Fixed prefabs not correctly loading in containers. Made looking in containers more practical.
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358c28d410
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9251886638
2 changed files with 28 additions and 3 deletions
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@ -309,11 +309,15 @@ list of lists of tuples."""
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return nextThing
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elif isinstance(container, dict):
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for i in container:
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if isinstance(container[i], _gt.Prefab):
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container[i] = GameMap.resolvePrefab(prefabs, container[i])
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nextThing = GameMap.addThingRecursive(GameMap.resolvePrefab(prefabs, container[i]), prefabs, nextThing)
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return nextThing
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elif isinstance(container, list):
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for i in container:
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nextThing = GameMap.addThingRecursive(GameMap.resolvePrefab(prefabs, i), prefabs, nextThing)
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for i in range(len(container)):
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if isinstance(container[i], _gt.Prefab):
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container[i] = GameMap.resolvePrefab(prefabs, container[i])
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nextThing = GameMap.addThingRecursive(container[i], prefabs, nextThing)
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return nextThing
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else:
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return nextThing
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23
gameshell.py
23
gameshell.py
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@ -497,7 +497,28 @@ Player is modified through side-effect."""
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del instr[1]
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thingName = ' '.join(instr[1:])
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if len(thingName) == 0:
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print(f"{self.gameBase.player.name} looks at nothing.")
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# Print the lists of items again.
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longestLen = 0
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for i in player.thingNames:
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if len(i) > longestLen:
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longestLen = len(i)
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if longestLen > 0:
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inv = player.inventory # do this assignment because player.inventory is O(n)
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print('{{0:<{0}}}{1}'.format(max(6, longestLen+2), "Container:").format("Inv:"))
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i = 0
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while i < len(inv) and i < len(cont):
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print('{{0:<{0}}}{1}'.format(longestLen+2, cont[i].name).format(inv[i].name))
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i += 1
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while i < len(inv):
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print(inv[i].name)
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i += 1
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while i < len(cont):
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print(' '*(longestLen+2) + cont[i].name)
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i += 1
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else:
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print('Container:')
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for i in cont:
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print(i.name)
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else:
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# Check the container first.
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for i in range(len(cont)):
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