gameshell/shell.py

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2019-01-18 14:56:51 -05:00
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# gameshell.py
#
# Copyright 2018 chees <chees@DESKTOP-0CA7MCF>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
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# Ver. 0.1.0026
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import types as _types
import traceback as _tb
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import math as _math
_CONV24TO8 = 6 / 256
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class Shell(object):
def __init__(self):
self.__commands = {'exit': self.exitShell}
self.__aliases = {}
self.ps1 = '> '
self.ps2 = '> '
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self.colorMode = 0 # bits of color depth. Supports: 0, 3, 4, 8, 24
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self.__exit = False
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def __color24(self, r, g, b, fg = True):
if fg:
return '\x1b[38;2;{0};{1};{2}m'.format(r, g, b)
else:
return '\x1b[48;2;{0};{1};{2}m'.format(r, g, b)
def __color8(self, r, g, b, fg = True):
r = _math.floor(r * _CONV24TO8)
g = _math.floor(g * _CONV24TO8)
b = _math.floor(b * _CONV24TO8)
ret = 16 + b + 6 * g + 36 * r
if fg:
return '\x1b[38;5;{0}m'.format(ret)
else:
return '\x1b[48;5;{0}m'.format(ret)
def __color4(self, r, g, b, fg = True):
color = _math.floor(r / 128) + 2 * _math.floor(g / 128) + 4 * _math.floor(b / 128)
r2, g2, b2 = r % 128, g % 128, b % 128
if r2 + g2 + b2 >= 192:
color += 60
if fg:
color += 30
else:
color += 40
return '\x1b[{0}m'.format(color)
def __color3(self, r, g, b, fg = True):
color = _math.floor(r / 128) + 2 * _math.floor(g / 128) + 4 * _math.floor(b / 128)
if fg:
color += 30
else:
color += 40
return '\x1b[{0}m'.format(color)
def colorFromHex(self, color):
"""expects string formmatted like 3377DD"""
return int(color[0:2], 16), int(color[2:4], 16), int(color[4:6], 16)
def color(self, r, g = 0, b = 0, fg = True):
if isinstance(r, str):
r, g, b = self.colorFromHex(r)
if self.colorMode == 0: # no color
return ''
elif self.colorMode == 3:
return self.__color3(r, g, b, fg)
elif self.colorMode == 4:
return self.__color4(r, g, b, fg)
elif self.colorMode == 8:
return self.__color8(r, g, b, fg)
elif self.colorMode == 24:
return self.__color24(r, g, b, fg)
else:
return ''
def setColor(self, r, g = 0, b = 0, fg = True):
"""Set the text color."""
if isinstance(r, str):
r, g, b = self.colorFromHex(r)
if self.colorMode == 0: # no color
return
elif self.colorMode == 3:
print(self.__color3(r, g, b, fg), end = '')
elif self.colorMode == 4:
print(self.__color4(r, g, b, fg), end = '')
elif self.colorMode == 8:
print(self.__color8(r, g, b, fg), end = '')
elif self.colorMode == 24:
print(self.__color24(r, g, b, fg), end = '')
else:
return
return
def clearColor(self):
print('\x1b[0m', end = '')
return
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def run(self):
"""The main game/shell loop"""
while not self.__exit:
print(self.ps1, end = '')
command = self.scanInput()
# we have to handle shell built-ins first (when we get some)
if len(command) == 0:
continue
if command[0] in self.__commands:
try:
self.__commands[command[0]](command[1:])
except Exception as e:
_tb.print_exc()
print(e)
else:
self.handleUnknownCommand(command)
self.update()
def man(self, args):
help(self.__commands[args[0]])
def registerCommand(self, commandName: str, command: _types.FunctionType):
"""command must be a function that takes one argument: a list of strings,
conventionally called args or argv"""
self.__commands[commandName] = command
def registerAlias(self, a: str, original: list):
"""makes 'a' an alias for original.
'a' must be one token, but original can be multiple."""
self.__aliases[a] = original
def getAlias(self, a: str):
if a in self.__aliases:
return self.__aliases[a]
else:
return None
def exitShell(self, args):
"""The default exit command."""
self.__exit = True
# Beyond this point are functions that are called within the main loop.
def scanInput(self):
"""Parses input. Override this for custom input parsing, or input source."""
ret = input()
if ret == '':
return []
ret = ret.split()
a = self.getAlias(ret[0])
if a:
ret = a[:] + ret[1:]
return ret
def handleUnknownCommand(self, command):
"""Handle commands that aren't registered. Override this if you want to do
something with those commands."""
print("Bad command.")
def update(self):
"""Runs at the end of each loop. Does nothing by default. Override this if
there is something you want the shell to do between every command."""
pass
def main(args):
return 0
if __name__ == '__main__':
import sys
sys.exit(main(sys.argv))