Containers now work. Discovered issue with loading saved games.
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eeab517213
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2719075a33
3 changed files with 94 additions and 11 deletions
16
gamebase.py
16
gamebase.py
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@ -19,6 +19,7 @@ class GameBase(object):
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self.outstream = _sys.stdout
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self.__useFuncs = {}
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self.__gameEvents = {}
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self.__IOCalls = {} # {str : function}
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self.customVals = {} # for setting flags and such
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self.level = None
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self.persist = {} # {level : {thingName : thing}}
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@ -37,7 +38,7 @@ class GameBase(object):
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# function deligates
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self.onLevelLoad = None # str : level name? -> None
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self.onContainer = None # list : contents -> list : newContents, float : timeOpen
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#self.onContainer = None # list : contents -> list : newContents, float : timeOpen
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# default events and useFuncs
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self.registerEvent('noop', self.handleNoOp)
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@ -49,6 +50,7 @@ class GameBase(object):
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self.registerEvent('drop', self.handleDrop)
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self.registerUseFunc('examine', self.examine)
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self.registerUseFunc('key', self.key)
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self.registerUseFunc('container', self.container)
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# Helper functions
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@ -608,8 +610,8 @@ Object can be the name of the object, or its coordinates."""
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def container(self, thing):
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"""Acts as a container. Items can be traded between the container and the player's inventory."""
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items = thing.customValues['items']
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thing.customValues['items'], timeOpen = self.onContainer(items)
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items = list(thing.customValues['items'])
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self.playerInv, thing.customValues['items'], timeOpen = self.getIO('container')(self.playerInv, items)
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return timeOpen
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def key(self, item, thing):
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@ -636,3 +638,11 @@ callable by the player."""
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They should take the event as an argument, and return True if it should
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always give the player a turn, False otherwise."""
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self.__gameEvents[name] = func
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def registerIO(self, name, func):
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"""Registers a function for useFuncs and such to use."""
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self.__IOCalls[name] = func
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def getIO(self, name):
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"""This is so derived classes can access their IOCalls."""
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return self.__IOCalls[name]
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26
gamegui.py
26
gamegui.py
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@ -25,10 +25,11 @@ class App(ttk.Frame):
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self.invTuple = tuple(self.gameBase.playerInv.keys())
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self.invNames = StringVar(value=self.invTuple)
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#self.project = Project()
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self.tool = StringVar()
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self.brush = StringVar()
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self.history = []
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self.redos = []
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#self.tool = StringVar()
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#self.brush = StringVar()
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#self.history = []
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#self.redos = []
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self.useOnCont = None # useOn continued
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#self.selectedArea = (0, 0, self.project.x-1, self.project.y-1)
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self.parent.clipboard_clear()
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self.parent.clipboard_append('')
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@ -144,7 +145,7 @@ class App(ttk.Frame):
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#print('Making the display work...')
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# level display
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self.context = Menu(self.levelDisplay)
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self.context.add_command(label = 'Load Map', command = lambda: self.loadLevel('maps/apartment.xml'))
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self.context.add_command(label = 'Load Map', command = lambda: self.loadLevel('maps/apartment.yml'))
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self.context.add_command(label = 'Go', command = lambda: self.go(self.selected[0], self.selected[1]))
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self.context.add_command(label = 'Run', command = lambda: self.go(self.selected[0], self.selected[1], True))
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self.context.add_command(label = 'Look', command = lambda: self.look(self.selected[0], self.selected[1]))
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@ -164,6 +165,7 @@ class App(ttk.Frame):
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self.invContext = Menu(self.invDisplay)
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self.invContext.add_command(label = 'Look', command = lambda: self.look(self.invTuple[self.invDisplay.curselection()[0]]))
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self.invContext.add_command(label = 'Use', command = lambda: self.use(self.invTuple[self.invDisplay.curselection()[0]]))
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self.invContext.add_command(label = 'Use on...', command = lambda: self.useOn(self.invTuple[self.invDisplay.curselection()[0]]))
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self.invContext.add_command(label = 'Drop', command = lambda: self.drop(self.invTuple[self.invDisplay.curselection()[0]]))
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self.invDisplay.bind('<<ListboxSelect>>', lambda e: self.look(self.invTuple[self.invDisplay.curselection()[0]]))
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self.invDisplay.bind('<3>', lambda e: self.invContext.post(e.x_root, e.y_root))
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@ -211,9 +213,12 @@ class App(ttk.Frame):
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def handleClick(self, event):
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x = int(self.levelDisplay.canvasx(event.x) / 32)
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y = int(self.levelDisplay.canvasy(event.y) / 32)
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if self.useOnCont == None:
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if (x, y) != self.selected:
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self.selected = (x, y)
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self.look(x, y)
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else:
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self.useOn(x, y)
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def handleDoubleClick(self, event):
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x = int(self.levelDisplay.canvasx(event.x) / 32)
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@ -303,6 +308,17 @@ class App(ttk.Frame):
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self.gameBase.gameEventLoop()
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self.refreshDisplay() #inefficient, but will work for now.
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def useOn(self, x, y = 1):
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if isinstance(x, int):
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self.gameBase.use([self.useOnCont, 'on', str(x), str(y)])
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self.useOnCont = None
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self.gameBase.gameEventLoop()
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self.refreshDisplay()
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else: # x is a string
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self.useOnCont = x
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print("Click on something to use {0} on.".format(x), file = self.gameBase.outstream)
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self.refreshDisplay()
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def take(self, x, y):
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self.gameBase.take([str(x), str(y)])
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self.gameBase.gameEventLoop()
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57
gameshell.py
57
gameshell.py
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@ -49,6 +49,7 @@ class GameShell(Shell):
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self.registerCommand('options', self.options)
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self.registerCommand('colorTest', self.colorTest)
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self.registerAlias('run', ['go', '-r'])
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self.gameBase.registerIO('container', self.container)
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# Helper functions
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@ -205,6 +206,62 @@ If -l is given, a map legend will be printed under the map."""
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def inv(self, args):
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print('\n'.join([i for i in self.gameBase.playerInv]))
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def container(self, inv, cont):
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"""container IO"""
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# Pretty print: get length of the longest inventory item's name
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longestLen = 0
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longestStr = ""
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for i in inv:
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if len(i) > longestLen:
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longestLen = len(i)
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longestStr = i
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if longestLen > 0:
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print('{{0:<{0}}}{1}'.format(longestLen+2, "Container:").format("Inv:"))
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i = 0
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invKeys = tuple(inv.keys())
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while i < len(invKeys) and i < len(cont):
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print('{{0:<{0}}}{1}'.format(longestLen+2, cont[i].name).format(invKeys[i]))
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i += 1
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while i < len(invKeys):
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print(invKeys[i])
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i += 1
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while i < len(cont):
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print(' '*(longestLen+2) + cont[i].name)
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i += 1
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else:
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print('Container:')
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for i in cont:
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print(i.name)
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# Now, actually interacting with the container
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timeSpent = 0.5 # using a container always takes at least 1/2 second, even just opening and closing it again.
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instr = input("Take, store, or exit: ")
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while instr != "exit":
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instr = instr.split()
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if instr[0] == "take":
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# take something out of the container
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if instr[1] == "the":
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del instr[1]
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thing = ' '.join(instr[1:])
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for i in range(len(cont)):
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if thing == cont[i].name:
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inv[cont[i].name] = cont[i]
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del cont[i]
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timeSpent += 0.5
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print("{0} taken.".format(thing))
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break
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elif instr[0] == "store":
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# store something in the container
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if instr[1] == "the":
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del instr[1]
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thing = ' '.join(instr[1:])
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if thing in inv:
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cont.append(inv[thing])
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del inv[thing]
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print("{0} stored.".format(thing))
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timeSpent += 0.5
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instr = input("Take, store, or exit: ")
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return inv, cont, timeSpent
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def update(self):
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self.gameBase.gameEventLoop()
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