Things are now identified by unique integer IDs rather than by name, allowing multiple things to go by the same name.
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parent
20812b362f
commit
267f0e9123
2 changed files with 133 additions and 298 deletions
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@ -27,6 +27,7 @@ class GameBase(object):
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self.eventQueue = []
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self.gameTime = 0.0
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self.skipLoop = True
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self.nextThing = 0
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# player info
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self.playerx = -1
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@ -413,9 +414,9 @@ Object can be the name of the object, or its coordinates."""
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# load the new level
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if len(args) == 2:
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self.level = _gm.GameMap.read(args[0], int(args[1]), preLoaded)
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self.level, self.nextThing = _gm.GameMap.read(args[0], int(args[1]), preLoaded, self.nextThing)
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else:
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self.level = _gm.GameMap.read(args[0], preLoaded)
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self.level, self.nextThing = _gm.GameMap.read(args[0], None, preLoaded, self.nextThing)
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# get persistent things from it
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if args[0] in self.persist:
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@ -451,7 +452,7 @@ Object can be the name of the object, or its coordinates."""
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self.persist[self.level.name][i] = self.level.getThingByName(i)
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# build data object to be saved
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data = (self.playerName, self.playerx, self.playery, self.playerInv, self.level.name, self.persist, self.eventQueue, self.gameTime)
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data = (self.playerName, self.playerx, self.playery, self.playerInv, self.level.name, self.persist, self.eventQueue, self.gameTime, self.nextThing)
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# save it!
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fileName = 'saves/' + args[0].replace(' ', '_') + '.dat'
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@ -482,7 +483,7 @@ Object can be the name of the object, or its coordinates."""
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fileName = args[0]
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x, y, levelname = 1, 1, 'testing/test1.txt'
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with open(fileName, 'rb') as f:
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self.playerName, x, y, self.playerInv, levelname, self.persist, self.eventQueue, self.gameTime = _pi.load(f)
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self.playerName, x, y, self.playerInv, levelname, self.persist, self.eventQueue, self.gameTime, self.nextThing = _pi.load(f)
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#print(levelname, x, y, file = self.outstream)
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self.loadMap((levelname, x, y))
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#_hq.heappush(self.eventQueue, (self.gameTime, _ge.NoOpEvent()))
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