Containers now work. Discovered issue with loading saved games.

This commit is contained in:
Patrick Marsee 2019-03-14 19:52:58 -04:00
parent eeab517213
commit 2719075a33
3 changed files with 94 additions and 11 deletions

View file

@ -49,6 +49,7 @@ class GameShell(Shell):
self.registerCommand('options', self.options)
self.registerCommand('colorTest', self.colorTest)
self.registerAlias('run', ['go', '-r'])
self.gameBase.registerIO('container', self.container)
# Helper functions
@ -205,6 +206,62 @@ If -l is given, a map legend will be printed under the map."""
def inv(self, args):
print('\n'.join([i for i in self.gameBase.playerInv]))
def container(self, inv, cont):
"""container IO"""
# Pretty print: get length of the longest inventory item's name
longestLen = 0
longestStr = ""
for i in inv:
if len(i) > longestLen:
longestLen = len(i)
longestStr = i
if longestLen > 0:
print('{{0:<{0}}}{1}'.format(longestLen+2, "Container:").format("Inv:"))
i = 0
invKeys = tuple(inv.keys())
while i < len(invKeys) and i < len(cont):
print('{{0:<{0}}}{1}'.format(longestLen+2, cont[i].name).format(invKeys[i]))
i += 1
while i < len(invKeys):
print(invKeys[i])
i += 1
while i < len(cont):
print(' '*(longestLen+2) + cont[i].name)
i += 1
else:
print('Container:')
for i in cont:
print(i.name)
# Now, actually interacting with the container
timeSpent = 0.5 # using a container always takes at least 1/2 second, even just opening and closing it again.
instr = input("Take, store, or exit: ")
while instr != "exit":
instr = instr.split()
if instr[0] == "take":
# take something out of the container
if instr[1] == "the":
del instr[1]
thing = ' '.join(instr[1:])
for i in range(len(cont)):
if thing == cont[i].name:
inv[cont[i].name] = cont[i]
del cont[i]
timeSpent += 0.5
print("{0} taken.".format(thing))
break
elif instr[0] == "store":
# store something in the container
if instr[1] == "the":
del instr[1]
thing = ' '.join(instr[1:])
if thing in inv:
cont.append(inv[thing])
del inv[thing]
print("{0} stored.".format(thing))
timeSpent += 0.5
instr = input("Take, store, or exit: ")
return inv, cont, timeSpent
def update(self):
self.gameBase.gameEventLoop()