Added conditional evaluation to dialogs. Conditionals for the NPC have been tested, for the player have not.

This commit is contained in:
Patrick Marsee 2019-05-31 21:37:52 -04:00
parent b332d579e9
commit ed7fe60a6d
3 changed files with 94 additions and 46 deletions

View file

@ -232,6 +232,23 @@ Returns (thing, x, y). "Thing" can be None."""
else:
raise GameError('Invalid argument to getValueFromString: {}'.format(arg))
return val
def compareValues(self, operator: str, left: str, right: str):
"""Generalized comparisons, may eventually be extended to other operators"""
lval = self.getValueFromString(left)
rval = self.getValueFromString(right)
if operator == '==':
return lval == rval
elif operator == '!=':
return lval != rval
elif operator == '<=':
return lval <= rval
elif operator == '>=':
return lval >= rval
elif operator == '<':
return lval < rval
elif operator == '>':
return lval > rval
# commands
@ -876,26 +893,12 @@ Object can be the name of the object, or its coordinates."""
raise GameError('Incomplete If statement: if {}'.format(' '.join(args)))
# evaluate condition
val = self.parseValue(args[0])
if args[1] in ('==', '!=', '<=', '>=', '<', '>'):
if len(args) < 4:
raise GameError('Incomplete If statement: if {}'.format(' '.join(args)))
val2 = self.parseValue(args[2])
if args[1] == '==':
ret = val == val2
elif args[1] == '!=':
ret = val != val2
elif args[1] == '<=':
ret = val <= val2
elif args[1] == '>=':
ret = val >= val2
elif args[1] == '<':
ret = val < val2
elif args[1] == '>':
ret = val > val2
args = args[3:]
ret = self.compareValues(args[1], args[0], args[2])
else:
ret = bool(val)
ret = bool(self.parseValue(args[0]))
args = args[1:]
if inverse:
ret = not ret