Added config command, removed requirement for CLI version to have tk installed
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2 changed files with 57 additions and 35 deletions
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@ -23,7 +23,7 @@ Upon first use, you will be prompted for the locations of your mods folder and
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seven-days also allows the user to create separate mod profiles. If, for
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instance, you frequent a multiplayer server with a certain set of mods, but
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have a different prefered set of mods for single player, then you could create
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two mod profiles, called `multiplayer` and `singleplayer`, for instance.
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two mod profiles, called `multiplayer` and `singleplayer`.
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Loading a mod profile will instantly change the enabled mods to the ones that
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were enabled when the profile was last saved.
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@ -36,7 +36,9 @@ The main source file for the CLI version is `seven-mods.py`. General usage is:
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The available commands are:
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- `list`: show a listing of all installed mods. Disabled mods appear in red.
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Enabled ones appear in green, and are followed by an asterisk (`*`).
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Enabled ones appear in green, and are followed by an asterisk (`*`). `list`
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also accepts an optional argument, `profiles`, which tells it to list all saved
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profiles instead of mods.
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- `enable`: enable mods. A list of mod names can be given, separated by spaces.
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The mod names are the names of their respective folders, *not* the names listed
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in their respective `ModInfo.xml` files. Alternatively, to enable all mods,
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@ -48,6 +50,7 @@ simply type `-a` rather than listing them all out.
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that should be given is the name of the profile to save. If the profile already
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exists, then it will be overwritten.
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- `load`: sets the enabled mods to those defined by the given profile.
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- `config`: reconfigure paths to your mod and 7 Days to Die directories.
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Tip: If you run the script from the directory in which you store your mods,
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then bash autocompletion works for mod names - hence why it uses the ugly
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