Big refactoring, still really a WIP, but I need to get this committed
This commit is contained in:
parent
9251886638
commit
f3db901918
21 changed files with 91 additions and 19 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -6,4 +6,8 @@ gameshell.geany
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gameexpr.py
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game.py
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solution.txt
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bin
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lib
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lib64
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pyvenv.cfg
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19
pyproject.toml
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19
pyproject.toml
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@ -0,0 +1,19 @@
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[project]
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name = "gameshell"
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version = "0.0.2"
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authors = [
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{ name="Patrick Marsee", email="me@cheesewatergames.net" },
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]
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description = "A game engine for text adventures."
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readme = "README.md"
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license = { file="LICENSE" }
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requires-python = ">=3.10"
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classifiers = [
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"Programming Language :: Python :: 3",
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"License :: OSI Approved :: GNU General Public License v3.0",
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"Operating System :: OS Independent",
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]
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dependencies = [
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"ruamel.yaml"
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]
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10
src/gameshell.egg-info/PKG-INFO
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10
src/gameshell.egg-info/PKG-INFO
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Metadata-Version: 2.1
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Name: gameshell
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Version: 0.0.2
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Summary: A game engine for text adventures.
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Author-email: Patrick Marsee <me@cheesewatergames.net>
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Classifier: Programming Language :: Python :: 3
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Classifier: License :: OSI Approved :: GNU General Public License v3.0
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Classifier: Operating System :: OS Independent
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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21
src/gameshell.egg-info/SOURCES.txt
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21
src/gameshell.egg-info/SOURCES.txt
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@ -0,0 +1,21 @@
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pyproject.toml
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src/gameshell/__init__.py
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src/gameshell/__main__.py
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src/gameshell/gamebase.py
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src/gameshell/gameevents.py
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src/gameshell/gameexpr.py
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src/gameshell/gamegui.py
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src/gameshell/gamelocus.py
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src/gameshell/gamemap.py
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src/gameshell/gamesequence.py
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src/gameshell/gamethings.py
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src/gameshell/gameutil.py
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src/gameshell/locusdemo.py
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src/gameshell/main.py
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src/gameshell/shell.py
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src/gameshell/tile.py
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src/gameshell.egg-info/PKG-INFO
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src/gameshell.egg-info/SOURCES.txt
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src/gameshell.egg-info/dependency_links.txt
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src/gameshell.egg-info/requires.txt
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src/gameshell.egg-info/top_level.txt
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1
src/gameshell.egg-info/dependency_links.txt
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1
src/gameshell.egg-info/dependency_links.txt
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@ -0,0 +1 @@
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1
src/gameshell.egg-info/requires.txt
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1
src/gameshell.egg-info/requires.txt
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@ -0,0 +1 @@
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ruamel.yaml
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1
src/gameshell.egg-info/top_level.txt
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1
src/gameshell.egg-info/top_level.txt
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@ -0,0 +1 @@
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gameshell
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6
src/gameshell/__init__.py
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6
src/gameshell/__init__.py
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if __name__ == "__main__":
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from . import main
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from . import gamebase
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sh = main.GameShell(gamebase.GameBase())
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sh.menuMode()
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sh.run()
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6
src/gameshell/__main__.py
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6
src/gameshell/__main__.py
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if __name__ == "__main__":
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from . import main
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from . import gamebase
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sh = main.GameShell(gamebase.GameBase())
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sh.menuMode()
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sh.run()
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@ -2,18 +2,18 @@
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import re as _re
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import heapq as _hq
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import gamemap as _gm
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import gameevents as _ge
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from . import gamemap as _gm
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from . import gameevents as _ge
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import random as _ra
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import os as _os
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import sys as _sys
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import pickle as _pi
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import ruamel.yaml as _yaml
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import textwrap as _tw
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import gamethings as _gt
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import gamelocus as _gl
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import gamesequence as _gs
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import gameutil as _gu
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from . import gamethings as _gt
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from . import gamelocus as _gl
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from . import gamesequence as _gs
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from . import gameutil as _gu
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class GameError(RuntimeError):
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pass
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@ -3,8 +3,8 @@ import re
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import heapq
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import ruamel.yaml
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import math as _mt
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import gamethings as _gt
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import gamelocus as _gl
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from . import gamethings as _gt
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from . import gamelocus as _gl
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from ruamel.yaml.comments import CommentedMap
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class Singleton(object):
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@ -586,17 +586,20 @@ class Door(Thing):
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description = "The {0} is unlocked.".format(name)
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else:
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if locked:
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description += " It is locked.".format(name)
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description += " It is locked."
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else:
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description += " It is unlocked.".format(name)
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super(Door, self).__init__('d', name, x, y, description, 1)
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self.passable = not locked
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description += " It is unlocked."
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flags = 1
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if locked:
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flags = 0
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super(Door, self).__init__('d', name, x, y, description, flags)
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self.key = key
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self.graphic = graphic
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def lock(self, key = None):
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if key == self.key:
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self.passable = not self.passable
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self.flags ^= 1
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#self.passable = not self.passable
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if self.descBase == None:
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if self.passable:
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self.description = "The {0} is unlocked.".format(self.name)
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self.description = "The {0} is locked.".format(self.name)
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else:
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if self.passable:
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self.description += " It is unlocked.".format(self.name)
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self.description += " It is unlocked."
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else:
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self.description += " It is locked.".format(self.name)
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self.description += " It is locked."
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return True
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return False
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@ -1,16 +1,16 @@
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# gameshell.py
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from shell import Shell
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from gamebase import GameBase
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from .shell import Shell
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from .gamebase import GameBase
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import sys as _sys
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import os as _os
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#import re
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import heapq
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#import gamemap
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import gameevents
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from . import gameevents
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import textwrap as _tw
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from shutil import get_terminal_size as _gts
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import gameutil as _gu
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from . import gameutil as _gu
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#import random
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TERM_SIZE = _gts()[0]
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