Identify Server-Side-Only Capable Mods #9
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Certain mods can still function in multiplayer for all participants if the mod is only hosted on the server and not installed on clients.
It would be nice to have an indicator within the manager to identify these mods so that server admins can accurately list dependencies to players.
In the CLI version, this could be done by adding a symbol to the "list" command.
Server-side mods can be identified by mod folders containing only a ModInfo.xml file and a "Config" directory, though sometimes a compatible mod will contain an inert .txt/.md file for ReadMe purposes.
Mods containing only
.xml
,.txt
, and.md
files are now considered "server side" mods. In the CLI (vialist
command), these are now displayed with a$
at the end. A "Serverside" column has also been added to the GUI. Finally, all server side mods can be enabled or disabled at once with the-s
option.