Added loci, and made dialog processing internal to the engine.
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parent
5010042430
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9cda61a895
11 changed files with 1860 additions and 1269 deletions
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@ -63,30 +63,41 @@ class NoOpEvent(GameEvent):
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class GoEvent(GameEvent):
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def __init__(self, actor, x, y):
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def __init__(self, actor, path, speed, action = None, locus = None, timeTaken = 0):
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super(GoEvent, self).__init__('go')
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self.actor = actor
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self.x = x
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self.y = y
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self.path = path
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self.speed = speed
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self.action = action
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self.locus = locus
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self.timeTaken = timeTaken
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@property
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def pos(self):
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return self.path[0]
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class ArriveEvent(GameEvent):
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def __init__(self, actor, x, y, t):
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def __init__(self, actor, pos, speed, action = None, locus = None, timeTaken = 0):
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super(ArriveEvent, self).__init__('arrive')
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self.actor = actor
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self.x = x
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self.y = y
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self.t = t
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self.pos = pos
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self.speed = speed
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self.action = action
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self.locus = locus
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self.timeTaken = timeTaken
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class UseEvent(GameEvent):
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def __init__(self, thing, args):
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def __init__(self, actor, thing, args):
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super(UseEvent, self).__init__('use')
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self.actor = actor
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self.thing = thing
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self.args = args
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class UseOnEvent(GameEvent):
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def __init__(self, item, thing, args):
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def __init__(self, actor, item, thing, args):
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super(UseOnEvent, self).__init__('useon')
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self.actor = actor
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self.thing = thing # thing can be a coordinate pair?
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self.item = item
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self.args = args
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