Fixed color clearing ANSI codes still appearing when colors are off

This commit is contained in:
Patrick Marsee 2019-02-01 09:37:46 -05:00
parent ab5d01908e
commit e96bdfaead
2 changed files with 36 additions and 32 deletions

View file

@ -23,7 +23,7 @@ class GameShell(Shell):
super(GameShell, self).__init__() super(GameShell, self).__init__()
self.outstream = _sys.stdout self.outstream = _sys.stdout
self.gameBase = gameBase self.gameBase = gameBase
self.colorMode = 24 self.colorMode = 0
# register functions # register functions
@ -117,7 +117,7 @@ If -l is given, a map legend will be printed under the map."""
textColor = level.wallColors[0] textColor = level.wallColors[0]
floorColor = level.floorColors[0] floorColor = level.floorColors[0]
for y in range(level.dimensions[1]): for y in range(level.dimensions[1]):
rows.append(['\x1b[0m{0:2} {1}{2}'.format(y, self.color(textColor[1:]), self.color(floorColor[1:], fg = False))]) rows.append(['{0}{1:2} {2}{3}'.format(self.clearColor(), y, self.color(textColor[1:]), self.color(floorColor[1:], fg = False))])
rows[-1].append(self.color(textColor[1:])) rows[-1].append(self.color(textColor[1:]))
for x in range(level.dimensions[0]): for x in range(level.dimensions[0]):
pos = level.mapMatrix[y][x] pos = level.mapMatrix[y][x]
@ -163,24 +163,24 @@ If -l is given, a map legend will be printed under the map."""
rows[-1] = ''.join(rows[-1]) rows[-1] = ''.join(rows[-1])
print(xAxis) print(xAxis)
print('\x1b[0m\n'.join(rows) + '\x1b[0m') print('{0}\n'.format(self.clearColor()).join(rows) + self.clearColor())
self.clearColor() self.clearColor()
if len(args) > 0: if len(args) > 0:
if args[0] == '-l' or args[0] == 'l' or args[0] == 'legend': if args[0] == '-l' or args[0] == 'l' or args[0] == 'legend':
legend = ["\n---Legend---\n", "{0}()\x1b[0m - {1}".format(self.color('0000FF'), self.gameBase.playerName), legend = ["\n---Legend---\n", "{0}(){1} - {2}".format(self.color('0000FF'), self.clearColor(), self.gameBase.playerName),
"Xn - Exit to another area"] "Xn - Exit to another area"]
for i in exits: for i in exits:
legend.append(' {0}X{1}\x1b[0m - {2}'.format(self.color(exits[i][1][1:]), i, exits[i][0])) legend.append(' {0}X{1}{2} - {3}'.format(self.color(exits[i][1][1:]), i, self.clearColor(), exits[i][0]))
legend.append("Un - Useable object") legend.append("Un - Useable object")
for i in useables: for i in useables:
legend.append(' {0}U{1}\x1b[0m - {2}'.format(self.color(useables[i][1][1:]), i, useables[i][0])) legend.append(' {0}U{1}{2} - {3}'.format(self.color(useables[i][1][1:]), i, self.clearColor(), useables[i][0]))
legend.append("In - Item") legend.append("In - Item")
for i in items: for i in items:
legend.append(' {0}I{1}\x1b[0m - {2}'.format(self.color(items[i][1][1:]), i, items[i][0])) legend.append(' {0}I{1}{2} - {3}'.format(self.color(items[i][1][1:]), i, self.clearColor(), items[i][0]))
legend.append("Dn - Door") legend.append("Dn - Door")
for i in doors: for i in doors:
legend.append(' {0}D{1}\x1b[0m - {2}'.format(self.color(doors[i][1][1:]), i, doors[i][0])) legend.append(' {0}D{1}{2} - {3}'.format(self.color(doors[i][1][1:]), i, self.clearColor(), doors[i][0]))
print('\n'.join(legend)) print('\n'.join(legend))
heapq.heappush(self.gameBase.eventQueue, (self.gameBase.gameTime, gameevents.NoOpEvent())) heapq.heappush(self.gameBase.eventQueue, (self.gameBase.gameTime, gameevents.NoOpEvent()))
return return

View file

@ -20,7 +20,7 @@
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA. # MA 02110-1301, USA.
# #
# Ver. 0.1.0026 # Ver. 0.1.0028
import types as _types import types as _types
@ -37,6 +37,7 @@ class Shell(object):
self.ps1 = '> ' self.ps1 = '> '
self.ps2 = '> ' self.ps2 = '> '
self.colorMode = 0 # bits of color depth. Supports: 0, 3, 4, 8, 24 self.colorMode = 0 # bits of color depth. Supports: 0, 3, 4, 8, 24
self.prevColor = '\x1b[0m'
self.__exit = False self.__exit = False
def __color24(self, r, g, b, fg = True): def __color24(self, r, g, b, fg = True):
@ -78,42 +79,45 @@ class Shell(object):
"""expects string formmatted like 3377DD""" """expects string formmatted like 3377DD"""
return int(color[0:2], 16), int(color[2:4], 16), int(color[4:6], 16) return int(color[0:2], 16), int(color[2:4], 16), int(color[4:6], 16)
def color(self, r, g = 0, b = 0, fg = True): def color(self, r, g = 0, b = 0, fg = True, setPrevColor = True):
if isinstance(r, str): if isinstance(r, str):
r, g, b = self.colorFromHex(r) r, g, b = self.colorFromHex(r)
ret = ''
if self.colorMode == 0: # no color if self.colorMode == 0: # no color
return '' ret = ''
elif self.colorMode == 3: elif self.colorMode == 3:
return self.__color3(r, g, b, fg) ret = self.__color3(r, g, b, fg)
elif self.colorMode == 4: elif self.colorMode == 4:
return self.__color4(r, g, b, fg) ret = self.__color4(r, g, b, fg)
elif self.colorMode == 8: elif self.colorMode == 8:
return self.__color8(r, g, b, fg) ret = self.__color8(r, g, b, fg)
elif self.colorMode == 24: elif self.colorMode == 24:
return self.__color24(r, g, b, fg) ret = self.__color24(r, g, b, fg)
else: else:
ret = ''
if ret == self.prevColor:
return '' return ''
if setPrevColor:
self.prevColor = ret
return ret
def setColor(self, r, g = 0, b = 0, fg = True): def setColor(self, r, g = 0, b = 0, fg = True):
"""Set the text color.""" """Set the text color."""
if isinstance(r, str): print(color(r, g, b, fg), end = '')
r, g, b = self.colorFromHex(r)
if self.colorMode == 0: # no color
return
elif self.colorMode == 3:
print(self.__color3(r, g, b, fg), end = '')
elif self.colorMode == 4:
print(self.__color4(r, g, b, fg), end = '')
elif self.colorMode == 8:
print(self.__color8(r, g, b, fg), end = '')
elif self.colorMode == 24:
print(self.__color24(r, g, b, fg), end = '')
else:
return
return return
def clearColor(self): def clearColor(self, setPrevColor = True):
print('\x1b[0m', end = '') ret = ''
if self.colorMode > 0:
ret = '\x1b[0m'
if ret == self.prevColor:
return ''
if setPrevColor:
self.prevColor = ret
return ret
def setClearColor(self):
print(clearColor())
return return
def run(self): def run(self):