The player can now have simple conversations with NPCs.

This commit is contained in:
Patrick Marsee 2019-05-20 21:13:56 -04:00
parent e0b88e7a45
commit e81345e793
4 changed files with 115 additions and 10 deletions

View file

@ -7,9 +7,12 @@ import sys as _sys
import heapq
#import gamemap
import gameevents
#from os import get_terminal_size
import textwrap as _tw
from shutil import get_terminal_size as _gts
#import random
TERM_SIZE = _gts()[0]
class GameShell(Shell):
UP = 1
@ -24,6 +27,7 @@ class GameShell(Shell):
self.outstream = _sys.stdout
self.gameBase = gameBase
self.colorMode = 0
self.ps2 = '?> '
# register functions
@ -33,6 +37,7 @@ class GameShell(Shell):
self.registerCommand('move', self.gameBase.go)
self.registerCommand('walk', self.gameBase.go)
self.registerCommand('look', self.gameBase.look)
self.registerCommand('talk', self.gameBase.talk)
self.registerCommand('use', self.gameBase.use)
self.registerCommand('loadMap', self.gameBase.loadMap)
self.registerCommand('man', self.man)
@ -50,6 +55,7 @@ class GameShell(Shell):
self.registerCommand('colorTest', self.colorTest)
self.registerAlias('run', ['go', '-r'])
self.gameBase.registerIO('container', self.container)
self.gameBase.registerIO('dialog', self.dialog)
# Helper functions
@ -111,6 +117,7 @@ If -l is given, a map legend will be printed under the map."""
rows = []
index = 0
exits = {}
characters = {}
doors = {}
useables = {}
items = {}
@ -135,6 +142,9 @@ If -l is given, a map legend will be printed under the map."""
if thing.thingType == 'x': # exit
rows[-1].append('X{0}'.format(thing.exitid))
exits[thing.exitid] = (thing.name, thing.graphic[1])
elif thing.thingType == 'c': # useable
characters[len(characters)+1] = (thing.name, thing.graphic[1])
rows[-1].append('C{0}'.format(len(characters)))
elif thing.thingType == 'd': # door
doors[len(doors)+1] = (thing.name, thing.graphic[1])
rows[-1].append('D{0}'.format(len(doors)))
@ -173,6 +183,9 @@ If -l is given, a map legend will be printed under the map."""
"Xn - Exit to another area"]
for i in exits:
legend.append(' {0}X{1}{2} - {3}'.format(self.color(exits[i][1][1:]), i, self.clearColor(), exits[i][0]))
legend.append("Cn - Character")
for i in characters:
legend.append(' {0}U{1}{2} - {3}'.format(self.color(characters[i][1][1:]), i, self.clearColor(), characters[i][0]))
legend.append("Un - Useable object")
for i in useables:
legend.append(' {0}U{1}{2} - {3}'.format(self.color(useables[i][1][1:]), i, self.clearColor(), useables[i][0]))
@ -262,6 +275,33 @@ If -l is given, a map legend will be printed under the map."""
instr = input("Take, store, or exit: ")
return inv, cont, timeSpent
def dialog(self, dialogObj):
if 'opener' in dialogObj:
print(_tw.fill(dialogObj['opener'], width = TERM_SIZE))
while isinstance(dialogObj, dict):
if 'action' in dialogObj:
action = dialogObj['action']
if action == 'answer':
answer = 0
if 'answers' in dialogObj and isinstance(dialogObj['answers'], list):
for i in range(len(dialogObj['answers'])):
print(_tw.fill('{}: {}'.format(i+1, dialogObj['answers'][i]), width = TERM_SIZE))
answer = int(input(self.ps2)) - 1
if 'replies' in dialogObj and isinstance(dialogObj['replies'], list):
ret = self.dialog(dialogObj['replies'][answer])
if ret > 1:
return ret - 1
elif ret == 0:
return 0
# if ret == 1, then do this dialog again
elif len(action) >= 4 and action[:4] == 'back':
if len(action) == 4:
return 1
return int(action[4:])
elif action == 'exit':
return 0
def update(self):
self.gameBase.gameEventLoop()