Fixed color clearing ANSI codes still appearing when colors are off
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parent
ab5d01908e
commit
e96bdfaead
2 changed files with 36 additions and 32 deletions
16
gameshell.py
16
gameshell.py
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@ -23,7 +23,7 @@ class GameShell(Shell):
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super(GameShell, self).__init__()
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self.outstream = _sys.stdout
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self.gameBase = gameBase
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self.colorMode = 24
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self.colorMode = 0
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# register functions
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@ -117,7 +117,7 @@ If -l is given, a map legend will be printed under the map."""
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textColor = level.wallColors[0]
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floorColor = level.floorColors[0]
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for y in range(level.dimensions[1]):
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rows.append(['\x1b[0m{0:2} {1}{2}'.format(y, self.color(textColor[1:]), self.color(floorColor[1:], fg = False))])
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rows.append(['{0}{1:2} {2}{3}'.format(self.clearColor(), y, self.color(textColor[1:]), self.color(floorColor[1:], fg = False))])
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rows[-1].append(self.color(textColor[1:]))
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for x in range(level.dimensions[0]):
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pos = level.mapMatrix[y][x]
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@ -163,24 +163,24 @@ If -l is given, a map legend will be printed under the map."""
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rows[-1] = ''.join(rows[-1])
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print(xAxis)
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print('\x1b[0m\n'.join(rows) + '\x1b[0m')
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print('{0}\n'.format(self.clearColor()).join(rows) + self.clearColor())
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self.clearColor()
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if len(args) > 0:
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if args[0] == '-l' or args[0] == 'l' or args[0] == 'legend':
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legend = ["\n---Legend---\n", "{0}()\x1b[0m - {1}".format(self.color('0000FF'), self.gameBase.playerName),
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legend = ["\n---Legend---\n", "{0}(){1} - {2}".format(self.color('0000FF'), self.clearColor(), self.gameBase.playerName),
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"Xn - Exit to another area"]
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for i in exits:
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legend.append(' {0}X{1}\x1b[0m - {2}'.format(self.color(exits[i][1][1:]), i, exits[i][0]))
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legend.append(' {0}X{1}{2} - {3}'.format(self.color(exits[i][1][1:]), i, self.clearColor(), exits[i][0]))
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legend.append("Un - Useable object")
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for i in useables:
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legend.append(' {0}U{1}\x1b[0m - {2}'.format(self.color(useables[i][1][1:]), i, useables[i][0]))
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legend.append(' {0}U{1}{2} - {3}'.format(self.color(useables[i][1][1:]), i, self.clearColor(), useables[i][0]))
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legend.append("In - Item")
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for i in items:
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legend.append(' {0}I{1}\x1b[0m - {2}'.format(self.color(items[i][1][1:]), i, items[i][0]))
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legend.append(' {0}I{1}{2} - {3}'.format(self.color(items[i][1][1:]), i, self.clearColor(), items[i][0]))
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legend.append("Dn - Door")
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for i in doors:
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legend.append(' {0}D{1}\x1b[0m - {2}'.format(self.color(doors[i][1][1:]), i, doors[i][0]))
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legend.append(' {0}D{1}{2} - {3}'.format(self.color(doors[i][1][1:]), i, self.clearColor(), doors[i][0]))
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print('\n'.join(legend))
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heapq.heappush(self.gameBase.eventQueue, (self.gameBase.gameTime, gameevents.NoOpEvent()))
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return
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52
shell.py
52
shell.py
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@ -20,7 +20,7 @@
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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# MA 02110-1301, USA.
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#
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# Ver. 0.1.0026
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# Ver. 0.1.0028
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import types as _types
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@ -37,6 +37,7 @@ class Shell(object):
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self.ps1 = '> '
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self.ps2 = '> '
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self.colorMode = 0 # bits of color depth. Supports: 0, 3, 4, 8, 24
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self.prevColor = '\x1b[0m'
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self.__exit = False
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def __color24(self, r, g, b, fg = True):
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@ -78,42 +79,45 @@ class Shell(object):
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"""expects string formmatted like 3377DD"""
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return int(color[0:2], 16), int(color[2:4], 16), int(color[4:6], 16)
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def color(self, r, g = 0, b = 0, fg = True):
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def color(self, r, g = 0, b = 0, fg = True, setPrevColor = True):
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if isinstance(r, str):
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r, g, b = self.colorFromHex(r)
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ret = ''
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if self.colorMode == 0: # no color
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return ''
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ret = ''
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elif self.colorMode == 3:
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return self.__color3(r, g, b, fg)
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ret = self.__color3(r, g, b, fg)
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elif self.colorMode == 4:
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return self.__color4(r, g, b, fg)
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ret = self.__color4(r, g, b, fg)
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elif self.colorMode == 8:
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return self.__color8(r, g, b, fg)
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ret = self.__color8(r, g, b, fg)
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elif self.colorMode == 24:
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return self.__color24(r, g, b, fg)
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ret = self.__color24(r, g, b, fg)
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else:
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ret = ''
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if ret == self.prevColor:
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return ''
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if setPrevColor:
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self.prevColor = ret
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return ret
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def setColor(self, r, g = 0, b = 0, fg = True):
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"""Set the text color."""
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if isinstance(r, str):
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r, g, b = self.colorFromHex(r)
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if self.colorMode == 0: # no color
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return
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elif self.colorMode == 3:
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print(self.__color3(r, g, b, fg), end = '')
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elif self.colorMode == 4:
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print(self.__color4(r, g, b, fg), end = '')
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elif self.colorMode == 8:
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print(self.__color8(r, g, b, fg), end = '')
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elif self.colorMode == 24:
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print(self.__color24(r, g, b, fg), end = '')
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else:
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return
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print(color(r, g, b, fg), end = '')
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return
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def clearColor(self):
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print('\x1b[0m', end = '')
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def clearColor(self, setPrevColor = True):
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ret = ''
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if self.colorMode > 0:
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ret = '\x1b[0m'
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if ret == self.prevColor:
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return ''
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if setPrevColor:
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self.prevColor = ret
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return ret
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def setClearColor(self):
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print(clearColor())
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return
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def run(self):
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