Added region-stepped origin.
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parent
907695442f
commit
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9 changed files with 83 additions and 2 deletions
36
scripts/origin/region_transform.gd
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36
scripts/origin/region_transform.gd
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class_name RegionTransform
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extends Node
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@export var offset: Vector3
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@export var region: Vector3i
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@export var target: Node3D
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func _enter_tree() -> void:
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if not target:
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target = get_parent()
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RegionOrigin.add_node(target)
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func _exit_tree() -> void:
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RegionOrigin.remove_node(target)
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func move_offset(delta_offset: Vector3) -> void:
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set_offset(offset + delta_offset)
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func set_offset(new_offset: Vector3) -> void:
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offset = new_offset
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var delta_sector: Vector3i = _floor_ftoi(new_offset / 1000.0)
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region += delta_sector
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offset -= Vector3(delta_sector) * 1000.0
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sync_to_transform()
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func altitude() -> float:
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return offset.y + float(region.y) * 1000.0
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func sync_to_transform() -> void:
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target.transform.origin = offset + Vector3(region - RegionOrigin.origin)
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func sync_from_transform() -> void:
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set_offset(target.transform.origin)
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static func _floor_ftoi(vec: Vector3) -> Vector3i:
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return Vector3i(int(floorf(vec.x)), int(floorf(vec.y)), int(floorf(vec.z)))
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