115,7 +39,6 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("6_onu7k") script = ExtResource("6_onu7k")
source = NodePath("../../FixedWingAircraft")
[node name="TAS_Label" type="Label" parent="CanvasLayer/HUD"] [node name="TAS_Label" type="Label" parent="CanvasLayer/HUD"]
layout_mode = 0 layout_mode = 0
@ -145,3 +68,13 @@ environment = SubResource("Environment_onvmd")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-4.37114e-08, -0.984808, 0.173648, 0, 0.173648, 0.984808, -1, 4.30473e-08, -7.5904e-09, 0, 0, 0) transform = Transform3D(-4.37114e-08, -0.984808, 0.173648, 0, 0.173648, 0.984808, -1, 4.30473e-08, -7.5904e-09, 0, 0, 0)
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("uid://dcnk85lpgfq3t")
spawn_path = NodePath("../Players")
[node name="Players" type="Node3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="."]
[connection signal="spawned" from="MultiplayerSpawner" to="." method="_on_multiplayer_spawner_spawned"]

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@ -9,6 +9,7 @@ extends Control
@onready var relative_velocity_label := $RelativeVelocityLabel as Label @onready var relative_velocity_label := $RelativeVelocityLabel as Label
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
if (source):
tas_label.text = "TAS: %s" % source.m_tas tas_label.text = "TAS: %s" % source.m_tas
aoa_label.text = "AOA: %s" % rad_to_deg(source.m_aoa) aoa_label.text = "AOA: %s" % rad_to_deg(source.m_aoa)
sideslip_label.text = "Sideslip: %s" % rad_to_deg(source.m_sideslip) sideslip_label.text = "Sideslip: %s" % rad_to_deg(source.m_sideslip)

117
demo/menu.gd Normal file
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@ -0,0 +1,117 @@
extends Node
const PORT := 28002
const MAX_CLIENTS := 2
@export
var multiplayer_scene: PackedScene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
PlayerData.player1_index = 1
($Main/PlayButton as Button).grab_focus.call_deferred()
func _on_play_button_pressed() -> void:
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
get_tree().change_scene_to_file("res://demo/demo.tscn")
func _on_host_button_pressed() -> void:
($Main as Control).hide()
($Host as Control).show()
var peer := ENetMultiplayerPeer.new()
multiplayer.peer_connected.connect(_on_host_joined)
multiplayer.peer_disconnected.connect(_on_host_left)
peer.create_server(PORT, MAX_CLIENTS)
multiplayer.multiplayer_peer = peer
func _on_join_button_pressed() -> void:
($Main as Control).hide()
($Join as Control).show()
func _on_exit_button_pressed() -> void:
get_tree().quit()
func _on_back_from_host_button_pressed() -> void:
($Host as Control).hide()
($Main as Control).show()
PlayerData.player2_index = 0
multiplayer.peer_connected.disconnect(_on_host_joined)
multiplayer.peer_disconnected.disconnect(_on_host_left)
_on_host_left(0)
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
func _on_back_from_join_button_pressed() -> void:
($Join as Control).hide()
($Main as Control).show()
($Join/PlayerJoinedLabel as Label).text = ""
PlayerData.player2_index = 0
multiplayer.connected_to_server.disconnect(_on_client_joined)
multiplayer.server_disconnected.disconnect(_on_client_left)
multiplayer.connection_failed.disconnect(_on_client_failed_to_connect)
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
func _on_join_room_button_pressed() -> void:
var peer := ENetMultiplayerPeer.new()
var address := ($Join/AddressBar as LineEdit).text
if (address == ""):
address = "127.0.0.1"
multiplayer.connected_to_server.connect(_on_client_joined)
multiplayer.server_disconnected.connect(_on_client_left)
multiplayer.connection_failed.connect(_on_client_failed_to_connect)
peer.create_client(address, PORT)
multiplayer.multiplayer_peer = peer
func _on_host_joined(id: int) -> void:
PlayerData.player2_index = id
($Host/PlayerHostedLabel as Label).text = "Player has joined."
($Host/PlayMultiplayerButton as Button).disabled = false
func _on_host_left(_id: int) -> void:
($Host/PlayerHostedLabel as Label).text = "Waiting for player to join..."
($Host/PlayMultiplayerButton as Button).disabled = true
func _on_client_joined() -> void:
PlayerData.player2_index = multiplayer.get_unique_id()
($Join/PlayerJoinedLabel as Label).text = "Player has joined."
func _on_client_left() -> void:
($Join/PlayerJoinedLabel as Label).text = "Server has closed."
func _on_client_failed_to_connect() -> void:
($Join/PlayerJoinedLabel as Label).text = "Connection failed."
func _on_play_multiplayer_button_pressed() -> void:
if multiplayer.is_server():
_hide_menu.rpc()
_play_multiplayer.call_deferred()
func _play_multiplayer() -> void:
var level := $Level
for c in level.get_children():
level.remove_child(c)
c.queue_free()
var mp := multiplayer_scene.instantiate()
level.add_child(mp)
@rpc("authority", "call_local", "reliable")
func _hide_menu() -> void:
($Join as Control).hide()
($Main as Control).hide()
($Host as Control).hide()
($Background as Control).hide()
($Title as Control).hide()

1
demo/menu.gd.uid Normal file
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@ -0,0 +1 @@
uid://cmt5cqjlcnpls

204
demo/menu.tscn Normal file
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@ -0,0 +1,204 @@
[gd_scene load_steps=3 format=3 uid="uid://b4luon6xvu53c"]
[ext_resource type="Script" uid="uid://cmt5cqjlcnpls" path="res://demo/menu.gd" id="1_ux1fr"]
[ext_resource type="PackedScene" uid="uid://d20jwlre5rc5m" path="res://demo/demo.tscn" id="2_ouk20"]
[node name="Menu" type="Node"]
script = ExtResource("1_ux1fr")
multiplayer_scene = ExtResource("2_ouk20")
[node name="Level" type="Node" parent="."]
[node name="Background" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="Title" type="Label" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 64.0
offset_bottom = -662.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 30
text = "SparkyGD"
horizontal_alignment = 1
[node name="Main" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PlayButton" type="Button" parent="Main"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 104.0
offset_bottom = -512.0
grow_horizontal = 2
grow_vertical = 2
focus_neighbor_bottom = NodePath("../ExitButton")
focus_next = NodePath("../ExitButton")
text = "Play"
[node name="HostButton" type="Button" parent="Main"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 140.0
offset_bottom = -477.0
grow_horizontal = 2
grow_vertical = 2
text = "Host"
[node name="JoinButton" type="Button" parent="Main"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 1.0
offset_top = 177.0
offset_right = 1.0
offset_bottom = -440.0
grow_horizontal = 2
grow_vertical = 2
text = "Join"
[node name="ExitButton" type="Button" parent="Main"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 214.0
offset_bottom = -403.0
grow_horizontal = 2
grow_vertical = 2
focus_neighbor_top = NodePath("../PlayButton")
focus_previous = NodePath("../PlayButton")
text = "Exit"
[node name="Host" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PlayMultiplayerButton" type="Button" parent="Host"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 106.0
offset_bottom = -630.0
grow_horizontal = 2
grow_vertical = 2
focus_neighbor_bottom = NodePath("../BackFromHostButton")
focus_next = NodePath("../BackFromHostButton")
disabled = true
text = "Play"
[node name="BackFromHostButton" type="Button" parent="Host"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 138.0
offset_bottom = -598.0
grow_horizontal = 2
grow_vertical = 2
focus_neighbor_top = NodePath("../PlayMultiplayerButton")
focus_previous = NodePath("../PlayMultiplayerButton")
text = "Back"
[node name="PlayerHostedLabel" type="Label" parent="Host"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 170.0
offset_bottom = -566.0
grow_horizontal = 2
grow_vertical = 2
text = "Waiting for player to join..."
horizontal_alignment = 1
[node name="Join" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="AddressBar" type="LineEdit" parent="Join"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 106.0
offset_bottom = -630.0
grow_horizontal = 2
grow_vertical = 2
placeholder_text = "IP Address or Domain"
alignment = 1
[node name="JoinRoomButton" type="Button" parent="Join"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 138.0
offset_bottom = -598.0
grow_horizontal = 2
grow_vertical = 2
text = "Join"
[node name="BackFromJoinButton" type="Button" parent="Join"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 170.0
offset_bottom = -566.0
grow_horizontal = 2
grow_vertical = 2
focus_neighbor_top = NodePath("../PlayButton")
focus_previous = NodePath("../PlayButton")
text = "Back"
[node name="PlayerJoinedLabel" type="Label" parent="Join"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 201.0
offset_bottom = -535.0
grow_horizontal = 2
grow_vertical = 2
horizontal_alignment = 1
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("uid://d20jwlre5rc5m")
spawn_path = NodePath("../Level")
[connection signal="pressed" from="Main/PlayButton" to="." method="_on_play_button_pressed"]
[connection signal="pressed" from="Main/HostButton" to="." method="_on_host_button_pressed"]
[connection signal="pressed" from="Main/JoinButton" to="." method="_on_join_button_pressed"]
[connection signal="pressed" from="Main/ExitButton" to="." method="_on_exit_button_pressed"]
[connection signal="pressed" from="Host/PlayMultiplayerButton" to="." method="_on_play_multiplayer_button_pressed"]
[connection signal="pressed" from="Host/BackFromHostButton" to="." method="_on_back_from_host_button_pressed"]
[connection signal="pressed" from="Join/JoinRoomButton" to="." method="_on_join_room_button_pressed"]
[connection signal="pressed" from="Join/BackFromJoinButton" to="." method="_on_back_from_join_button_pressed"]

26
demo/models/roc.dae Normal file

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@ -0,0 +1,40 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b02d3mh841kjo"
path="res://.godot/imported/roc.dae-81d2b3a307e83b949f66b9a9007aae9e.scn"
[deps]
source_file="res://demo/models/roc.dae"
dest_files=["res://.godot/imported/roc.dae-81d2b3a307e83b949f66b9a9007aae9e.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=100.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}

BIN
demo/models/roc.png Normal file

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After

Width:  |  Height:  |  Size: 6.4 KiB

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@ -0,0 +1,41 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d0acg4tridswa"
path.s3tc="res://.godot/imported/roc.png-9b877bc5e169ea6dd0f8e0216594f55a.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://demo/models/roc.png"
dest_files=["res://.godot/imported/roc.png-9b877bc5e169ea6dd0f8e0216594f55a.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

6
demo/player_data.gd Normal file
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@ -0,0 +1,6 @@
extends Node
@export
var player1_index := 1
@export
var player2_index := 0

1
demo/player_data.gd.uid Normal file
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@ -0,0 +1 @@
uid://cuwoplv86o82q

42
export_presets.cfg Normal file
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@ -0,0 +1,42 @@
[preset.0]
name="Linux"
platform="Linux"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/SparkyGD.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

View file

@ -11,14 +11,15 @@ config_version=5
[application] [application]
config/name="SparkyGD" config/name="SparkyGD"
run/main_scene="uid://d20jwlre5rc5m" run/main_scene="uid://b4luon6xvu53c"
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload] [autoload]
Atmosphere="*res://scripts/aircraft/nodes/atmosphere.gd" Atmosphere="*res://scripts/aircraft/nodes/atmosphere.gd"
RegionOrigin="*res://scripts/origin/region_origin.gd" RegionOrigin="*res://scripts/origin/region_origin.gd"
PlayerData="*res://demo/player_data.gd"
[debug] [debug]
@ -27,7 +28,6 @@ gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2 gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_cast=1 gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=2 gdscript/warnings/unsafe_call_argument=2
gdscript/warnings/return_value_discarded=1
[input] [input]

View file

@ -6,6 +6,11 @@ extends CharacterBody3D
@export var initial_speed: float @export var initial_speed: float
@export var multiplayer_authority := 1 :
set(id):
multiplayer_authority = id
set_multiplayer_authority.call_deferred(id)
#var acceleration := Vector3 #var acceleration := Vector3
#var angular_velocity := Vector3 #var angular_velocity := Vector3
#var angular_acceleration := Vector3 #var angular_acceleration := Vector3
@ -22,8 +27,8 @@ var m_is_landed := false
func _ready() -> void: func _ready() -> void:
velocity = -global_basis.z * initial_speed velocity = -global_basis.z * initial_speed
m_relative_velocity = transform.basis.inverse() * velocity m_relative_velocity = transform.basis.inverse() * velocity
m_tas = _tas() m_tas = _tas(m_relative_velocity)
m_ias = _ias() m_ias = _ias(m_relative_velocity)
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
@ -34,8 +39,8 @@ func _physics_process(delta: float) -> void:
m_sideslip = -atan2(m_relative_velocity.x, -m_relative_velocity.z) m_sideslip = -atan2(m_relative_velocity.x, -m_relative_velocity.z)
if m_sideslip > PI: if m_sideslip > PI:
m_sideslip -= TAU m_sideslip -= TAU
m_tas = _tas() m_tas = _tas(m_relative_velocity)
m_ias = _ias() m_ias = _ias(m_relative_velocity)
# aero # aero
var vel_forward := m_relative_velocity.normalized() var vel_forward := m_relative_velocity.normalized()
@ -79,14 +84,20 @@ func _physics_process(delta: float) -> void:
rotate_object_local(steering_axis.normalized(), steering_axis.length()) rotate_object_local(steering_axis.normalized(), steering_axis.length())
move_and_slide() move_and_slide()
m_region_transform.sync_from_transform() #m_region_transform.sync_from_transform()
#if !is_landed: #if !is_landed:
# _fly() # _fly()
#else: #else:
# taxi() # taxi()
#ResetControls() #ResetControls()
#func _sync() @rpc("authority", "call_remote", "unreliable_ordered")
func _sync(pos: Vector3, rot: Basis, vel: Vector3, steering_axis: Vector3) -> void:
# Don't snap to the correct location, because that will look bad.
# Instead, just nudge it in the right direction.
#var rtt: float = multiplayer.get_peers().
#transform.basis = rot.rotated(steering_axis.normalized(), steering_axis.length() * )
pass
func _get_steering_axis() -> Vector3: func _get_steering_axis() -> Vector3:
var pitch_effect := Vector3.RIGHT * performance.pitch_power.sample(absf(rad_to_deg(m_aoa))) * controller.pitch var pitch_effect := Vector3.RIGHT * performance.pitch_power.sample(absf(rad_to_deg(m_aoa))) * controller.pitch
@ -192,11 +203,11 @@ func _thrust() -> float:
# mAngularVelocity = new Vector3(horizAirfoil.getMoment(degAoA) * horizLiftPerCoeff, vertAirfoil.getMoment(degSideslip) * vertLiftPerCoeff, 0f); # mAngularVelocity = new Vector3(horizAirfoil.getMoment(degAoA) * horizLiftPerCoeff, vertAirfoil.getMoment(degSideslip) * vertLiftPerCoeff, 0f);
# mAngularVelocity += new Vector3(-moment * Mathf.Cos(Vector3.Angle(Physics.gravity, transform.up) * Mathf.Deg2Rad) * horizLiftPerCoeff, 0.0f, 0.0f) # mAngularVelocity += new Vector3(-moment * Mathf.Cos(Vector3.Angle(Physics.gravity, transform.up) * Mathf.Deg2Rad) * horizLiftPerCoeff, 0.0f, 0.0f)
func _tas() -> float: func _tas(relative_velocity: Vector3) -> float:
return sqrt(m_relative_velocity.z * m_relative_velocity.z + m_relative_velocity.y * m_relative_velocity.y) * -sign(m_relative_velocity.z) return relative_velocity.length() * -sign(relative_velocity.z)
func _ias() -> float: func _ias(relative_velocity: Vector3) -> float:
return _tas() * sqrt(Atmosphere.density_by_alt(position.y, true)) return _tas(relative_velocity) * sqrt(Atmosphere.density_by_alt(position.y, true))
#func _ #func _

View file

@ -15,7 +15,13 @@ extends AircraftController
@export var roll_speed := 1.0 @export var roll_speed := 1.0
@export var throttle_speed := 1.0 @export var throttle_speed := 1.0
func _physics_process(delta: float) -> void: #func _ready() -> void:
# Only process for the local player.
# set_process(get_multiplayer_authority() == multiplayer.get_unique_id())
# if get_multiplayer_authority() == multiplayer.get_unique_id():
# print("Multiplayer auth: ", str(get_multiplayer_authority()))
func _process(delta: float) -> void:
if get_multiplayer_authority() == multiplayer.get_unique_id(): if get_multiplayer_authority() == multiplayer.get_unique_id():
var pitch_target := Input.get_axis(pitch_down, pitch_up) var pitch_target := Input.get_axis(pitch_down, pitch_up)
var pitch_diff := pitch_target - pitch var pitch_diff := pitch_target - pitch