All map files converted to new YAML standard.
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17 changed files with 3123 additions and 2691 deletions
200
gameevents.py
200
gameevents.py
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@ -1,100 +1,100 @@
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#gameevents.py
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# Experimental: events are ordered in the order that they were created,
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# to resolve issues where two events happen at the same time.
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_eventNum = 0
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def resetEventNum():
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global _eventNum
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_eventNum = 0
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class GameEvent(object):
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def __init__(self, eventType: str):
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global _eventNum
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self.eventType = eventType
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# Experimental, also NOT THREAD SAFE!
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self.eventNum = _eventNum
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_eventNum += 1
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def __str__(self):
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return "{0} ({1})".format(self.eventType, self.eventNum)
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def __eq__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum == other.eventNum
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else:
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return self.eventNum == other
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def __ne__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum != other.eventNum
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else:
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return self.eventNum != other
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def __lt__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum < other.eventNum
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else:
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return self.eventNum < other
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def __le__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum <= other.eventNum
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else:
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return self.eventNum <= other
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def __gt__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum > other.eventNum
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else:
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return self.eventNum > other
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def __ge__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum >= other.eventNum
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else:
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return self.eventNum >= other
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class NoOpEvent(GameEvent):
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def __init__(self):
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super(NoOpEvent, self).__init__('noop')
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class GoEvent(GameEvent):
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def __init__(self, actor, x, y):
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super(GoEvent, self).__init__('go')
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self.actor = actor
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self.x = x
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self.y = y
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class ArriveEvent(GameEvent):
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def __init__(self, actor, x, y, t):
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super(ArriveEvent, self).__init__('arrive')
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self.actor = actor
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self.x = x
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self.y = y
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self.t = t
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class UseEvent(GameEvent):
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def __init__(self, thing):
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super(UseEvent, self).__init__('use')
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self.thing = thing
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class UseOnEvent(GameEvent):
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def __init__(self, item, thing):
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super(UseOnEvent, self).__init__('useon')
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self.thing = thing # thing can be a coordinate pair?
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self.item = item
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class TakeEvent(GameEvent):
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def __init__(self, item):
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super(TakeEvent, self).__init__('take')
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self.item = item
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class DropEvent(GameEvent):
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def __init__(self, item):
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super(DropEvent, self).__init__('drop')
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self.item = item
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#gameevents.py
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# Experimental: events are ordered in the order that they were created,
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# to resolve issues where two events happen at the same time.
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_eventNum = 0
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def resetEventNum():
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global _eventNum
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_eventNum = 0
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class GameEvent(object):
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def __init__(self, eventType: str):
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global _eventNum
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self.eventType = eventType
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# Experimental, also NOT THREAD SAFE!
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self.eventNum = _eventNum
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_eventNum += 1
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def __str__(self):
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return "{0} ({1})".format(self.eventType, self.eventNum)
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def __eq__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum == other.eventNum
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else:
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return self.eventNum == other
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def __ne__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum != other.eventNum
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else:
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return self.eventNum != other
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def __lt__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum < other.eventNum
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else:
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return self.eventNum < other
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def __le__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum <= other.eventNum
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else:
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return self.eventNum <= other
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def __gt__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum > other.eventNum
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else:
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return self.eventNum > other
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def __ge__(self, other):
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if isinstance(other, GameEvent):
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return self.eventNum >= other.eventNum
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else:
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return self.eventNum >= other
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class NoOpEvent(GameEvent):
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def __init__(self):
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super(NoOpEvent, self).__init__('noop')
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class GoEvent(GameEvent):
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def __init__(self, actor, x, y):
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super(GoEvent, self).__init__('go')
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self.actor = actor
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self.x = x
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self.y = y
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class ArriveEvent(GameEvent):
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def __init__(self, actor, x, y, t):
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super(ArriveEvent, self).__init__('arrive')
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self.actor = actor
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self.x = x
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self.y = y
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self.t = t
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class UseEvent(GameEvent):
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def __init__(self, thing):
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super(UseEvent, self).__init__('use')
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self.thing = thing
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class UseOnEvent(GameEvent):
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def __init__(self, item, thing):
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super(UseOnEvent, self).__init__('useon')
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self.thing = thing # thing can be a coordinate pair?
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self.item = item
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class TakeEvent(GameEvent):
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def __init__(self, item):
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super(TakeEvent, self).__init__('take')
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self.item = item
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class DropEvent(GameEvent):
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def __init__(self, item):
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super(DropEvent, self).__init__('drop')
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self.item = item
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