Added colors to shell and gameshell

This commit is contained in:
Patrick Marsee 2019-01-19 19:23:04 -05:00
parent 565b6ba903
commit ab5d01908e
4 changed files with 198 additions and 53 deletions

View file

@ -23,6 +23,7 @@ class GameShell(Shell):
super(GameShell, self).__init__()
self.outstream = _sys.stdout
self.gameBase = gameBase
self.colorMode = 24
# register functions
@ -45,6 +46,8 @@ class GameShell(Shell):
self.registerCommand('bag', self.inv)
self.registerCommand('items', self.inv)
self.registerCommand('status', self.status)
self.registerCommand('options', self.options)
self.registerCommand('colorTest', self.colorTest)
self.registerAlias('run', ['go', '-r'])
# Helper functions
@ -53,6 +56,51 @@ class GameShell(Shell):
super(GameShell, self).man(args)
heapq.heappush(self.gameBase.eventQueue, (self.gameBase.gameTime, gameevents.NoOpEvent()))
def options(self, args):
i = 0
while i < len(args):
if args[i] == 'color':
i += 1
if args[i] in ('0', '3', '4', '8', '24'):
self.colorMode = int(args[i])
i += 1
def __colorTestRoutine(self, lower, upper):
colors = []
step = int((upper - lower) / 8)
#print(step)
for g in range(lower, upper, step):
colors.append(self.color(upper-1, g, lower, False))
#print(len(colors))
colors.append(self.color(upper-1, upper-1, lower, False))
for r in range(upper-step, lower-1, -step):
colors.append(self.color(r, upper-1, lower, False))
#print(len(colors))
for b in range(lower+step, upper, step):
colors.append(self.color(lower, upper-1, b, False))
#print(len(colors))
colors.append(self.color(lower, upper-1, upper-1, False))
for g in range(upper-step, lower-1, -step):
colors.append(self.color(lower, g, upper-1, False))
#print(len(colors))
for r in range(lower+step, upper, step):
colors.append(self.color(r, lower, upper-1, False))
colors.append(self.color(upper-1, lower, upper-1, False))
#print(len(colors))
for b in range(upper-step, lower, -step):
colors.append(self.color(upper-1, lower, b, False))
#print(len(colors))
colors.append('\x1b[0m')
print(' '.join(colors))
def colorTest(self, args):
for i in (3, 4, 8, 24):
print(i)
self.colorMode = i
self.__colorTestRoutine(0, 128) # dark
self.__colorTestRoutine(0, 256) # medium
self.__colorTestRoutine(128, 256) # light
def showMap(self, args):
"""map [-l]
See a map of the local area. "ls" is an alias of map.
@ -65,35 +113,48 @@ If -l is given, a map legend will be printed under the map."""
doors = {}
useables = {}
items = {}
for y in range(self.gameBase.level.dimensions[1]):
rows.append(['{0:2} '.format(y)])
for x in range(self.gameBase.level.dimensions[0]):
pos = self.gameBase.level.mapMatrix[y][x]
thing = self.gameBase.level.getThingAtPos(index)
level = self.gameBase.level
textColor = level.wallColors[0]
floorColor = level.floorColors[0]
for y in range(level.dimensions[1]):
rows.append(['\x1b[0m{0:2} {1}{2}'.format(y, self.color(textColor[1:]), self.color(floorColor[1:], fg = False))])
rows[-1].append(self.color(textColor[1:]))
for x in range(level.dimensions[0]):
pos = level.mapMatrix[y][x]
thing = level.getThingAtPos(index)
if x == self.gameBase.playerx and y == self.gameBase.playery:
if '#0000FF' != textColor:
textColor = '#0000FF'
rows[-1].append(self.color(textColor[1:]))
rows[-1].append('()')
elif thing:
if thing.graphic[1] != textColor:
textColor = thing.graphic[1]
rows[-1].append(self.color(textColor[1:]))
if thing.thingType == 'x': # exit
rows[-1].append('X{0}'.format(thing.exitid))
exits[thing.exitid] = thing.name
exits[thing.exitid] = (thing.name, thing.graphic[1])
elif thing.thingType == 'd': # door
doors[len(doors)+1] = thing.name
doors[len(doors)+1] = (thing.name, thing.graphic[1])
rows[-1].append('D{0}'.format(len(doors)))
elif thing.thingType == 'u': # useable
useables[len(useables)+1] = thing.name
useables[len(useables)+1] = (thing.name, thing.graphic[1])
rows[-1].append('U{0}'.format(len(useables)))
elif thing.thingType == 'i': # item
items[len(items)+1] = thing.name
items[len(items)+1] = (thing.name, thing.graphic[1])
rows[-1].append('I{0}'.format(len(items)))
elif pos[0] == 'w':
if level.wallColors[level.mapMatrix[y][x][1]] != textColor:
textColor = level.wallColors[level.mapMatrix[y][x][1]]
rows[-1].append(self.color(textColor[1:]))
sides = 0
if y > 0 and self.gameBase.level.mapMatrix[y-1][x][0] == 'w':
if y > 0 and level.mapMatrix[y-1][x][0] == 'w':
sides += GameShell.UP
if x < self.gameBase.level.dimensions[0]-1 and self.gameBase.level.mapMatrix[y][x+1][0] == 'w':
if x < level.dimensions[0]-1 and level.mapMatrix[y][x+1][0] == 'w':
sides += GameShell.RIGHT
if y < self.gameBase.level.dimensions[1]-1 and self.gameBase.level.mapMatrix[y+1][x][0] == 'w':
if y < level.dimensions[1]-1 and level.mapMatrix[y+1][x][0] == 'w':
sides += GameShell.DOWN
if x > 0 and self.gameBase.level.mapMatrix[y][x-1][0] == 'w':
if x > 0 and level.mapMatrix[y][x-1][0] == 'w':
sides += GameShell.LEFT
rows[-1].append(GameShell.WALLS[sides])
else:
@ -102,23 +163,24 @@ If -l is given, a map legend will be printed under the map."""
rows[-1] = ''.join(rows[-1])
print(xAxis)
print('\n'.join(rows))
print('\x1b[0m\n'.join(rows) + '\x1b[0m')
self.clearColor()
if len(args) > 0:
if args[0] == '-l' or args[0] == 'l' or args[0] == 'legend':
legend = ["\n---Legend---\n", "() - {0}".format(self.gameBase.playerName),
legend = ["\n---Legend---\n", "{0}()\x1b[0m - {1}".format(self.color('0000FF'), self.gameBase.playerName),
"Xn - Exit to another area"]
for i in exits:
legend.append(' X{0} - {1}'.format(i, exits[i]))
legend.append(' {0}X{1}\x1b[0m - {2}'.format(self.color(exits[i][1][1:]), i, exits[i][0]))
legend.append("Un - Useable object")
for i in useables:
legend.append(' U{0} - {1}'.format(i, useables[i]))
legend.append(' {0}U{1}\x1b[0m - {2}'.format(self.color(useables[i][1][1:]), i, useables[i][0]))
legend.append("In - Item")
for i in items:
legend.append(' I{0} - {1}'.format(i, items[i]))
legend.append(' {0}I{1}\x1b[0m - {2}'.format(self.color(items[i][1][1:]), i, items[i][0]))
legend.append("Dn - Door")
for i in doors:
legend.append(' D{0} - {1}'.format(i, doors[i]))
legend.append(' {0}D{1}\x1b[0m - {2}'.format(self.color(doors[i][1][1:]), i, doors[i][0]))
print('\n'.join(legend))
heapq.heappush(self.gameBase.eventQueue, (self.gameBase.gameTime, gameevents.NoOpEvent()))
return

View file

@ -20,11 +20,14 @@
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
# Ver. 0.1.0017
# Ver. 0.1.0026
import types as _types
import traceback as _tb
import math as _math
_CONV24TO8 = 6 / 256
class Shell(object):
@ -33,8 +36,86 @@ class Shell(object):
self.__aliases = {}
self.ps1 = '> '
self.ps2 = '> '
self.colorMode = 0 # bits of color depth. Supports: 0, 3, 4, 8, 24
self.__exit = False
def __color24(self, r, g, b, fg = True):
if fg:
return '\x1b[38;2;{0};{1};{2}m'.format(r, g, b)
else:
return '\x1b[48;2;{0};{1};{2}m'.format(r, g, b)
def __color8(self, r, g, b, fg = True):
r = _math.floor(r * _CONV24TO8)
g = _math.floor(g * _CONV24TO8)
b = _math.floor(b * _CONV24TO8)
ret = 16 + b + 6 * g + 36 * r
if fg:
return '\x1b[38;5;{0}m'.format(ret)
else:
return '\x1b[48;5;{0}m'.format(ret)
def __color4(self, r, g, b, fg = True):
color = _math.floor(r / 128) + 2 * _math.floor(g / 128) + 4 * _math.floor(b / 128)
r2, g2, b2 = r % 128, g % 128, b % 128
if r2 + g2 + b2 >= 192:
color += 60
if fg:
color += 30
else:
color += 40
return '\x1b[{0}m'.format(color)
def __color3(self, r, g, b, fg = True):
color = _math.floor(r / 128) + 2 * _math.floor(g / 128) + 4 * _math.floor(b / 128)
if fg:
color += 30
else:
color += 40
return '\x1b[{0}m'.format(color)
def colorFromHex(self, color):
"""expects string formmatted like 3377DD"""
return int(color[0:2], 16), int(color[2:4], 16), int(color[4:6], 16)
def color(self, r, g = 0, b = 0, fg = True):
if isinstance(r, str):
r, g, b = self.colorFromHex(r)
if self.colorMode == 0: # no color
return ''
elif self.colorMode == 3:
return self.__color3(r, g, b, fg)
elif self.colorMode == 4:
return self.__color4(r, g, b, fg)
elif self.colorMode == 8:
return self.__color8(r, g, b, fg)
elif self.colorMode == 24:
return self.__color24(r, g, b, fg)
else:
return ''
def setColor(self, r, g = 0, b = 0, fg = True):
"""Set the text color."""
if isinstance(r, str):
r, g, b = self.colorFromHex(r)
if self.colorMode == 0: # no color
return
elif self.colorMode == 3:
print(self.__color3(r, g, b, fg), end = '')
elif self.colorMode == 4:
print(self.__color4(r, g, b, fg), end = '')
elif self.colorMode == 8:
print(self.__color8(r, g, b, fg), end = '')
elif self.colorMode == 24:
print(self.__color24(r, g, b, fg), end = '')
else:
return
return
def clearColor(self):
print('\x1b[0m', end = '')
return
def run(self):
"""The main game/shell loop"""
while not self.__exit:

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<map openingText="Floor 1 map loaded successfully. Normally, this would describe the environment." playerStart="5, 26">
<exit id="1" location="5, 10" destination="testing/test2.txt" name="upstairs"/>
<exit id="2" location="21, 23" destination="testing/test4.txt" name="downstairs"/>
</map>

35
testing/test1.xml Normal file
View file

@ -0,0 +1,35 @@
<map openingText="Floor 1 map loaded successfully. Normally, this would describe the environment." playerStart="5, 26">
<layout>
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</layout>
<exit id="1" location="5, 10" destination="testing/test2.xml" name="upstairs"/>
<exit id="2" location="21, 23" destination="testing/test4.xml" name="downstairs"/>
</map>